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// Evol scripts.
// Author:
// Hal9000
// Description:
// La Johanne Chef.
// Variable:
// ShipQuests_ChefGado
// Values:
// 0 Default, no quest given.
// 1 Quest accepted.
// 2 Ingredients collected, ready to poison Julia.
// 3 Julia poisoned.
// 4 Quest complete.
000-2-1.gat,17,28,0,1 script Chef Gado 318;2,{
set @q, getq(ShipQuests_ChefGado);
if (@q == 1) goto l_QuestAccepted;
if (@q == 2) goto l_PoisonAccepted;
if (@q == 3) goto l_PoisonJulia;
if (@q == 4) goto l_QuestComplete;
mesn;
mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!");
next;
menu
l("So rude. What is the reason behind your malice?"), l_Rude,
l("I swear, I do not eat so much."), -;
close;
l_Rude:
mes "";
mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, I can be rude with everyone from the bossy captain to that harpy-lady!");
next;
menu
l("Harpy-lady?"), -;
mes "";
mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
next;
mesq l("You have to know that there was a time during which I was the unopposed captain of this crew. Then one day one of the damn sailor brought here that nice lady and Nard, her partner in crime.");
next;
mesq l("I will not describe you all the details but after 1 month they were ruling the ship and I was sent down here cooking for those traitors!");
next;
mesq l("But I swear that one day..ooh my tasty revenge. Hhmm, actually I wonder if...maybe...");
next;
menu
l("M...Maybe?"), -;
mes "";
mesq l("...Welcome onboard cutie! I just realized I need some delicious ingredients to prepare one...one special recipe.");
next;
mesq l("I only need 1 @@, 1 @@ and...", getitemlink("PiouLegs"), getitemlink("Croconut"));
next;
mesq l("...And 1 @@.", getitemlink("Aquada"));
next;
menu
l("Sure why not?"), l_Sure,
l("Aquada!? I will not help you with your evil plan!"), -;
close;
l_Sure:
setq ShipQuests_ChefGado, 1;
mes "";
mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once they have understood who rules this ship!");
close;
l_QuestAccepted:
mesn;
mesq l("Have you collected all the ingredients for my recipe. Special one too?");
next;
if (countitem("PiouLegs") > 0 && countitem("Croconut") > 0 && countitem("Aquada") > 0) goto l_Collected;
menu
l("Not yet. I will be back soon."), -;
close;
l_Collected:
delitem "PiouLegs", 1;
delitem "Croconut", 1;
delitem "Aquada", 1;
setq ShipQuests_ChefGado, 2;
menu
l("All your...fresh ingredients are ready to be cooked."), -;
mes "";
mesq l("Let me see...Crispy legs, disgusting liquids...Let's start.");
next;
mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!");
next;
mesq l("Done, take it! Now here it is the plan. Go talk with her and offer our beautiful lady a bite of her arrogancy!");
next;
close;
l_PoisonAccepted:
mesn;
mesq l("Fool! Just come here when you have finished our little...secret mission.");
close;
l_PoisonJulia:
mesn;
mesq l("The usurper has been punished! This is a great day, take this reward as a prize for your loyalty to the old commander!.");
setq ShipQuests_ChefGado, 4;
close;
l_QuestComplete;
mesn;
mesq l("Oh it is you. I think it is better we do not talk for a while. They suspect something.");
close;
}
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