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// Evol scripts.
// Authors:
// Hal9000
// Reid
// Description:
// Sailor part of the Gugli's quest.
// Plushroom box.
000-1,35,69,0 script Q'Muller NPC_ORC_MAN,{
if (getq(General_Narrator) > 0)
{
sailortalk;
}
.@g = getq(ShipQuests_Gugli);
if (.@g == 0) goto L_NoTask;
.@q = getq(ShipQuests_QMuller);
if (.@q == 1) goto L_CallFunc;
mesn;
mesq l("Can't you see I'm working?!");
next;
select
l("Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?");
mes "";
mesn;
mesq l("Oh I see... Sailors are not able to do their job anymore, is it like that?!");
next;
menu
l("Indeed! Goodbye."), L_Quit,
l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -;
mes "";
mesn;
mesq l("Are you blind? Do you really think these boxes are light and soft as a piou's feather?!");
next;
select
lg("I am sure that I can run with one of them on my shoulder.");
mes "";
mesn;
mesq l("Well then... Take this one!");
next;
inventoryplace PlushroomBox, 1;
setq ShipQuests_QMuller, 1;
getitem PlushroomBox, 1;
mes "";
mesn;
mesq l("And now I want to see you run!");
close;
L_CallFunc:
sailorfood;
menu
rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
rif(getq(ShipQuests_QMuller) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
l("What's that?"), L_Plushroom;
mes "";
mesn;
mesq l("Who are you looking for?");
next;
menu
rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
l("Nobody."), L_Quit;
L_Bottom:
mes "";
mesn;
mesq l("I've seen him at the bottom of the island, check around.");
close;
L_Top:
mes "";
mesn;
mesq l("I've seen him at the top of the island.");
next;
mesq l("You should walk to the north.");
close;
L_Plushroom:
mes "";
mesn;
mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom));
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
next;
mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom));
close;
L_NoTask:
mes "";
mesn;
mesq l("You see? I'm working here!");
close;
L_TaskDone:
mes "";
mesn;
mesq l("Good to hear!");
next;
goodbye;
L_Quit:
closeclientdialog;
close;
OnInit:
.sex = G_MALE;
.distance = 2;
end;
}
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