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// Evol scripts.
// Authors:
// Hal9000
// Qwerty Dragon
// Reid
// Description:
// Couwan is trying to scam the player.
// Variable:
// x ShipQuests_Couwan
// Values:
// 0 Never talked with Couwan.
// 1 Spoke, and received the quest scam.
// 2 Done quest scam.
000-1.gat,89,36,0,1 script Couwan 111;2,{
set @q, getq(ShipQuests_Couwan);
if (@q == 1) goto L_QuestGiven;
if (@q > 1) goto L_QuestDone;
mesn;
mesq l("Hello yeye.");
next;
mesq l("Look how splendid this landscape is!");
next;
menu
l("Very nice, indeed!"), -,
l("I don't see anything else than... water?"), L_Water;
mes "";
mesn;
mesq l("Yeye got good eyes and seem to have fully recovered from your injuries...");
next;
mesq l("Hey, could yeye please take my box of fish to Gugli?");
next;
menu
l("Sure, but what will I get in exchange?"), -,
l("I'm sorry, I don't have time right now."), L_Decline;
mes "";
mesn;
mesq l("Yeye ask too much but do too little. Take this box and stop talking.");
next;
callfunc "InventoryPlace", 713, 1;
mesn "Narrator";
mes col(l("Couwan hands you a box full of fish."), 9);
getitem "FishBox", 1;
next;
mes col(l("The sailor turns his back to you."), 9);
setq ShipQuests_Couwan, 1;
close;
L_Water:
mes "";
mesn;
mesq l("Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.");
next;
mesq l("Stupid yeye...");
close;
L_Decline:
mes "";
mesn;
mesq l("Stupid yeye...");
close;
L_QuestGiven:
mesn;
mesq l("What are you looking at?");
next;
mesq l("Yeye still have my box? Stare less and work more. Go give it to Gugli!");
close;
L_QuestDone:
mesn;
mesq l("What are you looking at?");
next;
mesq l("Yeye gave my box to Gugli? Nice, nice yeye!");
close;
}
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