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// Evol scripts.
// Author:
// Reid
// Description:
// Sailor part of the Gugli's quest.
// Aquada box.
000-1.gat,55,23,0,1 script Ale 105;2,{
set @g, getq(ShipQuests_Gugli);
if (@g == 0) goto l_NoTask;
set @q, getq(ShipQuests_Ale);
if (@q == 1) goto l_CallFunc;
mesn;
mesq l("Ouch...");
next;
mesq l("These heavy boxes are killing me, I don't feel my arms anymore!");
next;
menu
l("Gugli sent me down here to help you."), -,
l("What's that?"), l_Plushroom,
l("See you aboard."), l_Quit;
mes "";
mesn;
mesq l("Really? That's kind of you, I accept your help!");
next;
mesq l("Hmm... Let's see, take this one.");
next;
set @item, 714;
set @count, 1;
callfunc "InventoryPlace", @item, @count;
setq ShipQuests_Ale, 1;
getitem "AquadaBox", 1;
mes "";
mesn;
mesq l("I will take care of the other ones don't worry.");
close;
l_CallFunc:
callfunc "SailorFood";
menu
rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), l_TaskDone,
rif(getq(ShipQuests_Ale) == 1 && (getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
l("What's that?"), l_Plushroom;
mes "";
mesn;
mesq l("Who are you looking for?");
next;
menu
rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Bottom,
rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Jalad,
rif(getq(ShipQuests_QMuller) == 0, l("QMuller.")), l_Bottom,
rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
l("Nobody."), l_Quit;
l_Bottom:
mes "";
mesn;
mesq l("I've seen him on the bottom of the island, ask Jalad for more information.");
close;
l_Jalad:
setcamnpc "Jalad";
next;
mesn;
mesq l("Look, here he is!");
next;
restorecam;
close;
l_Plushroom:
mes "";
mesn;
mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom"));
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
next;
mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
close;
l_NoTask:
mes "";
mesn;
mesq l("Ouch... These boxes are so heavy!");
close;
l_TaskDone:
mes "";
mesn;
mesq l("That's good to hear!");
close;
l_Quit:
close;
}
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