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// Evol scripts.
// Authors:
// 4144
// Qwerty Dragon
// Reid
// Vasily_Makarov
// Description:
// Starting script of Evol Online.
000-0.gat,23,20,0,1 script Sailors 305,6,6,{
OnTouch:
callfunc "CheckClientVersion";
requestlang @lang;
if (@lang >= 0 && @lang <= 9) setlang @lang;
mesn "Narrator";
mes col(l("You are on a raft, adrift in the sea."), 9);
next;
mes col(l("With hunger, thirst, and sleep as your only companions; you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
next;
mes col(l("All of a sudden, you hear voices from above."), 9);
next;
mes col(l("Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!"), 9);
next;
mes col(l("Aboard stand sailors trying to communicate with you."), 9);
next;
setcamnpc "Sailors", -64, -32;
mesn "Orc Voice";
mesq lg("Hey Frenchy!");
next;
setcamnpc "Sailors", 0, -32;
mesn "Elven Voice";
mesq lg("Why Frenchy? It's a Russian!");
next;
setcamnpc "Sailors", 144, -80;
mesn "Tritan Voice";
mesq lg("What are you guys saying ? It's a Yoiis!");
next;
setcamnpc;
mesn "Raijin Voice";
mesq g(l("You stupid, she's english, look at the shape of her head."),
l("You stupid, he's english, look at the shape of his head."));
next;
mesq l("Hey you! Can you hear us? Are you okay?");
next;
restorecam;
menu
menuimage("flags/en", "I hear you... (English)"), -,
menuimage("flags/fr", "Je vous entends... (Français)"), -,
menuimage("flags/ru", "Да я вас слышу... (Русский)"), -,
menuimage("flags/es", "Te oigo... (Español)"), -,
menuimage("flags/pt_BR", "Eu te ouço... (Português)"), -,
menuimage("flags/de", "Ich höre euch... (Deutsch)"), -,
menuimage("flags/vls", "'k hoar ui wel... (Vlaams)"), -,
menuimage("flags/pl", "Słyszę cię... (Polski)"), -,
menuimage("flags/it", "Vi sento... (Italiano)"), -,
menuimage("flags/nl_BE", "Ik kan je horen... (Nederlands)"), -,
menuimage("flags/ca", "Et escolto (Català)"), -;
set @lang, @menu-1;
if (@lang < 0 || @lang > 10) close;
setlang @lang;
setcamnpc;
mes "";
mesn;
mesq g(l("Oh, she's still alive!"),
l("Oh, he's still alive!"));
next;
setcamnpc "Sailors", 144, -80;
mesq g(l("This girl needs help, we need to rescue her!"),
l("This guy needs help, we need to rescue him!"));
next;
restorecam;
mesn "Narrator";
mes col(l("The sailors take you aboard their ship."), 9);
next;
mes col(l("Click on the NPCs around you to continue the introduction."), 9);
next;
warp "000-0-0.gat", 26, 28;
closedialog;
close;
}
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