1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
// Evol scripts.
// Authors:
// Ablu
// Description:
// Intro scene: Two sailors talking about how the player was found on his raft.
000-0-0.gat,22,17,0,1 script Elmo 309,{
OnTalk:
setcamnpc;
mesn "Elmo";
mesq g(l("This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?"),
l("This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?"));
next;
mesn "Magic Arpan";
mesq lg("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.");
next;
mesn "Elmo";
mesq l("I wonder too...");
next;
mesn "Magic Arpan";
mesq g(l("Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!"),
l("Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!"));
next;
mesn "Elmo";
mesq l("It makes sense, do you think we should inform the capt'n about it?");
next;
mesn "Magic Arpan";
mesq l("Yeye.");
next;
mesn "Elmo";
mesq g(l("Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy..."),
l("Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy..."));
next;
mesn "Magic Arpan";
mesq l("I will yaying do.");
next;
mesn "Elmo";
mesq g(l("Oh, and give her some basic clothes, the poor girl, the one she had were in even worse condition that the ones we have!"),
l("Oh, and give him some basic clothes, the poor guy, the one he had were in even worse condition that the ones we have!"));
next;
mesn "Magic Arpan";
mesq l("Yayayaya, for the first time someone is dressed worse then us!");
next;
mesn "Elmo";
mesq l("He he... Ok, I'm going to the upper level and inform the captain.");
next;
mesn "Magic Arpan";
mesq g(l("I'll give her everything she needs, don't worry."),
l("I'll give him everything he needs, don't worry."));
next;
mesn "Elmo";
mesq g(l("Ok, I think she's waking up, go see to her."),
l("Ok, I think he's waking up, go see to him."));
next;
restorecam;
warp "000-2-1.gat", 40, 38;
savepoint "000-2-1.gat",40,38;
setskill 1, 1; // Add Emote skill.
close;
}
000-0-0.gat,21,17,0,1 script Magic Arpan 307,{
doevent "Elmo::OnTalk"; // Elmo will handle dialogs between both npcs
close;
}
|