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2018-11-05Hurnscald mega-commitgumi32-12/+2923
2018-11-05fix synthax issuesMicksha1-2/+2
2018-11-05Trying to add some NPCs for HurnsMicksha15-4/+504
2018-11-05Add Melinda NPC, fix some issues on dying the Fine Dress, fix of Necklace ↵Micksha5-5/+23
pending
2018-11-05add the make maps results, because I am stupidMicksha1-0/+3
2018-11-05add missing bows to item_dbMicksha2-0/+2
2018-09-09Update map warps.Andrei Karas3-4/+4
2018-09-07Fix warp bugs again in tmx_map converter.Andrei Karas10-10/+10
Affected by tmwa broken warps logic...
2018-07-29fix some edge cases in relative_array_random()gumi1-3/+7
2018-07-28reduce the clutter in confused_tree_dict, make it use relative_array_randomgumi3-519/+500
2018-07-08rearrange the anchors in 008-1gumi1-3/+3
2018-07-08move confused tree to hurnscaldgumi1-2/+3
2018-07-05sorrygumi1-1/+1
2018-07-05improve the shovel scriptgumi2-22/+41
Co-authored-by: Jesusaves <cpntb1@ymail.com>
2018-07-05improve the fishing scriptgumi1-20/+16
2018-07-05mesc() is a function to optimize mes(col(l())), saving parenthesis.Jesusaves20-67/+72
mesc() is a short for mes(col()). It should make coding colored code easier. The default color value is "9", same from narrator, but this default value is not used anymore. I assume mes* functions are legacy for this project, so fell free to reject the patch.
2018-07-05update maps and dbs for new items/mobsMicksha7-4/+95
2018-06-25add relative_array_random()gumi1-0/+35
2018-05-20Show client too old warning if client version < 24.s20180614Andrei Karas1-1/+1
2018-05-16fix wildx's commits20180518gumi2-2/+2
2018-05-10make maps following the woodland mergegumi56-44/+302
2018-05-08don't abort when a free tile can't be found for @warpgumi1-3/+7
2018-04-22update the sewer mobsMicksha3-5/+6
2018-04-22we don't need strcmp for string < stringgumi1-11/+3
2018-04-05bring the array manipulation functions to version 10s20180406gumi1-11/+54
2018-03-28use getmapinfo instead of getmapusers to check if a map existsgumi2-4/+12
2018-03-28make @w fully compatible with @warpgumi1-3/+23
2018-03-25don't allow to open doors from behindgumi1-0/+7
2018-03-25New booksJesusaves3-87/+272
2018-03-25add map anchors for Drasil Islandgumi1-0/+9
2018-03-25add map anchors for Artisgumi1-0/+18
2018-03-25get map anchors directly from mapsgumi4-74/+33
2018-03-20yeah... this got very messy (my bad!). let's not use custom terminators ↵gumi10-172/+81
after all
2018-03-14Allows restoreshopitems to take an optional price parameter.Jesusaves1-3/+8
2018-02-27add advanced translation tests to test1 and add a menugumi1-66/+116
2018-02-27add sprintf translation tests to test1gumi1-59/+74
2018-02-27Fix error on server exit "hash table not exists".Andrei Karas1-1/+1
2018-02-27Add lg() into script engine tests.Andrei Karas1-1/+21
2018-02-15Add check for existing instance in npc1 before create new instance.s20180215Andrei Karas1-1/+1
2018-02-13add join/left clan into npc1 on test map.Andrei Karas1-1/+48
2018-01-26Fix typo with a semicolon in Dan NPC scripts20180208Dan Sagunov1-1/+1
2017-12-29rename closedialog to closeclientdialogThibault Payet63-103/+103
2017-11-15confused tree refinementss20171129gumi2-23/+56
2017-11-09Add basic equipment code to npc1 in test map.Andrei Karas1-1/+28
2017-10-11what's up with this crazy syntax?s20171023gumi37-142/+142
I blame Reid
2017-10-11fix npc talk lock mechanismgumi1-20/+14
it was setting a var in the function rather than in the NPC
2017-09-27Alige forgot to run "make maps"gumi11-18/+18
2017-09-18remove deprecated useatcmd from scriptsgumi1-2/+4
2017-08-23Fix a missing end; on ivan the alchemist's script.s20170918Reid1-0/+1
2017-08-23Rename directions constants.Reid2-2/+2