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Implemented at the Rusty Pick Inn (Hurnscald) only. Red Plush Inn will be next.
Right now, beer/red plush wine/etc. do not affect EXP gain, only players nearby do.
MAX_IDLE is using the same variable form as Moubootaur Legends.
It can be set to a constant if needed.
Wandering storytellers not yet implemented, I believe @toams will use Kfahr
and Janus to do that later™
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close evol-all#108
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PS. Gender change is broken, I blame Gumi
Note: Players will no longer be able to select Kralog and Raijin at start, because @WildX said they were rare. (This needs a patch to evol-tools)
FIXME: We'll need better names for human/talpan/viro race.
FIXME: Gumi's stock code did not work, rebirth is disabled.
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something BREAKS, then you'll notice it right away)
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Maybe he should walk faster than player, as he is scared.
I just read npc/funcs/npcmove* to accomplish my task. Thanks, @toams and 4144!
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I know I am wasting time. @WildX will probably agree, too. But meh.
This outlines server-side how races may work and thus, includes get_race() function
making !156 deprecated
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Afternoon nap %%O
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Add different directions according to the season.
Change the confused tree NPC ID to 400.
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