Age | Commit message (Collapse) | Author | Files | Lines |
|
Just wanted to say I'm still alive, although this may improve game performance.
|
|
|
|
mesc() is a short for mes(col()). It should make coding colored code easier.
The default color value is "9", same from narrator, but this default value
is not used anymore.
I assume mes* functions are legacy for this project, so fell free to reject
the patch.
|
|
|
|
I blame Reid
|
|
|
|
|
|
|
|
|
|
beginning. Some people didn't understand.
|
|
Also fixed some english issues in some npc dialogues.
|
|
|
|
|
|
* npc/000-2-0/julia.txt, npc/000-2-1/arpan.txt: Dialogue.
* npc/000-2-1/chefgado.txt: Line 114 seemed odd.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Add missing spaces, remove useless empty lines.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Major consistency fixes: removing useless whitespaces and returns to next line.
|
|
Reported by Hal9000.
|
|
|
|
|
|
|
|
units.xml from clientdata.
|
|
|
|
order to avoid some questvars to be initialized.
|
|
Added missing commands when the NPC gives an item.
Fixed some language.
|
|
|
|
Add +10 offsetX to every scripts which rely to the 000-2-1 map.
|