Age | Commit message (Collapse) | Author | Files | Lines |
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Included:
* Tulimshar Casino
* Placeholder fixing/filling
* Food Questline
* Rossy Quest
* Galimatia Quest (mostly by Livio)
* Edourard bugs
* Blood Donor Quest (from Moubootaur Legends)
* Merchant Guild Quest
* Mundane Bugfix
* La Marine
* Hurns Doctor easter eggs
* Sailing to Argaes with Legion
* Other things not relevant enough to be noted down, I guess
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Merged to prevent conflicts with contentIII which has priority.
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Implemented at the Rusty Pick Inn (Hurnscald) only. Red Plush Inn will be next.
Right now, beer/red plush wine/etc. do not affect EXP gain, only players nearby do.
MAX_IDLE is using the same variable form as Moubootaur Legends.
It can be set to a constant if needed.
Wandering storytellers not yet implemented, I believe @toams will use Kfahr
and Janus to do that later™
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close evol-all#108
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Unassigned variable (SC_INC_HIT) defaults to 0.
0 is SC_STONE. Fixed the variable to "SC_INCHIT" as originally intented.
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+2 atk/matk per refine level
+1 weapon exp per killed monster level
Roughly based on Monster Point System + ML Refine System.
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Co-authored-by: Christopher Chay <2@hisfootsteps.net>
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Co-authored-by: Christopher Chay <2@hisfootsteps.net>
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Co-authored-by: Christopher Chay <2@hisfootsteps.net>
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Christopher Chay <2@hisfootsteps.net>
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Co-authored-by: Christopher Chay <2@hisfootsteps.net>
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Co-authored-by: gumi <git@gumi.ca>
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PS. Gender change is broken, I blame Gumi
Note: Players will no longer be able to select Kralog and Raijin at start, because @WildX said they were rare. (This needs a patch to evol-tools)
FIXME: We'll need better names for human/talpan/viro race.
FIXME: Gumi's stock code did not work, rebirth is disabled.
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Part of Leaving Artis redesign.
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Watch out for them!
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values and stats, and mob values and stats.
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This item is obtained from Doomsday event epilogue.
“Contains merge items which can be restored by a skilled NPC”.
The name of this NPC is... Perhaps, Gumi? %%M :>
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I've also stripped tabulations from the template. To prevent bad c/p.
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Initial version, it is possible that more changes
make themselves necessary, specially equips.
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overhead, delay/sprite overhead, equipment properties on non equipment pieces.
This is only clean up where the values were set to defaults (=redundant AND irrelevant)
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“Seems like someone fell prey to PK'ing.” Unusable
[Death Potion] (610) - Instantly kills the user if you drink.
“Used for really powerful black magic. You should not drink this!”
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Should be more internally consistent
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I thought it might be fun to entertain the idea of a maggot slime potion.
Hope you all like! 😄
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@WildX : Seems like a good vendor item for Hurnscald general goods and maybe
a rare drop from some humanoid mob, I'd like to keep manmade things like
potions as items that are dropped by humanoids since it makes little sense
for a maggot to carry a bottled potion with it.
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change warp system for avoid spam creation instance
add dummy for skill wave to mob_db, and stupid change in script
add few basic control, info about training, access by menu
change bow wave, and add dummy for bow wave
change collison wall to water wall
etc.
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Minor coding style fixes.
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Reset defeated boss upon failure/success so you can read the book after
(within the 15 seconds time limit). This is not unset by lack of ink, so you
can (if you are quick enough) trade inks with friends.
Also, requires Magic Feather. Reports if someone else kill the boss.
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work
NOT gm command compatible. May be optimizable, new MR for comparasion and performance check pending.
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fixing, really) his potions
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Conc. Potion will raise attack speed and precision in 20% for 30s (no visual effect)
Iron Potion will raise atk damage in 20% for 30s - defense buff seems broken.
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Uhm, Auldsbel will do for a while, WildX can comment later.
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Playtested locally. Besides, it is now possible to use Grass Carp for Carp Sandwich.
The use of a Grass Carp won't have any special effects.
WIP status can now be safely removed.
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