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-rw-r--r--npc/000-0-0/sailors.txt13
-rw-r--r--npc/000-0/sailors.txt7
-rw-r--r--npc/000-1/ale.txt11
-rw-r--r--npc/000-1/astapolos.txt15
-rw-r--r--npc/000-1/cookiemaster.txt9
-rw-r--r--npc/000-1/couwan.txt3
-rw-r--r--npc/000-1/gugli.txt17
-rw-r--r--npc/000-1/gulukan.txt5
-rw-r--r--npc/000-1/jalad.txt3
-rw-r--r--npc/000-1/lean.txt8
-rw-r--r--npc/000-1/max.txt18
-rw-r--r--npc/000-1/sapartan.txt13
-rw-r--r--npc/000-1/silvio.txt25
-rw-r--r--npc/000-1/tibbo.txt5
-rw-r--r--npc/000-2-0/julia.txt9
-rw-r--r--npc/000-2-0/note.txt3
-rw-r--r--npc/000-2-1/alige.txt29
-rw-r--r--npc/000-2-1/arpan.txt7
-rw-r--r--npc/000-2-1/chefgado.txt15
-rw-r--r--npc/000-2-1/dan.txt5
-rw-r--r--npc/000-2-1/knife.txt5
-rw-r--r--npc/000-2-1/peter.txt15
-rw-r--r--npc/000-2-3/box.txt9
-rw-r--r--npc/000-2-3/elmo.txt9
-rw-r--r--npc/000-2-3/nard.txt21
-rw-r--r--npc/000-2-3/sailors.txt13
-rw-r--r--npc/001-1/artaxe.txt7
-rw-r--r--npc/functions/inventoryplace.txt5
-rw-r--r--npc/functions/sailordialogue.txt11
-rw-r--r--npc/items/oldbook.txt11
30 files changed, 179 insertions, 147 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index ff01e2ca..53c89ea5 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -1,6 +1,7 @@
// Evol scripts.
-// Author:
+// Authors:
// Ablu
+// Qwerty Dragon
// Description:
// Introduction scene where two sailors talk about how the player was found on his raft.
// Elmo will handle dialogs between both NPCs.
@@ -36,8 +37,8 @@ OnTalk:
next;
mesn "Elmo";
- mesq g(l("Alright, I'm going to his room, keep an eye on her, we still don't know if she's an ally or an enemy..."),
- l("Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy..."));
+ mesq g(l("Alright, I'm going to his room, keep an eye on her, we still don't know if she's a friend or a foe..."),
+ l("Alright, I'm going to his room, keep an eye on him, we still don't know if he's a friend or a foe..."));
next;
mesn "Magic Arpan";
@@ -45,12 +46,12 @@ OnTalk:
next;
mesn "Elmo";
- mesq g(l("Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition that the ones we have!"),
- l("Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition that the ones we have!"));
+ mesq g(l("Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition than the ones we have!"),
+ l("Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition than the ones we have!"));
next;
mesn "Magic Arpan";
- mesq l("Yayayaya, it's the first time someone is dressed worse then us!");
+ mesq l("Yayayaya, it's the first time someone is dressed worse than us!");
next;
mesn "Elmo";
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index 13cfb43b..3ba40b55 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// 4144
+// Qwerty Dragon
// Reid
// Vasily_Makarov
// Description:
@@ -16,11 +17,11 @@ OnTouch:
mesn "Narrator";
mes col(l("You are on a raft, adrift in the sea."), 9);
next;
- mes col(l("You realize you can't remember anything."), 9);
+ mes col(l("With hunger, thirst, and sleep as your only companions; you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
next;
- mes col(l("Suddenly, you hear a voice up in the sky."), 9);
+ mes col(l("All of a sudden, you hear voices from above."), 9);
next;
- mes col(l("As you open your eyes, you see a large ship before you."), 9);
+ mes col(l("Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!"), 9);
next;
mes col(l("Aboard stand sailors trying to communicate with you."), 9);
next;
diff --git a/npc/000-1/ale.txt b/npc/000-1/ale.txt
index 20948cfe..0ffeba31 100644
--- a/npc/000-1/ale.txt
+++ b/npc/000-1/ale.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli's quest.
@@ -65,7 +66,7 @@ L_CallFunc:
L_Bottom:
mes "";
mesn;
- mesq l("I've seen him on the bottom of the island, ask Jalad for more information.");
+ mesq l("I've seen him down around the southern area of the island, ask Jalad for more information.");
close;
@@ -84,11 +85,11 @@ L_Jalad:
L_Plushroom:
mes "";
mesn;
- mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom"));
+ mesq l("'That', as you call it, is a @@. There are plenty of 'em on this island!", getitemlink("Plushroom"));
next;
- mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
+ mesq l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink("Plushroom"));
next;
- mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
+ mesq l("These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.", getitemlink("Plushroom"));
close;
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index 808f7c98..1da7e0fa 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli's quest.
@@ -28,7 +29,7 @@
next;
menu
- lg("I'm sorry for your situation. They should change with another sailor from times to times."), -,
+ lg("I'm sorry for your situation. They should alternate shifts with other sailors from time to time."), -,
l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), L_Whyning;
mes "";
@@ -42,13 +43,13 @@
mes "";
mesn;
- mesq l("You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!");
+ mesq l("You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!");
next;
mesq lg("Oh, but you didn't come here to talk about that, am I right?");
next;
menu
- lg("No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?"), -;
+ lg("Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?"), -;
mes "";
mesn;
@@ -64,7 +65,7 @@
mes "";
mesn;
- mesq l("Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!");
+ mesq l("Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!");
close;
@@ -112,7 +113,7 @@ L_Who:
mesn;
mesq l("My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.");
next;
- mesq l("At this time, we were selling crab food on our old mushroom island.");
+ mesq l("At that time, we were selling crab food on our old mushroom island.");
next;
mesq l("And now I'm a sailor, as you can see!");
@@ -121,14 +122,14 @@ L_Who:
L_Bottom:
mes "";
mesn;
- mesq l("I've seen him at the bottom of the island, check around.");
+ mesq l("I've seen him at the southern part of the island, check around.");
close;
L_Top:
mes "";
mesn;
- mesq l("I've seen him at the top of the island.");
+ mesq l("I've seen him at the northern part of the island.");
next;
mesq l("You should walk to the north.");
diff --git a/npc/000-1/cookiemaster.txt b/npc/000-1/cookiemaster.txt
index 938df833..242c9483 100644
--- a/npc/000-1/cookiemaster.txt
+++ b/npc/000-1/cookiemaster.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Alige
+// Qwerty Dragon
// Reid
// Description:
// Cookie NPC, beware, if you don't take your cookie, she'll keep it!
@@ -96,8 +97,8 @@ L_StorySeems:
mes "";
mesn;
- mesq g(l("It looks like madam is curious, am I right?"),
- l("It seems mister is curious, are you not?"));
+ mesq g(l("Yummy bakery aromas have stirred madam's curiosity, am I right?"),
+ l("Yummy bakery aromas have roused monsieur's curiosity, is it not so?"));
next;
mesq lg("Well, if you want to be one of those who can have a cookie...");
next;
@@ -107,7 +108,7 @@ L_TaskExpanation:
mesn;
mesq l("You'll first need to help my friends.");
next;
- mesq l("It is them who tell me to whom I can give cookies.");
+ mesq l("It is to them I look to, for it is them, who tell me to whom I can give cookies.");
next;
menu
@@ -121,7 +122,7 @@ L_Friends:
next;
mesq l("Don't say it too loud, other people could hear us.");
next;
- mesq l("My friends are... Well, you know... The creators.");
+ mesq l("My friends are... Well, you know... The creators... Programmers, Scripters, Mappers, Pixel Artists, Soundscapers... The Most Skilled Sages of the Tentacled Dance.");
next;
mesq l("I can't help you to be on my list, nor can I give you a cookie for free.");
next;
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt
index 1c2319f8..528279fa 100644
--- a/npc/000-1/couwan.txt
+++ b/npc/000-1/couwan.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Couwan is trying to scam the player.
@@ -39,7 +40,7 @@
mes "";
mesn;
- mesq l("Yeye ask too much but do too less. Take this box and stop talking.");
+ mesq l("Yeye ask too much but do too little. Take this box and stop talking.");
next;
callfunc "InventoryPlace", 713, 1;
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
index 795aaa13..d8e5de9d 100644
--- a/npc/000-1/gugli.txt
+++ b/npc/000-1/gugli.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Elmo's twin
@@ -35,9 +36,9 @@ OnTalk:
mesq lg("Hi @@, I heard the captain sent you down here, uh?", strcharinfo(0));
next;
- mesq l("An unexpected help is always welcome!");
+ mesq l("What an unexpected pleasure, your help is always welcome!");
next;
- mesq l("As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.");
+ mesq l("As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.");
next;
menu
@@ -49,7 +50,7 @@ OnTalk:
next;
mesq l("But let's talk about this island. We're docking here to find some fine quality goods.");
next;
- mesq l("We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.");
+ mesq l("We usually dock around these small isles because they provide us some of the best food of all the archipelago.");
next;
mesq l("At the moment, our crew is busy collecting @@s, @@s and @@s.", getitemlink("Croconut"), getitemlink("Plushroom"), getitemlink("Aquada"));
next;
@@ -59,7 +60,7 @@ OnTalk:
mes "";
mesn;
- mesq l("Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.");
+ mesq l("Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.");
next;
mesq l("The captain wants:");
mesq l("- 2 @@", getitemlink("AquadaBox"));
@@ -149,7 +150,7 @@ L_Couwan:
L_Location:
mes "";
mesn;
- mesq l("There're 6 sailors who will need your help. They're all around the island.");
+ mesq l("There are 6 sailors who will need your help. They are all around the island.");
next;
mesq l("I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...");
next;
@@ -199,16 +200,16 @@ L_TaskDone:
mesn;
mesq l("Well done! The ship is now ready to sail again!");
next;
- mesq l("You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!");
+ mesq l("You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!");
close;
L_TaskCompleted:
mesq l("You are now part of the crew... At least for us down here!");
next;
- mesq l("You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!");
+ mesq l("You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!");
next;
- mesq l("Tell him that everything went fine and that we're almost done with the food.");
+ mesq l("Tell him that everything went fine and that we're almost done with the requisitions.");
next;
goto L_Menu;
diff --git a/npc/000-1/gulukan.txt b/npc/000-1/gulukan.txt
index e8481977..4bc85b52 100644
--- a/npc/000-1/gulukan.txt
+++ b/npc/000-1/gulukan.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli's quest.
@@ -16,7 +17,7 @@
mesn;
mesq l("Yeye @@!", strcharinfo(0));
next;
- mesq l("How are you feeying, now that you walk on steady land? Yeye better?");
+ mesq l("How are you feeling, now that you walk on steady land? Yeye better?");
next;
menu
@@ -41,7 +42,7 @@ L_Continue2:
next;
menu
- lg("Actually Gugli asked me if I could help you bringing him some of your boxes."), -,
+ lg("Actually Gugli asked me if I would help you bring him some of your boxes."), -,
l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), L_Quit;
mes "";
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index 5de310ef..60a6340e 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli quest.
@@ -106,7 +107,7 @@ L_Plushroom:
L_NoTask:
mes "";
mesn;
- mesq l("Sometimes, I wish somebody is sent here to help us.");
+ mesq l("Sometimes, I wish someone would be sent here to help us.");
close;
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index 66cd5426..b1510b09 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -1,6 +1,8 @@
// Evol scripts.
// Authors:
-// Hal9000, Reid
+// Hal9000
+// Qwerty Dragon
+// Reid
// Description:
// Sailor who gives some informations to the player.
@@ -14,7 +16,7 @@
next;
mesq l("We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!");
next;
- mesq l("Some sailors are looking for goods we could trade in our next destination.");
+ mesq l("Some of the crew are looking for goods we can trade with at our next destination.");
next;
menu
@@ -52,7 +54,7 @@ L_Sailors:
mesn;
mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet.");
next;
- mesq l("Try to ask Max. He's an early riser.");
+ mesq l("You should ask Max. He's an early riser.");
close;
diff --git a/npc/000-1/max.txt b/npc/000-1/max.txt
index 233887ca..9037776d 100644
--- a/npc/000-1/max.txt
+++ b/npc/000-1/max.txt
@@ -1,6 +1,8 @@
// Evol scripts.
// Authors:
-// Hal9000, Reid
+// Hal9000
+// Qwerty Dragon
+// Reid
// Description:
// Friend of Sapartan, he gives some information on how to find Gulukan, Astapolos and Q-Muller.
@@ -18,7 +20,7 @@
menu
rif(@gugli == 0, l("Well, is there anything I can do here to help?")), L_Help,
- rif(@gugli == 1, lg("Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?")), L_Sailors,
+ rif(@gugli == 1, lg("Gugli asked me to help the sailors to gather food. Do you know where I can find them?")), L_Sailors,
rif(@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), L_Annoyed,
rif(@knife == 0, lg("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), L_Secrets,
l("No thanks, not at the moment."), L_Quit;
@@ -33,7 +35,7 @@ L_Help:
L_Sailors:
mes "";
mesn;
- mesq l("I remember I saw few of them leaving the ship early this morning to get to work.");
+ mesq l("I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.");
next;
mesq l("I recall seeing Gulukan, Astapolos and Q'Muller.");
next;
@@ -72,7 +74,7 @@ L_Qmuller:
mesn;
mesq l("You need to cross the crocojungle heading north.");
next;
- mesq l("You can spot Q'Muller on a cliff on the west busy collecting @@s.", getitemlink("Plushroom"));
+ mesq l("You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.", getitemlink("Plushroom"));
next;
goto L_MenuSailors;
@@ -80,18 +82,18 @@ L_Qmuller:
L_Annoyed:
mes "";
mesn;
- mesq l("There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.");
+ mesq l("There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.");
close;
L_Secrets:
mes "";
mesn;
- mesq l("No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...");
+ mesq l("Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...");
next;
- mesq l("Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...");
+ mesq l("Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...");
next;
- mesq l("Go and grab one of them. A good knife will help you hunting the creatures of this island.");
+ mesq l("Go and grab one of them. A good knife will help with your hunting the creatures of this island.");
close;
diff --git a/npc/000-1/sapartan.txt b/npc/000-1/sapartan.txt
index 5316273b..d13537bb 100644
--- a/npc/000-1/sapartan.txt
+++ b/npc/000-1/sapartan.txt
@@ -1,6 +1,7 @@
// Evol scripts.
-// Author:
+// Authors:
// Hal9000
+// Qwerty Dragon
// Description:
// Friend of Max, he gives some information on combat system.
@@ -13,7 +14,7 @@
mesn "Max";
mesq lg("@@? Welcome my dear!", strcharinfo(0));
next;
- mesq lg("Last time I saw you, you were lost in the sea on your raft.");
+ mesq lg("Last time I saw you, you were lost at sea on your raft.");
next;
restorecam;
@@ -49,7 +50,7 @@
mes "";
mesn;
- mesq lg("Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?");
+ mesq lg("Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?");
next;
menu
@@ -59,13 +60,13 @@
mes "";
mesn;
- mesq l("Then I can give you some tips about fights.");
+ mesq l("Then I can give you some tips about fighting.");
next;
mesq l("The first thing you should do is to evaluate your enemy.");
next;
mesq l("You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.");
next;
- mesq l("Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, some others prefer to attack from a distance with a bow for example.");
+ mesq l("Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.");
next;
menu
@@ -73,7 +74,7 @@
mes "";
mesn;
- mesq l("On one hand, ranged weapons are generally weaker than melee ones, but it obviously depends on the level of the weapon. On the other hand, you attack from a safer position.");
+ mesq l("On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.");
next;
mesq l("After choosing your weapon, you also need to know how to use it.");
next;
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index 937a7951..47c7c05f 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Pervert and arrogant sailor.
@@ -19,8 +20,8 @@
mes "";
mesn;
- mesq g(l("Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!"),
- l("Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me."));
+ mesq g(l("Hehe, no. But I'm sure a fox like you would love to meet a catch like me!"),
+ l("Hehe, no. But I'm sure a noob like you would like to meet an idol like me."));
next;
mesq g(l("So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?"),
l("So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?"));
@@ -45,7 +46,7 @@
mesn "Gugli";
mesq l("Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.");
next;
- mesq l("Maybe he abused too much his bottle today to celebrate that!");
+ mesq l("Maybe he over did it with the bottle today to celebrate that!");
next;
restorecam;
@@ -102,7 +103,7 @@ L_VeryImportantNoob:
L_Julia:
mes "";
mesn;
- mesq g(l("You honor me beauty, but I'm already taken by Julia!"),
+ mesq g(l("You honor me, my beauty, but I'm already taken by Julia!"),
l("Not to kill your dream, but... Julia is mine!"));
next;
mesq l("She said she will accept me when pious will have teeth. It's just a matter of time, you see?");
@@ -117,7 +118,7 @@ L_Piou:
mesn;
mesq l("Seriously?!");
next;
- mesq l("Hurry, hurry! We need to check his teeth!");
+ mesq l("Hurry, hurry! We need to check it's teeth!");
close;
@@ -126,18 +127,18 @@ L_Artis:
mesn;
mesq l("This is a nice place... There are some nice chicks...");
next;
- mesq l("The elven from the library has tilted on me a while ago, as well as Enora from the Warrior Guild.");
+ mesq l("The elven from the library firted with me a while ago, so has Enora from the Warrior Guild.");
next;
mesq l("Oh, and Olga from the market place as well!");
next;
- mesq l("You should look at them once we arrive at the port, they are worth it, hehe...");
+ mesq l("You should look at them when we arrive at the port, they are worth it, hehe...");
callfunc "GoodBye";
L_ForeverAlone:
mes "";
mesn "Narrator";
- mes col(l("Silvio starts to speak to his bottle, you leave the conversation."), 9);
+ mes col(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9);
close;
@@ -152,8 +153,8 @@ L_Sailors:
setcamnpc "Gugli";
mes "";
mesn "Gugli";
- mesq g(l("Don't bother her Silvio, or I'll to tell her that you cry like a baby when you hear the thunder in the night."),
- l("Don't bother him Silvio, or I'll to tell him that you cry like a baby when you hear the thunder in the night."));
+ mesq g(l("Don't bother her Silvio, or I'll have to tell her that you cry like a baby when you hear the thunder in the night."),
+ l("Don't bother him Silvio, or I'll have to tell him that you cry like a baby when you hear the thunder in the night."));
next;
restorecam;
@@ -162,7 +163,7 @@ L_Sailors:
next;
mesq l("How could you... We said we wouldn't talk about this again...");
next;
- mesq l("Tibbo went to the east-south of the island, others are gone to the north, and I think that Gulukan is not so far from here.");
+ mesq l("Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.");
next;
mesq l("But anyway, take the road which goes to the north to find everybody.");
next;
diff --git a/npc/000-1/tibbo.txt b/npc/000-1/tibbo.txt
index e1c972f3..62731f41 100644
--- a/npc/000-1/tibbo.txt
+++ b/npc/000-1/tibbo.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli's quest.
@@ -34,7 +35,7 @@
mesn;
mesq l("Then it seems I have to apologize.");
next;
- mesq l("I am surprised someone has been sent here for help. It is quite... unusual.");
+ mesq l("I am surprised someone has been sent here to help. It is quite... unusual.");
next;
mesq l("Bring this box to Gugli. He will be extremely happy!");
next;
@@ -89,7 +90,7 @@ L_Aquada:
next;
mesq l("You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.");
next;
- mesq l("Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.", getitemlink("Aquada"));
+ mesq l("Otherwise, if you really want one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.", getitemlink("Aquada"));
close;
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index 3e754a70..dec5ed8f 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// 4144
+// Qwerty Dragon
// Vasily_Makarov
// Description:
// Allows to change language and talks about what happened to him.
@@ -103,7 +104,7 @@ L_First:
if (@q == 2) goto L_NoRules;
next;
- mesq l("I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.");
+ mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.");
mesq l("Here they are.");
next;
@@ -172,7 +173,7 @@ L_WhereIam:
L_What:
mes "";
mesn;
- mesq l("We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.");
+ mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
next;
mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
next;
@@ -225,7 +226,7 @@ L_Regret:
mesn;
mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!");
next;
- mesq l("Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!");
+ mesq l("Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!");
setq ShipQuests_ChefGado, 5;
set zeny, zeny + 200;
@@ -237,7 +238,7 @@ L_Regret:
L_Rumors:
mes "";
mesn;
- mesq l("You shouldn't believe all of the stories drunk sailors tell you.");
+ mesq l("You shouldn't believe every tale drunken sailors tell you.");
next;
menu
diff --git a/npc/000-2-0/note.txt b/npc/000-2-0/note.txt
index 2494c6c4..95f19646 100644
--- a/npc/000-2-0/note.txt
+++ b/npc/000-2-0/note.txt
@@ -1,5 +1,6 @@
// Evol scripts.
// Authors:
+// Qwerty Dragon
// Reid
// WildX
// Description:
@@ -27,7 +28,7 @@
next;
mesq col(l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"), 9);
next;
- mesq col(l("Does somebody know a good place to hang out in Esperia? - M. Arpan"), 9);
+ mesq col(l("Does anyone know a good place to hang out in Esperia? - M. Arpan"), 9);
next;
mes col(l("Other things are written but are not legible anymore."), 9);
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index 2a98020e..bc235aa4 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -2,6 +2,7 @@
// Authors:
// Ablu
// Alige
+// Qwerty Dragon
// Reid
// Vasily_Makarov
// Description:
@@ -67,7 +68,7 @@ OnFirstEncounter:
mes "";
mesn "Narrator";
- mes col(l("The hidden person doesn't answer."), 9);
+ mes col(l("The stowaway doesn't answer."), 9);
close;
@@ -94,23 +95,23 @@ L_CanHelp:
next;
mesq l("I'm losing my mind here, I need something else to eat!");
next;
- mesq l("Could you please bring me something which isn't a vegetable? And I beg you, no berries!");
+ mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!");
next;
restorecam;
menu
- l("Sure, but what can you give me in exchange?"), L_AboutReward,
+ l("Sure, but what will you give me in exchange?"), L_AboutReward,
l("Why don't you come out?"), -;
L_ExplainHiding:
setcamnpc;
mes "";
mesn;
- mesq l("No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.");
+ mesq l("No, I can't. I won't! All is I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.");
next;
- mesq l("Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!");
+ mesq l("Oh... um... actually... all is I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!");
next;
- mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!");
+ mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!");
next;
restorecam;
@@ -132,7 +133,7 @@ L_Accept:
l("I think I should report you to the crew members."), -;
setcamnpc;
- mesq lg("Damn you! You'd better not tell anyone you saw me!");
+ mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
close;
@@ -140,7 +141,7 @@ L_Artis:
setcamnpc;
mes "";
mesn;
- mesq l("It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!");
+ mesq l("It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!");
next;
restorecam;
@@ -224,7 +225,7 @@ L_NoMore:
setcamnpc;
mes "";
mesn;
- mesq l("Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
+ mesq l("Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
next;
goto L_ReturnMenu;
@@ -262,7 +263,7 @@ L_IntroMenu:
l("I think I should report you to the crew members."), -;
setcamnpc;
- mesq lg("Damn you! You'd better not tell anyone you saw me!");
+ mesq lg("Growl, sniff, grr!! You'd better not tell anyone you saw me!");
close;
@@ -272,13 +273,13 @@ L_FindFood:
mesn;
mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.");
next;
- mesq l("I'd like to catch one of them, but they are flying away when I try.");
+ mesq l("I'd like to catch one of them, but they fly away when I try.");
next;
- mesq l("Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.");
+ mesq l("Walkig around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.");
next;
restorecam;
mesn "Narrator";
- mes col(l("You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
+ mes col(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
next;
mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9);
@@ -288,7 +289,7 @@ L_Quit:
setcamnpc;
mes "";
mesn;
- mesq l("Too bad... Come back when you'll have some fine food for me.");
+ mesq l("Too bad... Come back when you have some choice food for me. Growl... grumble... grumble.");
close;
}
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index 5e1182c6..091f0e84 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -1,8 +1,9 @@
// Evol scripts.
-// Author:
+// Authors:
// Ablu
+// Qwerty Dragon
// Description:
-// Tells to the player how he got here.
+// Explains to the player how he got here.
// Variable:
// 0 ShipQuests_Arpan
// 1 ShipQuests_Julia
@@ -192,7 +193,7 @@ L_WhereOldClothes:
mesn;
mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.");
next;
- mes lg("Oh, now that I remember, we've also found some money in your pockets, here it is!");
+ mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!");
next;
setq ShipQuests_ArpanMoney, 1;
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
index eaf09b52..3fec3046 100644
--- a/npc/000-2-1/chefgado.txt
+++ b/npc/000-2-1/chefgado.txt
@@ -1,6 +1,7 @@
// Evol scripts.
-// Author:
+// Authors:
// Hal9000
+// Qwerty Dragon
// Description:
// La Johanne Chef.
// Variable:
@@ -62,7 +63,7 @@ L_Rude:
mesn;
mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
next;
- mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.");
+ mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.");
next;
mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!");
next;
@@ -76,7 +77,7 @@ L_Rude:
mesn;
mesq lg("Well... Welcome aboard, cutie!");
next;
- mesq l("I just realized I needed delicious ingredients to prepare a... A special recipe.");
+ mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
next;
mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink("PiouLegs"), getitemlink("HalfCroconut"), getitemlink("Aquada"));
next;
@@ -90,7 +91,7 @@ L_Rude:
setq ShipQuests_ChefGado, 1;
mes "";
mesn;
- mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!");
+ mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded, once I am satisfied that they understand who rules this ship!");
next;
mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink("HalfCroconut"));
@@ -110,8 +111,8 @@ L_QuestAccepted:
L_OpenCroconut:
mes "";
mesn;
- mesq g(l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.", getitemlink("Croconut")),
- l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.", getitemlink("Croconut")));
+ mesq g(l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.", getitemlink("Croconut")),
+ l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.", getitemlink("Croconut")));
next;
mesq l("Now move!");
@@ -177,7 +178,7 @@ L_QuestComplete:
L_Aborting:
mesn;
- mesq l("Wait, why do you still have the dish on you?!");
+ mesq l("Wait, why do you still have the dish with you?!");
next;
menu
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt
index 64fbd38a..248c2761 100644
--- a/npc/000-2-1/dan.txt
+++ b/npc/000-2-1/dan.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// There are two kinds of dialogues in this script.
@@ -12,7 +13,7 @@
mesq l("You see these pious around us?");
next;
- mesq l("It seems that we're close to an island, we should take a look at the upper level.");
+ mesq l("It seems that we are close to an island, we should take a look at the upper level.");
close;
diff --git a/npc/000-2-1/knife.txt b/npc/000-2-1/knife.txt
index 99c93ad3..41bfab3b 100644
--- a/npc/000-2-1/knife.txt
+++ b/npc/000-2-1/knife.txt
@@ -1,6 +1,7 @@
// Evol scripts.
-// Author:
+// Authors:
// Ablu
+// Qwerty Dragon
// Description:
// Knife on the table.
// Variable:
@@ -14,7 +15,7 @@
if (@q) close;
mesn "Narrator";
- mes col(l("There are some knifes on the table. Would you like to take one?"), 9);
+ mes col(l("There are some knives on the table. Would you like to take one?"), 9);
next;
menu
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index dda62f7e..741d670e 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -3,6 +3,7 @@
// 4144
// Ablu
// Alastrim
+// Qwerty Dragon
// Reid
// Vasily_Makarov
// Description:
@@ -105,7 +106,7 @@ OnGiveTask:
mesq g(l("Hey, girl!"),
l("Hey, man!"));
next;
- mesq l("I need somebody who can clean the bottom of the ship of these rattos. Can you help me?");
+ mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?");
next;
menu
@@ -115,13 +116,13 @@ OnGiveTask:
mes "";
mesn;
- mesq l("Ok, ok. Come back if you change your mind.");
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
goto L_Quit;
OnTooWeak:
mesn;
- mesq lg("I need help for clean the edge of the ship, but you aren't strong enough to help.");
+ mesq lg("I need a helper to clean the edge of the ship, but you aren't strong enough to help.");
goto L_Quit;
@@ -135,7 +136,7 @@ OnStop:
OnReturnFail:
mesn;
- mesq l("I see it's not easy to get rid of these rattos. Do you want to try again?");
+ mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?");
next;
menu
@@ -145,13 +146,13 @@ OnReturnFail:
mes "";
mesn;
- mesq l("Ok, ok. Come back if you change your mind.");
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
goto L_Quit;
OnReturnWin:
mesn;
- mesq l("Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.");
+ mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem; so you can always be sure that your help with the extermination, to keep their numbers under control, is very welcome indeed. But the situation is, that I can give you a reward only the one time.");
next;
if (@peter == 3 || @peter == 4)
@@ -167,7 +168,7 @@ OnReturnWin:
mes "";
mesn;
- mesq l("Ok, ok. Come back if you change your mind.");
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
close;
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index 9423cce5..5e7b78fc 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Captain Nard dialogs.
@@ -68,9 +69,9 @@ L_NoQuest:
mesn "Nard";
mesq l("Great!");
next;
- mesq l("I give you this key, it opens any doors on this ship.");
+ mesq l("I give you this key, it opens all the doors on this ship.");
next;
- mesq l("Now go outside and talk with Gugli, he'll tell you what we need.");
+ mesq l("Now go outside and talk with Gugli, he'll tell you what provisions we need.");
next;
callfunc "InventoryPlace", 718, 1;
@@ -83,7 +84,7 @@ L_Give:
setcamnpc "Nard";
mes "";
mesn "Nard";
- mesq l("You are now part of the crew. Thanks again for your help.");
+ mesq l("Congrats, you are now part of the crew. Thanks again for your help.");
callfunc "InventoryPlace", 2900, 1;
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt
index d2817b02..ec8017a9 100644
--- a/npc/000-2-3/elmo.txt
+++ b/npc/000-2-3/elmo.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Elmo's second dialog.
@@ -9,7 +10,7 @@
if (@q == 1) goto L_GotMoney;
mesn;
- mesq l("Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.");
+ mesq l("Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.");
next;
mesq l("So, how is it going? Did you meet any other crew members yet?");
next;
@@ -53,9 +54,9 @@ L_GotMoney:
mesn;
mesq l("Be patient a little while longer, in the next few days we will arrive at the port of Artis...");
next;
- mesq l("If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.");
+ mesq l("If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.");
next;
- mesq l("From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.");
+ mesq l("From what I here, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island.");
next;
mesq l("Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.");
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 6b2398d5..48488b39 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Captain Nard dialogs.
@@ -41,7 +42,7 @@ L_Checker:
next;
mesq l("Let me introduce myself, I am Nard, captain of this ship.");
next;
- mesq lg("It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!");
+ mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
next;
setcamnpc "Elmo";
@@ -95,7 +96,7 @@ L_NeedContent:
next;
mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!");
next;
- mesq l("I give you this key, it opens any doors on this ship.");
+ mesq l("I give you this key, it opens all the doors on this ship.");
next;
mesq l("Now go outside and talk with Gugli, he'll tell you what we need.");
next;
@@ -112,7 +113,7 @@ L_Ok:
mesn;
mesq l("Good to know.");
next;
- mesq l("We made a stop at a little island, before making it to the port of Artis.");
+ mesq l("We have made a stop at a little island, before making it on to the port of Artis.");
next;
mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
next;
@@ -122,7 +123,7 @@ L_Ok:
L_Julia:
mes "";
mesn;
- mesq l("You have an awful amnesia.");
+ mesq l("You have an awful case of amnesia.");
next;
mesq l("She is the nurse and shipkeeper of this ship.");
next;
@@ -152,22 +153,22 @@ L_Done:
L_ChefQuestStart:
mesn;
- mesq l("Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.");
+ mesq l("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.");
next;
L_ChefQuestRedir:
mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.");
next;
- mesq l("Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.");
+ mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.");
next;
- mesq l("They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation.");
+ mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.");
next;
menu
- l("Who of them two has the 'good' on his side?"), -;
+ l("Of the two of them, who has 'good' on their side?"), -;
mes "";
- mesq l("I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.");
+ mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.");
setq ShipQuests_Nard, 3;
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index 10c7b40f..99f1717c 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Ablu
+// Qwerty Dragon
// Reid
// Description:
// End of introduction with Nard and Elmo talking about the player.
@@ -19,8 +20,8 @@ OnTouch:
setcamnpc "Nard";
mesn "Captain Nard";
- mesq g(l("I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our ally."),
- l("I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our ally."));
+ mesq g(l("I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally."),
+ l("I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our freind and ally."));
next;
setcamnpc "Elmo";
@@ -34,12 +35,12 @@ OnTouch:
setcamnpc "Nard";
mesn "Captain Nard";
- mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."),
- l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him."));
+ mesq g(l("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her."),
+ l("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him."));
next;
- mesq g(l("But... If she has amnesia like Julia said... We don't need to worry about her."),
- l("But... If he has amnesia like Julia said... We don't need to worry about him."));
+ mesq g(l("But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet."),
+ l("But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet."));
next;
setcamnpc "Elmo";
diff --git a/npc/001-1/artaxe.txt b/npc/001-1/artaxe.txt
index b7ce48cc..1628d385 100644
--- a/npc/001-1/artaxe.txt
+++ b/npc/001-1/artaxe.txt
@@ -1,16 +1,17 @@
// Evol scripts.
// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Helping NPC.
000-1.gat,22,50,0,1 script Artaxe 109;2,{
mesn;
- mesq l("Do you feel too weak when try to hit the surrounding wildlife?");
+ mesq l("Do you feel too weak even if trying to hit the surrounding wildlife?");
next;
- mesq l("Then put your anger onto these trees around, you will gain experience by practicing your sword skill on them.");
+ mesq l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.");
next;
- mesq l("And you might even gain a fruit if you're lucky!");
+ mesq l("And a fruit may even fall for you if you are lucky! And stay alert to pick up your drops.");
close;
diff --git a/npc/functions/inventoryplace.txt b/npc/functions/inventoryplace.txt
index c51cbf1f..b2bae19c 100644
--- a/npc/functions/inventoryplace.txt
+++ b/npc/functions/inventoryplace.txt
@@ -1,5 +1,6 @@
// Evol functions.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Check if the player have enough place on his inventory to accept new items with arguments:
@@ -24,7 +25,7 @@ L_Warn:
mesn "Narrator";
mes col(l("It looks like you can't carry anything else for now."), 9);
next;
- mes col(l("You should come back when you'll have some free space."), 9);
+ mes col(l("You should come back when you have some free space."), 9);
close;
}
diff --git a/npc/functions/sailordialogue.txt b/npc/functions/sailordialogue.txt
index 7ed802e0..dca52323 100644
--- a/npc/functions/sailordialogue.txt
+++ b/npc/functions/sailordialogue.txt
@@ -1,5 +1,6 @@
// Evol functions.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Random some sailors's dialogues between two categories of NPCs.
@@ -15,7 +16,7 @@ function script SailorFood {
L_RandomA:
mesq l("Hey.");
next;
- mesq l("What did Gugli said about the box? Was it ok?");
+ mesq l("What did Gugli say about the box? Was it ok?");
next;
menu
@@ -38,15 +39,15 @@ L_Fine:
L_RandomB:
mesq l("Thanks for the help!");
next;
- mesq l("These boxes are way too heavy to be brought alone onto the ship.");
+ mesq l("These boxes are much too heavy to be lifted by one, all the way onto the ship.");
close;
L_RandomC:
- mesq l("I think that I'm soon done since I'll soon have a box full of @@s!", getitemlink("CrocClaw"));
+ mesq l("I think I'll be done soon, since I almost have a box full of @@s!", getitemlink("CrocClaw"));
next;
mesq l("And you? How's it going on your side?");
next;
return;
-} \ No newline at end of file
+}
diff --git a/npc/items/oldbook.txt b/npc/items/oldbook.txt
index 6d79f254..484b1e60 100644
--- a/npc/items/oldbook.txt
+++ b/npc/items/oldbook.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Alige
+// Qwerty Dragon
// Reid
// Description:
// Reading the Old Book.
@@ -28,13 +29,13 @@ L_Read:
next;
mes l("However, drought came with summers while winters became colder than ever.");
next;
- mes l("Therefore, starvation stroke on the people of Aemil.");
+ mes l("Therefore, starvation stalked the people of Aemil.");
next;
- mes l("Rules began to rise in order to have a peaceful society. This did not work well for long.");
+ mes l("Authorities began to control in order to have a peaceful society. This did not work well for long.");
next;
mes l("People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.");
next;
- mes l("New technologies helped the slaughter instead of establishing peace. At some point, two different rivals were formed.");
+ mes l("New technologies assisted the slaughter instead of establishing peace. At some point, two different rivals were formed.");
next;
mes l("Their leaders then came to the conclusion that an alliance was the only way they could survive.");
next;
@@ -42,7 +43,7 @@ L_Read:
next;
mes l("Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.");
next;
- mes l("As they sailed on Oceania, great waters of Aemil, one of the groups found a land.");
+ mes l("As they sailed on Oceania, great waters of Aemil, one of the alliances found a land.");
next;
mes l("Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.");
next;
@@ -54,7 +55,7 @@ L_Read:
next;
mesn "Narrator";
- mes col(l("The end of the story got erased, probably because of the sea water. Some pages are still missing thus you don't know the author's name."), 9);
+ mes col(l("The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including even the author's name."), 9);
close;
}