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-rw-r--r--npc/placeholder/doctor.txt80
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diff --git a/npc/placeholder/doctor.txt b/npc/placeholder/doctor.txt
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-// Evol scripts.
-// Author:
-// gumi
-// Quest states:
-// [1] 0 - cannot do the quest
-// [1] 1 - can do the quest
-// [1] 2 - talked to inspector (1) <= start
-// [1] 3 - talked to old woman (1)
-// [1] 4 - talked to old woman (2)
-// [1] 5 - talked to inspector (2)
-// [1] 6 - talked to troupe leader (1)
-// [1] 7 - talked to inspector (3)
-// [1] 8 - talked to old man
-// [1] 9 - talked to old woman (3)
-// [1] 10 - talked to inspector (4)
-// [1] 11 - talked to old woman (4)
-// [1] 12 - talked to malek
-// [1] 13 - searched the bookcase
-// [1] 14 - talked to inspector (5)
-// [1] 15 - talked to troupe leader (2) <= reward
-// [1] 16 - talked to inspector (6) <= reward, end
-// [2] unused
-// [3] unused
-// [t] unused
-// Description:
-// robberies in hurnscald
-
-008-2-14,29,30,0 script Doctor NPC_HUMAN_M_ARTIS,{
-
- speech(4,
- l("Hello, can I help you?"));
-
- // TODO: check for AxeHat when we get it
- // TODO: check for EyePatch when we get it
-
- selectd(
- l("I think I am sick!"),
- l("No, I feel fine."),
- rif(getq(.quest_inspector) == 2, l("Have you seen anything strange in town? Anything that might have to do with the robberies?")));
-
- switch (@menu)
- {
- case 1:
- narrator(4,
- l("The doctor examines you briefly."));
- // TODO: check for poison or other status conditions currently in use
- speech(
- l("Nonsense!"),
- l("You look fine and dandy to me."),
- l("All you need is a bit more exercise and fresh fruit in your diet!"));
- close;
- case 2:
- speech(
- l("Then please stop wasting my precious time."));
- close;
- case 3:
- speech(
- l("No, I haven't seen anything."));
- close;
- }
-
-
- end;
-
-OnInit:
- .quest_inspector = HurnscaldQuests_Inspector;
- .quest_debug = .quest_inspector;
- .sex = G_MALE;
- .distance = 3;
-
-////////// UNFINISHED //////////
-////////////////////////////////
-// REMOVE THIS CODE WHEN THIS //
-// NPC IS NO LONGER A WIP //////
-////////////////////////////////
-if (!debug) disablenpc(.name$);
-///////// UNFINISHED ///////////
-
- end;
-}