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-rw-r--r--npc/functions/beds.txt2
-rw-r--r--npc/functions/fishing.txt2
-rw-r--r--npc/functions/goodbye.txt8
-rw-r--r--npc/functions/quest-debug/functions.txt2
4 files changed, 7 insertions, 7 deletions
diff --git a/npc/functions/beds.txt b/npc/functions/beds.txt
index 4ab8b6a7..9c871a44 100644
--- a/npc/functions/beds.txt
+++ b/npc/functions/beds.txt
@@ -25,6 +25,6 @@ function script bedClic {
{
savepointparticle getarg(0, ""), getarg(1, -1), getarg(2, -1), getarg(3, NO_INN);
}
- closedialog;
+ closeclientdialog;
close;
}
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt
index 3d719ac7..9952fa17 100644
--- a/npc/functions/fishing.txt
+++ b/npc/functions/fishing.txt
@@ -277,7 +277,7 @@ function script fishing {
delitem .@bait, 1;
// The player uses this spot, his bait is ready, he just has to wait for the signal.
- closedialog;
+ closeclientdialog;
specialeffect(.@initial_fx, SELF); // throw the bait
sleep2 800; // wait 0.8s for synchronize the sound of "plop" in water with the npc dir UP.
diff --git a/npc/functions/goodbye.txt b/npc/functions/goodbye.txt
index 620883b8..0e8dfc2e 100644
--- a/npc/functions/goodbye.txt
+++ b/npc/functions/goodbye.txt
@@ -56,7 +56,7 @@ function script cwarp {
getmapxy .@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC; // get char location
- closedialog; // XXX: maybe send closeclientdialog in the future
+ closeclientdialog;
if (getargcount() < 1)
{
@@ -89,7 +89,7 @@ function script cwarp {
// if no npc is given, calls "#<npc> $"
function script cshop {
- closedialog; // XXX: maybe send closeclientdialog in the future
+ closeclientdialog;
shop getarg(0, "#" + strnpcinfo(0) + " $");
//close; => the shop buildin already sends close, and is a terminator itself
}
@@ -100,7 +100,7 @@ function script cshop {
// closes the dialog, then opens storage
function script cstorage {
- closedialog; // XXX: maybe send closeclientdialog in the future
+ closeclientdialog;
openstorage;
close;
}
@@ -113,7 +113,7 @@ function script cstorage {
function script bye {
.@emote = getarg(0, -1);
- closedialog; // XXX: maybe send closeclientdialog in the future
+ closeclientdialog;
if (.@emote >= 0)
emotion .@emote;
diff --git a/npc/functions/quest-debug/functions.txt b/npc/functions/quest-debug/functions.txt
index f89adfab..e45cb427 100644
--- a/npc/functions/quest-debug/functions.txt
+++ b/npc/functions/quest-debug/functions.txt
@@ -104,6 +104,6 @@ function script selectd {
case -1:
case 255: return -1;
default: @menu -= 1; return @menu; // FIXME: here I would have done `return --@menu;` but hercules prevents this
- case 1: callfunc "QuestDebug" + .@questID; closedialog; end;
+ case 1: callfunc "QuestDebug" + .@questID; closeclientdialog; end;
}
}