diff options
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/bank.txt | 16 | ||||
-rw-r--r-- | npc/functions/barber.txt | 2 | ||||
-rw-r--r-- | npc/functions/beds.txt | 2 | ||||
-rw-r--r-- | npc/functions/fishing.txt | 8 | ||||
-rw-r--r-- | npc/functions/game-rules.txt | 6 | ||||
-rw-r--r-- | npc/functions/inventoryplace.txt | 2 | ||||
-rw-r--r-- | npc/functions/legiontalk.txt | 2 | ||||
-rw-r--r-- | npc/functions/sailortalk.txt | 4 |
8 files changed, 21 insertions, 21 deletions
diff --git a/npc/functions/bank.txt b/npc/functions/bank.txt index 95a51842..5b281379 100644 --- a/npc/functions/bank.txt +++ b/npc/functions/bank.txt @@ -8,14 +8,14 @@ function script MerchantGuild_Bank { { if (BankVault > 0) { - speech 1 | 4, + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You currently have @@ Esperin on your bank account.", format_number(BankVault)), l("What do you want to do with your money?"); } else { - speech 1 | 4, + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("What do you want to do with your money?"); } @@ -27,7 +27,7 @@ function script MerchantGuild_Bank { switch (@menu) { case 1: - speech 1 | 4, + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("How much do you want to deposit?"); menuint @@ -56,7 +56,7 @@ function script MerchantGuild_Bank { { if (@menuret > Zeny) { - speech 1 | 4, + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You do not have enough Esperin on yourself."); break; } @@ -71,14 +71,14 @@ function script MerchantGuild_Bank { BankVault += .@deposit; // add to bank Zeny -= .@deposit; // remove from inventory - speech 1 | 4, + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You made a cash deposit of @@ E.", format_number(.@deposit)); } } break; case 2: - speech 1 | 4, + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("How much do you want to withdraw?"); menuint @@ -107,7 +107,7 @@ function script MerchantGuild_Bank { { if (@menuret > BankVault) { - speech 1 | 4, + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You do not have enough Esperin on your bank account."); break; } @@ -122,7 +122,7 @@ function script MerchantGuild_Bank { Zeny += .@withdrawal; // add to inventory BankVault -= .@withdrawal; // remove from bank - speech 1 | 4, + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You withdrew a total of @@ E.", format_number(.@withdrawal)); } } diff --git a/npc/functions/barber.txt b/npc/functions/barber.txt index 1023430c..b1e3dc38 100644 --- a/npc/functions/barber.txt +++ b/npc/functions/barber.txt @@ -22,7 +22,7 @@ function script BarberSayStyle { message strcharinfo(0), l("@@", .@color_name$); break; case 3: - speech 5, + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$); break; } diff --git a/npc/functions/beds.txt b/npc/functions/beds.txt index 6d59a075..4ab8b6a7 100644 --- a/npc/functions/beds.txt +++ b/npc/functions/beds.txt @@ -19,7 +19,7 @@ function script bedTouch { } function script bedClic { - narrator 4, l("Do you want to use this place as save point?"); + narrator S_LAST_NEXT, l("Do you want to use this place as save point?"); if (askyesno() == ASK_YES) { diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt index 88fef427..8eadab89 100644 --- a/npc/functions/fishing.txt +++ b/npc/functions/fishing.txt @@ -222,7 +222,7 @@ function script fishing { // begin fishing - narrator 4, + narrator S_LAST_NEXT, l("You see some fish reflecting the sun on the surface of the water."), l("What will be the bait for the fish?"); @@ -233,7 +233,7 @@ function script fishing { if (.@bait < 1) { - narrator 1, + narrator S_FIRST_BLANK_LINE, l("You take your fishing rod and leave."); return -6; @@ -255,7 +255,7 @@ function script fishing { if (.@bait_c != true) { - narrator 1, + narrator S_FIRST_BLANK_LINE, l("This item cannot be used as bait here."); return -6; @@ -263,7 +263,7 @@ function script fishing { if (getvariableofnpc(.char_id, .@npc$) > 0) { - narrator 1, + narrator S_FIRST_BLANK_LINE, l("Somebody took your place on this spot!"), l("You take your fishing rod and leave."); return -8; diff --git a/npc/functions/game-rules.txt b/npc/functions/game-rules.txt index 5a420e76..f633ee5f 100644 --- a/npc/functions/game-rules.txt +++ b/npc/functions/game-rules.txt @@ -27,13 +27,13 @@ function script GameRules { end; function read_book { - narrator 5 | 1, + narrator S_FIRST_BLANK_LINE | S_LAST_NEXT, l("This book outlines the laws of every city and holding in Gasaron."), l("The first page contains the universal rules that have been agreed upon throughout the land."); - GameRules 8 | 4; + GameRules S_NO_NPC_NAME | S_LAST_NEXT; - narrator 8, + narrator S_NO_NPC_NAME, l("The next page begins to list the complex trading laws of the City of Esperia"), l("All this seems unimportant to you right now."); close; diff --git a/npc/functions/inventoryplace.txt b/npc/functions/inventoryplace.txt index e92ec579..4a5e08ca 100644 --- a/npc/functions/inventoryplace.txt +++ b/npc/functions/inventoryplace.txt @@ -26,7 +26,7 @@ function script inventoryplace { if (!checkweight2(.@item, .@amount)) { - narrator 1, + narrator S_FIRST_BLANK_LINE, l("It looks like you can't carry anything else for now."), l("You should come back when you have some free space."); diff --git a/npc/functions/legiontalk.txt b/npc/functions/legiontalk.txt index b804d2a1..14743783 100644 --- a/npc/functions/legiontalk.txt +++ b/npc/functions/legiontalk.txt @@ -12,7 +12,7 @@ function script legiontalk { { case 0: npctalk3 l("Do I look like a tree? I feel like one."); - //speech 4, + //speech S_LAST_NEXT, // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."); diff --git a/npc/functions/sailortalk.txt b/npc/functions/sailortalk.txt index 38225d4e..49bc62f8 100644 --- a/npc/functions/sailortalk.txt +++ b/npc/functions/sailortalk.txt @@ -12,7 +12,7 @@ function script sailortalk { if (.@rand == 0) goodbye; if (.@rand == 1) { - speech 4, + speech S_LAST_NEXT, l("These purple mushrooms are called @@s. There are plenty of 'em on this island!", getitemlink(Plushroom)), l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink(Plushroom)), l("These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.", getitemlink(Plushroom)); @@ -21,7 +21,7 @@ function script sailortalk { if (.@rand == 3) npctalk3 l("So finally someone has came to visit me?"); if (.@rand == 4) { - speech 4, + speech S_LAST_NEXT, l("A sunny and hot day,"), l("a quiet place,"), l("a ground!"), |