diff options
Diffstat (limited to 'npc/functions/bank.txt')
-rw-r--r-- | npc/functions/bank.txt | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/npc/functions/bank.txt b/npc/functions/bank.txt index 5b281379..2af9136e 100644 --- a/npc/functions/bank.txt +++ b/npc/functions/bank.txt @@ -2,6 +2,7 @@ // Authors: // gumi // Reid +// Jesusalva function script MerchantGuild_Bank { do @@ -132,3 +133,165 @@ function script MerchantGuild_Bank { } } while (true); } + +// MerchantGuild_Quests(.bankid) +function script MerchantGuild_Quests { + mes ""; + // Quest Type, Quest Data, Quest Timer + .@q=getq(General_MerchantRequest); + .@q2=getq2(General_MerchantRequest); + .@q3=getq3(General_MerchantRequest); + .@id=getarg(0); + + // Cooldown + if (.@q3 > gettimetick(2)) { + mesn $@BANK_NAME$[.@id]; + mesq l("There are no tasks for you right now."); + mesc l("Please come back later, in %s.", FuzzyTime(.@q3)); + next; + return; + } + + // TODO: Submit/Abort current request + switch (.@q) { + case MERCQ_LETTER: + if (.@id == .@q2) { + mesn $@BANK_NAME$[.@id]; + mesq l("Thanks for the letter! Your efforts are greatly appreciated."); + Zeny+=rand2(100, 500); + getexp rand2(1000, 5000), rand2(150, 300); + setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2)+1800; + return; + } + else + { + mesn $@BANK_NAME$[.@id]; + mesq l("Current task: Deliver a letter to %s", $@BANK_TOWN$[.@q2]); + next; + select + l("Continue"), + l("Abort") + " ["+l("Change task")+"]"; + mes ""; + if (@menu == 1) + return; + setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2); + } + break; + /* ***************************************** */ + case MERCQ_GOODS: + .@cont=ASK_NO; + if (countitem(.@q2)) { + mesc l("Deliver %s?", getitemlink(.@q2)); + .@cont=askyesno(); + } + if (.@cont == ASK_YES) { + mesn $@BANK_NAME$[.@id]; + mesq l("Thanks for the %s! Your efforts are greatly appreciated.", getitemlink(.@q2)); + delitem .@q2, 1; + Zeny+=rand2(500, 2500); + getexp rand2(5000, 15000), rand2(250, 400); + setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2)+7200; + return; + } + else + { + mesn $@BANK_NAME$[.@id]; + mesq l("Current task: Purchase a(n) %s", getitemlink(.@q2)); + next; + select + l("Continue"), + l("Abort") + " ["+l("Change task")+"]"; + mes ""; + if (@menu == 1) + return; + setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2); + } + break; + /* ***************************************** */ + case MERCQ_SCOUT: + if (.@id == .@q2) { + mesn $@BANK_NAME$[.@id]; + mesq l("Thanks for scorting our caravan! Your efforts are greatly appreciated."); + Zeny+=rand2(2500, 5000); + getexp rand2(21000, 35000), rand2(500, 800); + setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2)+43200; + return; + } + else + { + mesn $@BANK_NAME$[.@id]; + mesq l("Current task: Scout guild member to %s", $@BANK_TOWN$[.@q2]); + next; + select + l("Continue"), + l("Abort"); + mes ""; + if (@menu == 1) + return; + setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2); + } + break; + } + + do + { + mesc l("The %s Merchant Guild has a few requests for you:", $@BANK_TOWN$[.@id]); + .@town = .@id; + while (.@town == .@id) { + .@town=rand2(getarraysize($@BANK_TOWN$)); + } + select + l("How does this works?"), + rif(.@town != .@id, l("★ Deliver a letter")), + l("★★ Purchase goods"), + //rif(.@town != .@id, l("★★★ Scout a caravan")), + l("Sorry, I won't accept any."); + mes ""; + switch (@menu) { + case 1: + mesc l("The Merchant Guild spawns multiple continents, and we can offer you a few tasks for them. Be careful as you might not be able to finish them and you'll have to abort!"); + mesc l("The more stars, the harder it is."); + next; + mesc l("After completing a request, there'll be a cooldown, proportional to the difficulty."); + mesc l("You can only have one Merchant Guild request active at same time."); + next; + break; + // Deliver a letter + case 2: + mesc l("We need you to deliver this important letter to %s! Avoid the roads and bandits!", $@BANK_NAME$[.@town]); + next; + mesc l("Accept request?"); + if (askyesno() == ASK_YES) { + mesc l("I'm counting on you!"); + setq General_MerchantRequest, MERCQ_LETTER, .@town, gettimetick(2); + return; + } + break; + // Purchase goods + case 3: + .@item=any(ElixirOfLife, + CarpSandwich, PioulegSandwich, MananaSandwich, + MaggotSlimePotion, BlueberryCake, CarrotCake, Donut, + DeathPotion, TreasureMap, IronIngot, SilverIngot, GoldIngot, + Diamond, Ruby, Emerald, Sapphire, Topaz, Amethyst, + CrudeDiamond, CrudeRuby, CrudeEmerald, + CrudeSapphire, CrudeTopaz, CrudeAmethyst, + RunestoneUruz, RunestoneRaido, RunestoneThurisaz, + RunestoneKaunaz, RunestoneDagaz, RunestonePeorth); + // TODO: equips, as crafting/tailoring is added + mesc l("The merchant guild needs %s! Purchase it and deliver at the nearest merchant guild member!", getitemlink(.@item)); + next; + mesc l("Accept request?"); + if (askyesno() == ASK_YES) { + mesc l("I'm counting on you!"); + setq General_MerchantRequest, MERCQ_GOODS, .@item, gettimetick(2); + return; + } + break; + default: + return; + } + } while (true); + return; +} + |