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-rw-r--r--npc/008-2-14/doctor.txt61
1 files changed, 48 insertions, 13 deletions
diff --git a/npc/008-2-14/doctor.txt b/npc/008-2-14/doctor.txt
index c8609330..0dd6caea 100644
--- a/npc/008-2-14/doctor.txt
+++ b/npc/008-2-14/doctor.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Author:
// gumi
+// The Mana World Project
// Quest states:
// [1] 0 - cannot do the quest
// [1] 1 - can do the quest
@@ -26,13 +27,17 @@
// The crazy Hurnscald Doctor.
008-2-14,27,27,0 script Doctor NPC_DOCTOR_LEGACY,{
+ function doctorAxeHat;
+ function doctorEyePatch;
+
+ if (getequipid(EQI_HEAD_TOP) == AxeHat)
+ doctorAxeHat();
+ if (getequipid(EQI_ACC_R) == Eyepatch)
+ doctorEyePatch();
speech(4,
l("Hello, can I help you?"));
- // TODO: check for AxeHat when we get it
- // TODO: check for EyePatch when we get it
-
selectd(
l("I think I am sick!"),
l("No, I feel fine."),
@@ -58,23 +63,53 @@
l("No, I haven't seen anything."));
close;
}
+ end;
+function doctorAxeHat {
+ mesn;
+ mesq l("Oh my, what happened to you?");
+ next;
+ mesn;
+ mesq l("Wait. Thats just a fake. Shame on you!");
+ next;
+ mesn;
+ mesq l("Anyway...");
+ next;
+ return;
+}
+
+function doctorEyePatch {
+ mesn;
+ mesq l("Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.");
+ next;
+ select
+ l("No, thank you."),
+ l("Yes, please.");
+ mes "";
+ if (@menu == 1) {
+ mesn;
+ mesq l("If you change your mind, just say the word. Anyway...");
+ next;
+ return;
+ }
+ mesn;
+ mesq l("Now, where did I put that box of eyes...");
+ next;
+ mesn;
+ mesc l("He goes off to look for them and comes back empty handed.");
+ mesq l("I can't seem to find where I put that box. You should come back later, I may have found them by then.");
+ next;
+ mesn;
+ mesq l("Anyway...");
+ next;
+ return;
+}
- end;
OnInit:
.quest_inspector = HurnscaldQuests_Inspector;
.quest_debug = .quest_inspector;
.bodytype = BODYTYPE_3;
.distance = 3;
-
-////////// UNFINISHED //////////
-////////////////////////////////
-// REMOVE THIS CODE WHEN THIS //
-// NPC IS NO LONGER A WIP //////
-////////////////////////////////
-//if (!debug) disablenpc(.name$);
-///////// UNFINISHED ///////////
-
end;
}