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-rw-r--r--npc/008-2-12/nurse.txt101
1 files changed, 91 insertions, 10 deletions
diff --git a/npc/008-2-12/nurse.txt b/npc/008-2-12/nurse.txt
index 4fd65257..29452258 100644
--- a/npc/008-2-12/nurse.txt
+++ b/npc/008-2-12/nurse.txt
@@ -1,20 +1,101 @@
// Evol scripts.
// Author:
-// Micksha
+// gumi
+// Quest states:
+// [1] 0 - cannot do the quest
+// [1] 1 - can do the quest
+// [1] 2 - talked to inspector (1) <= start
+// [1] 3 - talked to old woman (1)
+// [1] 4 - talked to old woman (2)
+// [1] 5 - talked to inspector (2)
+// [1] 6 - talked to troupe leader (1)
+// [1] 7 - talked to inspector (3)
+// [1] 8 - talked to old man
+// [1] 9 - talked to old woman (3)
+// [1] 10 - talked to inspector (4)
+// [1] 11 - talked to old woman (4)
+// [1] 12 - talked to malek
+// [1] 13 - searched the bookcase
+// [1] 14 - talked to inspector (5)
+// [1] 15 - talked to troupe leader (2) <= reward
+// [1] 16 - talked to inspector (6) <= reward, end
+// [2] unused
+// [3] unused
+// [t] unused
// Description:
-// Hurnscald Nurse.
-// THIS IS A PLACEHOLDER!
+// Hurnscald Nurse. Robberies in Hurnscald.
-008-2-12,28,30,0 script Nurse#008-2-12 NPC_NURSE_LEGACY,{
- speech
- l("Hey."),
- l("The doctor is upstairs, but perhaps he can't help you much today."),
- lg("Just smile, everything will be better soon then.");
+008-2-12,28,30,0 script Nurse NPC_NURSE_LEGACY,{
- close;
+ speech(4,
+ l("How can I help you?"));
+
+ // TODO: check for AxeHat when we get it
+ // XXX: this npc used to teach the resist poison skill, do we still want that?
+
+ selectd(
+ l("Oooh, these wounds! They hurt so much!"),
+ l("I don't feel so well, I might be sick."),
+ l("No, I'm fine."),
+ rif(getq(.quest_inspector) == 2, l("Have you seen anything out of the ordinary?")));
+
+ switch (@menu)
+ {
+ case 1:
+ if (BaseLevel > .heal_max_level)
+ {
+ speech(
+ l("I'm sorry but I'm here only to help young people."), // XXX: this sounds cruel towards elderly people
+ l("Your level is already higher than %d.", .heal_max_level),
+ l("You can get some rest at the inn near here."));
+ close;
+ }
+ speech(4,
+ l("Here, let me heal you."));
+
+ npcskill(AL_HEAL, .heal_skill_level, .heal_npc_stats, .heal_npc_level);
+
+ speech(
+ l("There you go, like new."));
+ close;
+ case 2:
+ speech(
+ l("Then you should better see the doctor."),
+ l("He is usually in his office on the 3rd floor."));
+ close;
+ case 3:
+ speech(
+ l("Then I would ask you to leave."),
+ l("There are people who really need our help."));
+ close;
+ case 4:
+ speech(
+ l("I'm too busy here to observe the town."));
+ close;
+ }
+
+
+ end;
OnInit:
+ .heal_max_level = 20; // she will only heal low level players
+
+ .heal_skill_level = 10; // what level of the healing skill to use
+ .heal_npc_stats = 99; // what stat points the NPC has
+ .heal_npc_level = 60; // what level the npc has
+
+ .quest_inspector = HurnscaldQuests_Inspector;
+ .quest_debug = .quest_inspector;
.sex = G_FEMALE;
- .distance = 2;
+ .distance = 3;
+
+////////// UNFINISHED //////////
+////////////////////////////////
+// REMOVE THIS CODE WHEN THIS //
+// NPC IS NO LONGER A WIP //////
+////////////////////////////////
+if (!debug) disablenpc(.name$);
+///////// UNFINISHED ///////////
+
end;
}