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+/// Evol scripts.
+// Author:
+// gumi
+// Quest states:
+// [1] 0 - cannot do the quest
+// [1] 1 - can do the quest
+// [1] 2 - talked to inspector (1) <= start
+// [1] 3 - talked to old woman (1)
+// [1] 4 - talked to old woman (2)
+// [1] 5 - talked to inspector (2)
+// [1] 6 - talked to troupe leader (1)
+// [1] 7 - talked to inspector (3)
+// [1] 8 - talked to old man
+// [1] 9 - talked to old woman (3)
+// [1] 10 - talked to inspector (4)
+// [1] 11 - talked to old woman (4)
+// [1] 12 - talked to malek
+// [1] 13 - searched the bookcase
+// [1] 14 - talked to inspector (5)
+// [1] 15 - talked to troupe leader (2) <= reward
+// [1] 16 - talked to inspector (6) <= reward, end
+// [2] unused
+// [3] unused
+// [t] unused
+// Description:
+// Old Lady in the flower field, Robberies in Hurnscald.
+
+008-1,231,114,0 script Old Woman NPC_OLD_LADY,{
+
+ function is_inspector {
+ return (getequipcardid(EQI_HEAD_MID, 0) == NavyBlueCottonDye /*&&
+ getequipcardid(EQI_HEAD_LOW, 0) == NavyBlueCottonDye*/); // TODO / FIXME: remove the /* */ whenever we have cotton pants
+ }
+
+ function oldwoman_ask {
+ speech(4,
+ l("Hello deary."));
+
+ selectd(
+ l("Have you seen anything strange lately?"),
+ l("Do you know anything about the recent robberies?"));
+
+ .@q = getq(.quest_inspector);
+
+ if (!is_inspector())
+ {
+ speech(l("Yes, but I'm only talking to the inspector himself!"));
+
+ close2;
+ if (.@q < 3)
+ setq(.quest_inspector, 3);
+ end;
+ }
+
+ if (.@q == 2 || .@q == 3)
+ {
+ speech(
+ l("I saw someone sneaking around town wearing a theater mask."),
+ l("It looked like one of the masks used by the troupe that was in town recently."));
+
+ close2;
+ setq(.quest_inspector, 4);
+ }
+
+ else if (.@q == 10)
+ {
+ speech(
+ l("I've remembered something else."),
+ l("The night the troupe left, I saw someone with a theater mask take a large satchel out of town."),
+ l("He was heading north."));
+
+ close2;
+ setq(.quest_inspector, 11);
+ }
+
+ end;
+ }
+
+ function oldwoman_alibi {
+ speech(4,
+ l("Hello deary."));
+
+ selectd(
+ l("Was your husband with you at home all night the last night that the troupe was in town?"));
+
+ speech(
+ l("Yes, we were both at home all night."));
+
+ close2;
+ setq(.quest_inspector, 9);
+ end;
+ }
+
+ function oldwoman_filler {
+ npctalk3(l("I hope you catch that naughty person!"));
+ end;
+ }
+
+ // OnTalk:
+ switch (getq(.quest_inspector))
+ {
+ case 2:
+ case 3: oldwoman_ask; break;
+ case 4:
+ case 5:
+ case 6:
+ case 7: oldwoman_filler; break;
+ case 8:
+ case 9: oldwoman_alibi; break;
+ case 10: oldwoman_ask; break;
+ }
+
+ // initial intro
+ if (BaseLevel < 40)
+ npctalk3(l("Watch out for these flowers. They don't like to be messed with."));
+ else
+ npctalk3(l("Hello deary."));
+ end;
+
+OnInit:
+ .quest_inspector = HurnscaldQuests_Inspector;
+ .quest_debug = .quest_inspector;
+ .sex = G_FEMALE;
+ .distance = 1; // this npc has bad hearing
+ .speed = 2000; // this npc is very old
+ // TODO: move graph (after the Hurnscald map is finalized)
+
+////////// UNFINISHED //////////
+////////////////////////////////
+// REMOVE THIS CODE WHEN THIS //
+// NPC IS NO LONGER A WIP //////
+////////////////////////////////
+//if (!debug) disablenpc(.name$);
+///////// UNFINISHED ///////////
+
+ end;
+}