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-rw-r--r--npc/001-1/sign.txt260
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diff --git a/npc/001-1/sign.txt b/npc/001-1/sign.txt
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+// Evol scripts.
+// Author:
+// Ablu, Reid
+// Description:
+// Sign pillars aside Artis houses.
+
+001-1,73,119,0 script #001-1-s-market NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Market Place.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,48,122,0 script #001-1-s-marketright NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Market Place.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,57,88,0 script #001-1-s-marketdir NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("↓ Market Place.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,55,86,0 script #001-1-s-exit-l-dir NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("← Exit.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,59,85,0 script #001-1-s-legiondir NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("↑ Legion.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,57,80,0 script #001-1-s-library NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Library.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,57,71,0 script #001-1-s-lightarmor NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Light Armor Shop.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,53,56,0 script #001-1-s-legion NPC_OFFSET_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Legion of Aemil.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,60,56,0 script #001-1-s-legionright NPC_OFFSET_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Legion of Aemil.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,91,66,0 script #001-1-s-cityhall NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("City Hall.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,95,111,0 script #001-1-s-blacksmith NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Blacksmith.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,115,88,0 script #001-1-s-inn NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("INN.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,134,85,0 script #001-1-s-innright NPC_OFFSET_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("INN.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,118,36,0 script #001-1-s-merchantg NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Merchant Guild.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,171,48,0 script #001-1-s-hill NPC_OFFSET_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Hill & Cliff.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,161,72,0 script #001-1-s-alchemist NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Alchemist's Laboratory.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,175,76,0 script #001-1-s-warehouse NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Docks's Warehouse.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}