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-rw-r--r--npc/001-1/qonan.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/001-1/qonan.txt b/npc/001-1/qonan.txt
index b237de07..f82bf78a 100644
--- a/npc/001-1/qonan.txt
+++ b/npc/001-1/qonan.txt
@@ -17,7 +17,7 @@
if (.@q == 2) goto L_ItemFound;
if (.@q == 3) goto L_QuestDone;
- speech 2,
+ speech S_LAST_BLANK_LINE,
l("We haven't met, right?"),
l("My name is Q'Onan, I'm a member of Nard's crew."),
l("I have a lot of work here, so I don't even have time to go to the town."),
@@ -26,13 +26,13 @@
switch (select (l("Go on."), l("I don't have the time sorry.")))
{
case 2:
- speech 5,
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("No problem, see you next time.");
closedialog;
close;
}
- speech 3,
+ speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
l("Before I joined Nard, I used to be a thief."),
l("I'm not proud of it, but I had to steal money from others to keep on living."),
l("Anyway, the last time I stole something I was almost caught."),
@@ -55,23 +55,23 @@
getrandompoint(178,26,182,29);
npcdebug "Chest buriad at (" + .move__rand_x + "," + .move__rand_y + ")";
shovel_addquest("001-1", .move__rand_x, .move__rand_y, "QOnanFoundItem");
- speech 3,
+ speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
l("Alright, you will need this shovel."),
l("You should check on the highest part of the cliff, I was hiding there."),
l("I hope to see you soon.");
getitem IronShovel, 1;
close;
case 2:
- speech 3,
+ speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
l("Come on, don't be a coward!"),
l("Anyway, let me know if you change your mind.");
close;
}
L_QuestGiven:
- speech 4, lg("I asked you to do me a favor, did you forget?");
+ speech S_LAST_NEXT, lg("I asked you to do me a favor, did you forget?");
select l("What should I do, again?");
- speech 1,
+ speech S_FIRST_BLANK_LINE,
l("Please find the small chest, buried somewhere on Artis hill."),
l("You should check on the highest part of the cliff, I was hiding there."),
l("Bring it to me, and you will get your reward.");
@@ -103,7 +103,7 @@ OnInit:
function script QOnanFoundItem {
setq ArtisQuests_QOnan, 2;
// getitem SmallChest, 1;
- narrator 1,
+ narrator S_FIRST_BLANK_LINE,
l("You found a small chest, surprisingly heavy for it's size."),
l("It's probably full of coins, but no matter how hard you try to open it, you can't."),
l("Better take it back to Q'Onan.");