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-rw-r--r--npc/001-1/enora.txt80
1 files changed, 40 insertions, 40 deletions
diff --git a/npc/001-1/enora.txt b/npc/001-1/enora.txt
index b8cbd430..0633c2a9 100644
--- a/npc/001-1/enora.txt
+++ b/npc/001-1/enora.txt
@@ -23,9 +23,9 @@
function enora_don {
speech 5,
- l("Don is renowned throughout the archipelagos for his forgery here on Artis."),
- l("It's a great honnor for us at the Legion to hold the security of his commerce."),
- l("If you search for him you should look to the west of this city, it's the first house just after left bridge, you can't miss it!"),
+ l("Don is renowned throughout the archipelagos for his forgery skills here on Artis."),
+ l("It's a great honor for us at the Legion to hold the security of his commerce."),
+ l("If you search for him you should look to the west of this city, it's the first house just after the left bridge, you can't miss it!"),
l("Chelios, his apprentice, practices outside, mostly.");
return;
@@ -33,10 +33,10 @@
function enora_legion {
speech 5,
- l("The Legion of Aemil is a group of mercenaries who vowed to protect and serve their neighbors."),
- l("We have various training sessions, and also a board with open tasks for the city and its surroundings."),
- l("It's a good place to earn money, and also help you to travel throughout the archipelagos!"),
- l("Each big city host a Legion chapter, Artis' chapter building is located in the North-West.");
+ l("The Legion of Aemil are a group of mercenaries who vowed to protect and serve their neighbors."),
+ l("We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings."),
+ l("It's a good place to earn money, it can also help you to travel throughout the archipelagos!"),
+ l("Each big city hosts a Legion chapter, Artis' chapter building is located in the North-West.");
return;
}
@@ -44,7 +44,7 @@
function enora_light_armor {
speech 5,
l("The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis."),
- l("She is very skilled when it comes to change a no ordinary piece of clothe into a wonderful piece of art!"),
+ l("She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!"),
l("Her shop is on the west part of the city, between the legion building and the library.");
return;
@@ -52,22 +52,22 @@
function enora_market {
speech 5,
- l("The market is located at the southeast of Artis, that part is known to be the Merchant Guild's exhibit."),
- l("You need to be a member of the Merchant Guild to have a stand there."),
+ l("The market is located at the southeast of Artis, it is known as Merchant Guild's exhibit."),
+ l("You need to be a member of the Merchant Guild to have a chance there."),
l("And I bet you don't know who is in charge of monitoring the security of this place?");
switch (select (l("The Legion?"), l("I don't know.")))
{
case 1:
speech 5,
- l("You hit the nail, it's the Legion of Aemil!"),
- l("Our main task on this city is to protect the Merchant Guild.");
+ l("You hit the nail on the head, it's the Legion of Aemil!"),
+ l("Our main responsibility in the city is to protect the Merchant Guild.");
break;
case 2:
speech 5,
l("Cat got your tongue?"),
l("..."),
- l("Your brain liquefied to equal the level of a piou! It's the Legion of Aemil.");
+ l("Your brain liquefied to match the level of a piou! It's the Legion of Aemil.");
break;
}
return;
@@ -75,8 +75,8 @@
function enora_hill {
speech 5,
- l("Go north of here to the dock warehouse, cross the bridge to the west side of the river, continue North until you come to a second bridge, cross that one to the East side of the river."),
- l("You should arrive at a park with a hill.");
+ l("Go north of here to the dock warehouse, cross the bridge to the west side of the river, continue North until you come to a second bridge, cross the one to the East side of the river."),
+ l("You should arrive at a park with a hill nearby.");
return;
}
@@ -86,7 +86,7 @@
l("It's so exciting to meet somebody with amnesia!"),
l("Do you, like, remember nothing at all? Or do you have SOME memories of your past?"),
l("What happens when you try to think about it?"),
- l("Does your mind go all fuzzy or is that your head will explode??"),
+ l("Does your mind go all fuzzy or does it feel like your head is going to explode??"),
l("Try doing that now!");
switch (select (l("Okay, but there won't be any explosions."),
@@ -95,7 +95,7 @@
case 1:
narrator 5,
l("You concentrate and try to summon old memories from within your mind."),
- l("All you can find is thick mist and the cold hard wood of your raft."),
+ l("Everything feels numb and looks foggy to you, but you can recall the feeling of the cold hard wood of your raft on a stormy night"),
l("A headache hits you and you lose your concentration.");
speech 4,
@@ -149,7 +149,7 @@
}
speech 4,
- l("I asked Don our blacksmith to prepare a black iron sword for this morning, he should be done by now."),
+ l("I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now."),
l("Go to meet him, and return me the package, it's an easy task."),
l("You will be able to find Don's house in the west of this city, it's the first house just after left bridge, you can't miss it!"),
l("A young apprentice called Chelios might be waiting outside, speak to him, and return the present to me.");
@@ -166,11 +166,11 @@
speech 5,
l("Thank you for this commission, Chelios is as good as Don when it comes to forging metal."),
l("By the way, did you ever talk with Don?"),
- l("If so, I hope that he didn't give you any hard time, as once he get up on the wrong side of the bed he transforms himself into an embittered and grumpy old man..."),
+ l("If so, I hope that he didn't give you any hard time, sometimes he get up on the wrong side of the bed he transforms himself into an embittered and grumpy old man..."),
l("Poor Chelios, I don't envy him..."),
l("So, everything went fine?");
- switch (select (l("Chelios managed to do an excellent work."),
+ switch (select (l("Chelios managed to do excellent work."),
l("The old man seemed to be senile.")))
{
case 1:
@@ -178,23 +178,23 @@
narrator 4, l("Enora is carefully inspecting the sword.");
speech 4,
l("Excellent!"),
- l("That was a good choice to ask him to forge this sword!");
+ l("The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.);
break;
case 2:
speech 5,
l("He may not have all of his wits but keep in mind one thing:");
l("Don is renowned throughout the archipelagos for his forgery here on Artis."),
- l("It's a great honnor for us at the Legion to hold the security of this commerce!");
+ l("It's a great honor for us at the Legion to hold the security of this commerce!");
break;
}
speech 4,
l("After this small overview of Artis, what do you think of our city?"),
- l("The Legion of Aemil is in charge of the security of the intramural part of most city throughout the archipelagos."),
- l("But we are quite lucky here, outside of some tipsy travelers there are no big problem around here, it's not like capital, Esperia."),
- l("Now that I think about it, I have another task for you. I asked Resa from the light armor shop some new clothes, she is a bit far from here, I can't go there as I need to watch the dock."),
+ l("The Legion of Aemil is in charge of the security of the intramural part of most cities throughout the archipelagos."),
+ l("But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia."),
+ l("Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock."),
l("Her shop is on the west part of the city, between the legion building and the library.");
setq ArtisQuests_Enora, 5;
@@ -209,10 +209,10 @@
speech 5,
l("Look how splendid this @@ is!", getitemlink (ArtisTankTop, CamelCottonDye)),
l("It's nearly as good as one from Esperia, have you ever been there?"),
- l("Ah... Sorry, I forget, again."),
- l("I mean, you forget... Well."),
+ l("Ah... Sorry, I forgot, again."),
+ l("I mean, you forgot... Well."),
l("If you ever find the time, pass by Esperia, it's the capital city of the archipelagos!"),
- l("You can find a chapter of the Legion of Aemil there, like in any other city, but Esperia is important for us as our headquarter is there.");
+ l("You can find a chapter of the Legion of Aemil there, like in any other city, but Esperia is important for us as our headquarters are there.");
do
{
@@ -229,10 +229,10 @@
} while (.@q == 2);
speech 5,
- l("Oh yes, I have a last errand for you, Q'Pid in the market sells some potions."),
- l("It does some days now that I asked her a box of @@, but she didn't deliver anything.", getitemlink (PibberiesInfusion)),
- l("Please try to figure what went wrong with this order and bring me these potions."),
- l("You will be able to find her on the market on the south-east of Artis.");
+ l("Oh yes, I have one last errand for you, Q'Pid in the market sells potions."),
+ l("It has been some days now since I asked her for a box of @@, but she hasn't delivered anything yet.", getitemlink (PibberiesInfusion)),
+ l("Please try to figure out what went wrong with this order and bring me these potions."),
+ l("You will be able to find her in the market on the south-east of Artis.");
setq ArtisQuests_Enora, 7;
enora_reward (40, 125);
@@ -249,10 +249,10 @@
speech 4,
l("I have one more task for you, Trozz, another member of the Legion, sent me a letter earlier today."),
l("Some citizens are worried about the growing number of Fluffies on the hill of Artis."),
- l("Childeren play there; and can be badly hurt if they play near a Fluffy's nest."),
- l("It would have been easy for me to handle it, but you can earn respect by killing Fluffies in place of their natural-predator!"),
+ l("Children play there; and can be badly hurt if they play near a Fluffy's nest."),
+ l("It would have been easy for me to handle it, but if you do it you can earn some respect by killing Fluffies in place of their natural-predator!"),
l("Besides, I need to be here to watch for thieves while La Johanne is docked."),
- l("You're looking confident, I give you my old gear as reward and acknowledgment of your time, plus take these potions as well!");
+ l("You're looking confident, I'll give you my old gear as reward and acknowledgment for your time, and take these potions as well!");
set ArtisFluffyKilled, 0;
@@ -271,7 +271,7 @@
{
case 1:
speech 5,
- l("Perfect! I will wait you here.");
+ l("Perfect! I will wait for you here.");
break;
case 2:
speech 5,
@@ -302,10 +302,10 @@
}
speech 5,
- l("I cannot find the word to express my gratitude for your hard work."),
+ l("I cannot find the words to express my gratitude for your hard work."),
l("Keep the sword and the jacket, you deserved them!"),
- l("You also earned the right to enter the Legion building."),
- l("We offer different kind of training sessions and we have a board with open tasks for the city and its surrounding."),
+ l("You now also have access to the Legion building. Good job, you earned it."),
+ l("We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings."),
l("It's a very good place if you want to make some more money.");
emotion 6;
@@ -360,7 +360,7 @@
l("Hey! You must be @@.", strcharinfo(0)),
l("Julia has told me how they found you at sea, on a raft with a logo of--"),
l("I mean LOG! Made of log!"),
- l("I also hear you have lost all your memories? That's a shame."),
+ l("I also heard you lost all your memories? That's a shame."),
l("I'm sure you would have some interesting stories to tell!");
}
else