diff options
Diffstat (limited to 'npc/000-2-3')
-rw-r--r-- | npc/000-2-3/elmo.txt | 16 | ||||
-rw-r--r-- | npc/000-2-3/nard.txt | 24 | ||||
-rw-r--r-- | npc/000-2-3/sailors.txt | 54 |
3 files changed, 47 insertions, 47 deletions
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt index 14a06aa5..855f12a6 100644 --- a/npc/000-2-3/elmo.txt +++ b/npc/000-2-3/elmo.txt @@ -7,9 +7,9 @@ 000-2-3.gat,27,27,0,0 script Elmo 309,{ mesn; - mesq l("Hey you, sorry for leaving your room as rapid as that, I needed to, speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth on the crew we need to check it!"); + mesq l("Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!"); next; - mesq l("So, how it's going? Did you met other crew members?"); + mesq l("So, how is it going? Did you meet any other crew members yet?"); next; menu @@ -19,28 +19,28 @@ mesn; mesq l("You should go see them."); next; - mesq l("You still got a few days awaiting our arrival to the port, maybe they can learn you some things?"); + mesq l("You still got a few days before we arrive at the port, maybe you can learn something from them?"); close; l_OhGood: mesn; - mesq l("Oh good! Did he gaves you back your money too?"); + mesq l("Oh good! Did he give you your money back as well?"); next; menu l("Yes he did."), l_OhHeDid, - l("He said me nothing about it."), -; + l("He told me nothing about that."), -; mesn; - mesq l("Hehe, he sometimes got his head in clouds, You should go ask him about these."); + mesq l("Hehe, sometimes he gets his head in the clouds, You should go ask him about that."); close; l_HeDid: mesn; - mesq l("Ok, be patient, in the next days we will arive to the port of Artis.."); + mesq l("Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis..."); close; -}
\ No newline at end of file +} diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt index 1d3ad3a7..1964e3cd 100644 --- a/npc/000-2-3/nard.txt +++ b/npc/000-2-3/nard.txt @@ -7,47 +7,47 @@ 000-2-3.gat,25,26,0,0 script Nard 306,{ mesn; - mesq l("Hello, I present myself, I'm Captain Nard, it's me who is in lead of this ship."); + mesq l("Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship."); next; mesn; - mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to say me this good news!"); + mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!"); next; mesn "Elmo"; - mesq l("Oh... Euh, yes I did, or, well, good day at you!"); + mesq l("Oh... Err, yes I did, or, well, good day to you!"); next; mesn; - mesq l("Hehehe, he is a bit nervous excuse him, it's not everyday that we got a new member on the crew!"); + mesq l("Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!"); next; - mesq l("So, how do you feel? I see that Julia did a great work! You look in good health now."); + mesq l("So, how do you feel? I see that Julia did a marvelous job! You look in good health now."); next; l_Menu: menu l("I feel ok."), l_Ok, l("Who is this Julia?"), l_Julia, - l("I'm sick, I go back to bed."), -; + l("I'm sick, I'm going back to bed."), -; mesn; - mesq l("It's a good idea, go take some rest and see you tomorow!"); + mesq l("That's a good idea, go rest a bit and I'll see you tomorow!"); close; l_Julia: mesn; - mesq l("You look really amnesic indeed."); + mesq l("You really are quite amnesic."); next; - mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent cooker!"); + mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent cook!"); next; - mesq l("But more than everything, she is the one which took care of you when you were in this coma."); + mesq l("But more than everything, she is the one which took care of you when you were in coma."); close; l_Ok: mesn; - mesq l("Good to know, from what reporter me Darlin, we will soon accost on a little island, before to arrive in Artis."); + mesq l("Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis."); next; - mesq l("It will be a good moment for you to do some exercice, as the ship is not very vast for that."); + mesq l("It'll be a good moment for you to do some exercice, as the ship is not very vast for that."); close; } diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt index 9467592a..d0f87321 100644 --- a/npc/000-2-3/sailors.txt +++ b/npc/000-2-3/sailors.txt @@ -10,24 +10,24 @@ OnTouch: if (geta(ShipQuests, ShipQuests_Door) == 1) end; seta ShipQuests, ShipQuests_Door, 1; mesn "Elmo"; - mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."), - l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft.")); + mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."), + l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.")); next; mesn "Captain Nard"; - mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), - l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); + mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), + l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); next; mesn "Elmo"; mesq l("I will."); next; - mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things."); + mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us."); next; mesn "Captain Nard"; - mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."), - l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him.")); + mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."), + l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.")); next; - mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."), - l("But if he is amnesic as said Julia, we won't need to worry about him.")); + mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."), + l("But... if he is amnesic like Julia said, we don't need to worry about him.")); next; mesn "Elmo"; mesq l("Sure, Cap'tain."); @@ -39,24 +39,24 @@ OnTouch: if (geta(ShipQuests, ShipQuests_Door) == 1) end; seta ShipQuests, ShipQuests_Door, 1; mesn "Elmo"; - mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."), - l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft.")); + mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."), + l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.")); next; mesn "Captain Nard"; - mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), - l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); + mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), + l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); next; mesn "Elmo"; mesq l("I will."); next; - mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things."); + mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us."); next; mesn "Captain Nard"; - mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."), - l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him.")); + mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."), + l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.")); next; - mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."), - l("But if he is amnesic as said Julia, we won't need to worry about him.")); + mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."), + l("But... if he is amnesic like Julia said, we don't need to worry about him.")); next; mesn "Elmo"; mesq l("Sure, Cap'tain."); @@ -68,24 +68,24 @@ OnTouch: if (geta(ShipQuests, ShipQuests_Door) == 1) end; seta ShipQuests, ShipQuests_Door, 1; mesn "Elmo"; - mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."), - l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft.")); + mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."), + l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.")); next; mesn "Captain Nard"; - mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), - l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); + mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), + l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); next; mesn "Elmo"; mesq l("I will."); next; - mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things."); + mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us."); next; mesn "Captain Nard"; - mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."), - l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him.")); + mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."), + l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.")); next; - mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."), - l("But if he is amnesic as said Julia, we won't need to worry about him.")); + mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."), + l("But... if he is amnesic like Julia said, we don't need to worry about him.")); next; mesn "Elmo"; mesq l("Sure, Cap'tain."); |