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-rw-r--r--npc/000-2-3/elmo.txt16
-rw-r--r--npc/000-2-3/nard.txt24
-rw-r--r--npc/000-2-3/sailors.txt54
3 files changed, 47 insertions, 47 deletions
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt
index 14a06aa5..855f12a6 100644
--- a/npc/000-2-3/elmo.txt
+++ b/npc/000-2-3/elmo.txt
@@ -7,9 +7,9 @@
000-2-3.gat,27,27,0,0 script Elmo 309,{
mesn;
- mesq l("Hey you, sorry for leaving your room as rapid as that, I needed to, speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth on the crew we need to check it!");
+ mesq l("Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!");
next;
- mesq l("So, how it's going? Did you met other crew members?");
+ mesq l("So, how is it going? Did you meet any other crew members yet?");
next;
menu
@@ -19,28 +19,28 @@
mesn;
mesq l("You should go see them.");
next;
- mesq l("You still got a few days awaiting our arrival to the port, maybe they can learn you some things?");
+ mesq l("You still got a few days before we arrive at the port, maybe you can learn something from them?");
close;
l_OhGood:
mesn;
- mesq l("Oh good! Did he gaves you back your money too?");
+ mesq l("Oh good! Did he give you your money back as well?");
next;
menu
l("Yes he did."), l_OhHeDid,
- l("He said me nothing about it."), -;
+ l("He told me nothing about that."), -;
mesn;
- mesq l("Hehe, he sometimes got his head in clouds, You should go ask him about these.");
+ mesq l("Hehe, sometimes he gets his head in the clouds, You should go ask him about that.");
close;
l_HeDid:
mesn;
- mesq l("Ok, be patient, in the next days we will arive to the port of Artis..");
+ mesq l("Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...");
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 1d3ad3a7..1964e3cd 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -7,47 +7,47 @@
000-2-3.gat,25,26,0,0 script Nard 306,{
mesn;
- mesq l("Hello, I present myself, I'm Captain Nard, it's me who is in lead of this ship.");
+ mesq l("Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.");
next;
mesn;
- mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to say me this good news!");
+ mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!");
next;
mesn "Elmo";
- mesq l("Oh... Euh, yes I did, or, well, good day at you!");
+ mesq l("Oh... Err, yes I did, or, well, good day to you!");
next;
mesn;
- mesq l("Hehehe, he is a bit nervous excuse him, it's not everyday that we got a new member on the crew!");
+ mesq l("Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!");
next;
- mesq l("So, how do you feel? I see that Julia did a great work! You look in good health now.");
+ mesq l("So, how do you feel? I see that Julia did a marvelous job! You look in good health now.");
next;
l_Menu:
menu
l("I feel ok."), l_Ok,
l("Who is this Julia?"), l_Julia,
- l("I'm sick, I go back to bed."), -;
+ l("I'm sick, I'm going back to bed."), -;
mesn;
- mesq l("It's a good idea, go take some rest and see you tomorow!");
+ mesq l("That's a good idea, go rest a bit and I'll see you tomorow!");
close;
l_Julia:
mesn;
- mesq l("You look really amnesic indeed.");
+ mesq l("You really are quite amnesic.");
next;
- mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent cooker!");
+ mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent cook!");
next;
- mesq l("But more than everything, she is the one which took care of you when you were in this coma.");
+ mesq l("But more than everything, she is the one which took care of you when you were in coma.");
close;
l_Ok:
mesn;
- mesq l("Good to know, from what reporter me Darlin, we will soon accost on a little island, before to arrive in Artis.");
+ mesq l("Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.");
next;
- mesq l("It will be a good moment for you to do some exercice, as the ship is not very vast for that.");
+ mesq l("It'll be a good moment for you to do some exercice, as the ship is not very vast for that.");
close;
}
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index 9467592a..d0f87321 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -10,24 +10,24 @@ OnTouch:
if (geta(ShipQuests, ShipQuests_Door) == 1) end;
seta ShipQuests, ShipQuests_Door, 1;
mesn "Elmo";
- mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."),
- l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft."));
+ mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."),
+ l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft."));
next;
mesn "Captain Nard";
- mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
- l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
+ mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
+ l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
next;
mesn "Elmo";
mesq l("I will.");
next;
- mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things.");
+ mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
next;
mesn "Captain Nard";
- mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."),
- l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him."));
+ mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."),
+ l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him."));
next;
- mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."),
- l("But if he is amnesic as said Julia, we won't need to worry about him."));
+ mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."),
+ l("But... if he is amnesic like Julia said, we don't need to worry about him."));
next;
mesn "Elmo";
mesq l("Sure, Cap'tain.");
@@ -39,24 +39,24 @@ OnTouch:
if (geta(ShipQuests, ShipQuests_Door) == 1) end;
seta ShipQuests, ShipQuests_Door, 1;
mesn "Elmo";
- mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."),
- l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft."));
+ mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."),
+ l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft."));
next;
mesn "Captain Nard";
- mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
- l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
+ mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
+ l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
next;
mesn "Elmo";
mesq l("I will.");
next;
- mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things.");
+ mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
next;
mesn "Captain Nard";
- mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."),
- l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him."));
+ mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."),
+ l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him."));
next;
- mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."),
- l("But if he is amnesic as said Julia, we won't need to worry about him."));
+ mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."),
+ l("But... if he is amnesic like Julia said, we don't need to worry about him."));
next;
mesn "Elmo";
mesq l("Sure, Cap'tain.");
@@ -68,24 +68,24 @@ OnTouch:
if (geta(ShipQuests, ShipQuests_Door) == 1) end;
seta ShipQuests, ShipQuests_Door, 1;
mesn "Elmo";
- mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."),
- l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft."));
+ mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."),
+ l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft."));
next;
mesn "Captain Nard";
- mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
- l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
+ mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
+ l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
next;
mesn "Elmo";
mesq l("I will.");
next;
- mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things.");
+ mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
next;
mesn "Captain Nard";
- mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."),
- l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him."));
+ mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."),
+ l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him."));
next;
- mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."),
- l("But if he is amnesic as said Julia, we won't need to worry about him."));
+ mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."),
+ l("But... if he is amnesic like Julia said, we don't need to worry about him."));
next;
mesn "Elmo";
mesq l("Sure, Cap'tain.");