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-rw-r--r--npc/000-2-3/elmo.txt9
1 files changed, 5 insertions, 4 deletions
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt
index d2817b02..ec8017a9 100644
--- a/npc/000-2-3/elmo.txt
+++ b/npc/000-2-3/elmo.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Elmo's second dialog.
@@ -9,7 +10,7 @@
if (@q == 1) goto L_GotMoney;
mesn;
- mesq l("Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.");
+ mesq l("Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.");
next;
mesq l("So, how is it going? Did you meet any other crew members yet?");
next;
@@ -53,9 +54,9 @@ L_GotMoney:
mesn;
mesq l("Be patient a little while longer, in the next few days we will arrive at the port of Artis...");
next;
- mesq l("If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.");
+ mesq l("If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.");
next;
- mesq l("From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.");
+ mesq l("From what I here, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island.");
next;
mesq l("Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.");