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-rw-r--r--npc/000-2-1/alige.txt29
-rw-r--r--npc/000-2-1/arpan.txt7
-rw-r--r--npc/000-2-1/chefgado.txt15
-rw-r--r--npc/000-2-1/dan.txt5
-rw-r--r--npc/000-2-1/knife.txt5
-rw-r--r--npc/000-2-1/peter.txt15
6 files changed, 41 insertions, 35 deletions
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index 2a98020e..bc235aa4 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -2,6 +2,7 @@
// Authors:
// Ablu
// Alige
+// Qwerty Dragon
// Reid
// Vasily_Makarov
// Description:
@@ -67,7 +68,7 @@ OnFirstEncounter:
mes "";
mesn "Narrator";
- mes col(l("The hidden person doesn't answer."), 9);
+ mes col(l("The stowaway doesn't answer."), 9);
close;
@@ -94,23 +95,23 @@ L_CanHelp:
next;
mesq l("I'm losing my mind here, I need something else to eat!");
next;
- mesq l("Could you please bring me something which isn't a vegetable? And I beg you, no berries!");
+ mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!");
next;
restorecam;
menu
- l("Sure, but what can you give me in exchange?"), L_AboutReward,
+ l("Sure, but what will you give me in exchange?"), L_AboutReward,
l("Why don't you come out?"), -;
L_ExplainHiding:
setcamnpc;
mes "";
mesn;
- mesq l("No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.");
+ mesq l("No, I can't. I won't! All is I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.");
next;
- mesq l("Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!");
+ mesq l("Oh... um... actually... all is I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!");
next;
- mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!");
+ mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!");
next;
restorecam;
@@ -132,7 +133,7 @@ L_Accept:
l("I think I should report you to the crew members."), -;
setcamnpc;
- mesq lg("Damn you! You'd better not tell anyone you saw me!");
+ mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
close;
@@ -140,7 +141,7 @@ L_Artis:
setcamnpc;
mes "";
mesn;
- mesq l("It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!");
+ mesq l("It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!");
next;
restorecam;
@@ -224,7 +225,7 @@ L_NoMore:
setcamnpc;
mes "";
mesn;
- mesq l("Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
+ mesq l("Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
next;
goto L_ReturnMenu;
@@ -262,7 +263,7 @@ L_IntroMenu:
l("I think I should report you to the crew members."), -;
setcamnpc;
- mesq lg("Damn you! You'd better not tell anyone you saw me!");
+ mesq lg("Growl, sniff, grr!! You'd better not tell anyone you saw me!");
close;
@@ -272,13 +273,13 @@ L_FindFood:
mesn;
mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.");
next;
- mesq l("I'd like to catch one of them, but they are flying away when I try.");
+ mesq l("I'd like to catch one of them, but they fly away when I try.");
next;
- mesq l("Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.");
+ mesq l("Walkig around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.");
next;
restorecam;
mesn "Narrator";
- mes col(l("You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
+ mes col(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
next;
mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9);
@@ -288,7 +289,7 @@ L_Quit:
setcamnpc;
mes "";
mesn;
- mesq l("Too bad... Come back when you'll have some fine food for me.");
+ mesq l("Too bad... Come back when you have some choice food for me. Growl... grumble... grumble.");
close;
}
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index 5e1182c6..091f0e84 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -1,8 +1,9 @@
// Evol scripts.
-// Author:
+// Authors:
// Ablu
+// Qwerty Dragon
// Description:
-// Tells to the player how he got here.
+// Explains to the player how he got here.
// Variable:
// 0 ShipQuests_Arpan
// 1 ShipQuests_Julia
@@ -192,7 +193,7 @@ L_WhereOldClothes:
mesn;
mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.");
next;
- mes lg("Oh, now that I remember, we've also found some money in your pockets, here it is!");
+ mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!");
next;
setq ShipQuests_ArpanMoney, 1;
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
index eaf09b52..3fec3046 100644
--- a/npc/000-2-1/chefgado.txt
+++ b/npc/000-2-1/chefgado.txt
@@ -1,6 +1,7 @@
// Evol scripts.
-// Author:
+// Authors:
// Hal9000
+// Qwerty Dragon
// Description:
// La Johanne Chef.
// Variable:
@@ -62,7 +63,7 @@ L_Rude:
mesn;
mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
next;
- mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.");
+ mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.");
next;
mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!");
next;
@@ -76,7 +77,7 @@ L_Rude:
mesn;
mesq lg("Well... Welcome aboard, cutie!");
next;
- mesq l("I just realized I needed delicious ingredients to prepare a... A special recipe.");
+ mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
next;
mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink("PiouLegs"), getitemlink("HalfCroconut"), getitemlink("Aquada"));
next;
@@ -90,7 +91,7 @@ L_Rude:
setq ShipQuests_ChefGado, 1;
mes "";
mesn;
- mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!");
+ mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded, once I am satisfied that they understand who rules this ship!");
next;
mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink("HalfCroconut"));
@@ -110,8 +111,8 @@ L_QuestAccepted:
L_OpenCroconut:
mes "";
mesn;
- mesq g(l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.", getitemlink("Croconut")),
- l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.", getitemlink("Croconut")));
+ mesq g(l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.", getitemlink("Croconut")),
+ l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.", getitemlink("Croconut")));
next;
mesq l("Now move!");
@@ -177,7 +178,7 @@ L_QuestComplete:
L_Aborting:
mesn;
- mesq l("Wait, why do you still have the dish on you?!");
+ mesq l("Wait, why do you still have the dish with you?!");
next;
menu
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt
index 64fbd38a..248c2761 100644
--- a/npc/000-2-1/dan.txt
+++ b/npc/000-2-1/dan.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// There are two kinds of dialogues in this script.
@@ -12,7 +13,7 @@
mesq l("You see these pious around us?");
next;
- mesq l("It seems that we're close to an island, we should take a look at the upper level.");
+ mesq l("It seems that we are close to an island, we should take a look at the upper level.");
close;
diff --git a/npc/000-2-1/knife.txt b/npc/000-2-1/knife.txt
index 99c93ad3..41bfab3b 100644
--- a/npc/000-2-1/knife.txt
+++ b/npc/000-2-1/knife.txt
@@ -1,6 +1,7 @@
// Evol scripts.
-// Author:
+// Authors:
// Ablu
+// Qwerty Dragon
// Description:
// Knife on the table.
// Variable:
@@ -14,7 +15,7 @@
if (@q) close;
mesn "Narrator";
- mes col(l("There are some knifes on the table. Would you like to take one?"), 9);
+ mes col(l("There are some knives on the table. Would you like to take one?"), 9);
next;
menu
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index dda62f7e..741d670e 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -3,6 +3,7 @@
// 4144
// Ablu
// Alastrim
+// Qwerty Dragon
// Reid
// Vasily_Makarov
// Description:
@@ -105,7 +106,7 @@ OnGiveTask:
mesq g(l("Hey, girl!"),
l("Hey, man!"));
next;
- mesq l("I need somebody who can clean the bottom of the ship of these rattos. Can you help me?");
+ mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?");
next;
menu
@@ -115,13 +116,13 @@ OnGiveTask:
mes "";
mesn;
- mesq l("Ok, ok. Come back if you change your mind.");
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
goto L_Quit;
OnTooWeak:
mesn;
- mesq lg("I need help for clean the edge of the ship, but you aren't strong enough to help.");
+ mesq lg("I need a helper to clean the edge of the ship, but you aren't strong enough to help.");
goto L_Quit;
@@ -135,7 +136,7 @@ OnStop:
OnReturnFail:
mesn;
- mesq l("I see it's not easy to get rid of these rattos. Do you want to try again?");
+ mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?");
next;
menu
@@ -145,13 +146,13 @@ OnReturnFail:
mes "";
mesn;
- mesq l("Ok, ok. Come back if you change your mind.");
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
goto L_Quit;
OnReturnWin:
mesn;
- mesq l("Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.");
+ mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem; so you can always be sure that your help with the extermination, to keep their numbers under control, is very welcome indeed. But the situation is, that I can give you a reward only the one time.");
next;
if (@peter == 3 || @peter == 4)
@@ -167,7 +168,7 @@ OnReturnWin:
mes "";
mesn;
- mesq l("Ok, ok. Come back if you change your mind.");
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
close;