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-rw-r--r--npc/000-1/gugli.txt17
1 files changed, 9 insertions, 8 deletions
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
index 795aaa13..d8e5de9d 100644
--- a/npc/000-1/gugli.txt
+++ b/npc/000-1/gugli.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Elmo's twin
@@ -35,9 +36,9 @@ OnTalk:
mesq lg("Hi @@, I heard the captain sent you down here, uh?", strcharinfo(0));
next;
- mesq l("An unexpected help is always welcome!");
+ mesq l("What an unexpected pleasure, your help is always welcome!");
next;
- mesq l("As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.");
+ mesq l("As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.");
next;
menu
@@ -49,7 +50,7 @@ OnTalk:
next;
mesq l("But let's talk about this island. We're docking here to find some fine quality goods.");
next;
- mesq l("We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.");
+ mesq l("We usually dock around these small isles because they provide us some of the best food of all the archipelago.");
next;
mesq l("At the moment, our crew is busy collecting @@s, @@s and @@s.", getitemlink("Croconut"), getitemlink("Plushroom"), getitemlink("Aquada"));
next;
@@ -59,7 +60,7 @@ OnTalk:
mes "";
mesn;
- mesq l("Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.");
+ mesq l("Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.");
next;
mesq l("The captain wants:");
mesq l("- 2 @@", getitemlink("AquadaBox"));
@@ -149,7 +150,7 @@ L_Couwan:
L_Location:
mes "";
mesn;
- mesq l("There're 6 sailors who will need your help. They're all around the island.");
+ mesq l("There are 6 sailors who will need your help. They are all around the island.");
next;
mesq l("I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...");
next;
@@ -199,16 +200,16 @@ L_TaskDone:
mesn;
mesq l("Well done! The ship is now ready to sail again!");
next;
- mesq l("You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!");
+ mesq l("You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!");
close;
L_TaskCompleted:
mesq l("You are now part of the crew... At least for us down here!");
next;
- mesq l("You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!");
+ mesq l("You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!");
next;
- mesq l("Tell him that everything went fine and that we're almost done with the food.");
+ mesq l("Tell him that everything went fine and that we're almost done with the requisitions.");
next;
goto L_Menu;