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-rw-r--r--npc/000-1/darlin.txt17
1 files changed, 9 insertions, 8 deletions
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index adef7742..3d5bcfe5 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -4,18 +4,19 @@
// Description:
// Darlin talks from the top of the tall mast.
// Variable:
-// 0x ShipQuests_Darlin
+// x ShipQuests_Darlin
// Values:
-// 00 Does not speak
-// 01 Speak & Quest
-// 02
+// 0 Never talked with Darlin.
+// 1 Spoke, and received quest.
+// 2 Opened the treasure chest.
+// 3 Get back to Darlin.
000-1.gat,89,89,0,1 script Darlin 103;14,{
mesn;
set @q, getq(ShipQuests_Darlin);
- if (@q == 1) goto l_QuestGiven;
- if (@q > 1) goto l_QuestDone;
+ if (@q == 2) goto l_QuestGiven;
+ if (@q > 2) goto l_QuestDone;
mesq l("HEY! HEY YOU!");
next;
@@ -142,7 +143,7 @@ l_QuestGiven:
menu
l("I forgot where it was..."), -,
- rif(getq(ShipQuests_Darlin) == 1, l("Yes, it's a chest.")), l_Chest,
+ rif(getq(ShipQuests_Darlin) == 2, l("Yes, it's a chest.")), l_Chest,
l("Oh, nothing important."), l_Nothing;
mes "";
@@ -167,7 +168,7 @@ l_Chest:
next;
mesq l("IF YOU FIND SOMETHING, THEN IT'S GREAT!");
- setq ShipQuests_Darlin, 2;
+ setq ShipQuests_Darlin, 3;
goto l_Menu;
l_DangerAround: