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+//===== Hercules Script =======================================
+//= Sample: NPC Trader
+//===== By: ==================================================
+//= Hercules Dev Team
+//===== Current Version: =====================================
+//= 20131225
+//===== Description: =========================================
+//= Demonstrates NPC Trader.
+//============================================================
+
+/* ordinary zeny trader */
+prontera,152,151,1 trader TestTrader 4_F_EDEN_OFFICER,{
+ OnInit:
+ sellitem Valkyrja's_Shield;
+ end;
+}
+/* ordinary cash trader */
+prontera,152,152,1 trader TestTraderCash 4_F_EDEN_OFFICER,{
+ OnInit:
+ tradertype(NST_CASH);
+ sellitem Valkyrja's_Shield;
+ end;
+}
+/* custom npc trader */
+prontera,153,152,1 trader TestCustom2 4_F_EDEN_OFFICER,{
+ OnInit:
+ tradertype(NST_CUSTOM);
+ sellitem Red_Potion,2;
+ end;
+
+/* allows currency to be item 501 and 502 */
+OnCountFunds:
+ setcurrency(countitem(Red_Potion),countitem(Orange_Potion));
+ end;
+
+/* receives @price (total cost) and @points (the secondary input field for cash windows) */
+OnPayFunds:
+ dispbottom "Hi: price="+@price+" and points="+@points;
+ if( countitem(Orange_Potion) < @points || countitem(Red_Potion) < @price-@points )
+ end;
+ delitem Orange_Potion,@points;
+ delitem Red_Potion,@price-@points;
+ purchaseok();
+ end;
+}
+/* demonstrates Market Trader */
+prontera,150,160,6 trader HaiMarket 4_F_EDEN_OFFICER,{
+OnInit:
+ tradertype(NST_MARKET);
+ sellitem Red_Potion,-1,49;
+ end;
+
+OnClock0000://resupplies red potions on midnight
+OnMyResupply:
+ if( shopcount(Red_Potion) < 20 )
+ sellitem Red_Potion,-1,49;
+ end;
+}