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+//===== Hercules Script =======================================
+//= Sample: Skill
+//===== By: ==================================================
+//= Hercules Dev Team
+//===== Current Version: =====================================
+//= 20131225
+//===== Description: =========================================
+//= Demonstrates the 'skill' command.
+//============================================================
+
+// skill <skill id>,<level>{,<flag>};
+// flag=0 Grants the skill permanently
+// flag=1 Grants the skill temporarily
+// flag=2 Level bonus, stackable
+// flag=3 Grants the skill permanently even after skill resets/job changes
+// If flag is undefined, it defaults to 1
+// View db/(pre-)re/skill_db.txt for skill IDs
+
+prontera,157,182,0 script Skills 4_F_KAFRA2,{
+ mes "What skill would you like?";
+ switch(select("First Aid:Play Dead:Heal:Sight:None")) {
+ case 1:
+ skill NV_FIRSTAID,1,0; // Permanently gives player level 1 First Aid
+ close;
+ case 2:
+ skill NV_TRICKDEAD,1,0; // Permanently gives player level 1 Play Dead
+ close;
+ case 3:
+ skill AL_HEAL,3,1; // Temporarily gives player level 3 Heal
+ close;
+ case 4:
+ skill MG_SIGHT,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes
+ close;
+ case 5:
+ close;
+ }
+}