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+//===== Hercules Script ======================================
+//= Sample: Setiteminfo & Setitemscript
+//===== By: ==================================================
+//= Lupus
+//===== Current Version: =====================================
+//= 20131225
+//===== Description: =========================================
+//= Demonstrates 'setiteminfo' and 'setitemscript' commands.
+//============================================================
+
+prontera,164,161,5 script Lupus WOLF,{
+ mes "Please choose an option:";
+ next;
+ switch (select("Make Knife[3] Edible", "Make Apple Equippable", "Edible Knife = Full SP", "Knife = Weapon + 3 Notes")) {
+ case 1:
+ mes "Ok. We made Knife[3] edible.";
+ setiteminfo(Knife, 2, IT_HEALING); //type = 0 : potion
+ setitemscript(Knife, "{dispbottom \"* You used Knife[3]\";}");
+ break;
+ case 2:
+ mes "Ok. We made Apple equippable.";
+ setiteminfo(Apple, 2, IT_ARMOR); //item type -> headgear (type = 5 -> IT_ARMOR)
+ setiteminfo(Apple, 5, 512); //where to equip to (equip = 512)
+ setiteminfo(Apple, 11, 256); //set as headgear location (loc = 256)
+ setiteminfo(Apple, 14, 85); //set Headgear Sprite ID (view id = 85)
+ setitemscript(Apple, "{dispbottom \"* Other item's changed\";}", 0);
+ setitemscript(Apple, "{dispbottom \"* Equipped\";}", 1);
+ setitemscript(Apple, "{dispbottom \"* Unequipped\";}", 2);
+ break;
+ case 3:
+ mes "Ok. Now edible Knife[3] restores your SP.";
+ setitemscript(Knife, 2, 0);
+ setitemscript(Knife, "{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
+ break;
+ case 4:
+ mes "Ok. We made Knife a weapon, but added 3 notes.";
+ setiteminfo(Knife, 2, IT_WEAPON); //type = 4 -> IT_WEAPON
+ setitemscript(Knife, "{dispbottom \"* 1 Used\";}", 0);
+ setitemscript(Knife, "{dispbottom \"* 2 Equipped\";}", 1);
+ setitemscript(Knife, "{dispbottom \"* 3 Unequipped\";}", 2);
+ break;
+ }
+ close;
+}