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+//===== Hercules Script ======================================
+//= Sample: Quest Test
+//===== By: ==================================================
+//= Hercules Dev Team
+//===== Current Version: =====================================
+//= 20131225
+//===== Description: =========================================
+//= Demonstrates quest commands.
+//============================================================
+
+// Before installing an NPC like the one below, you would
+// need to add the quest to /db/quest_db.txt - e.g:
+// 70000,0,1002,3,0,0,0,0,"3 Splats Please!"
+
+prontera,90,95,1 script Jelly 2_F_MAGICMASTER,{
+ if(checkquest(70000) == -1) {
+ // Quest not yet started.
+ mes "[Jelly]";
+ mes "Hey there! Would you help me?";
+ next;
+ switch(select("I'd rather not:What's up?")){
+ case 1:
+ mes "[Jelly]";
+ mes "I didn't want your help anyway!";
+ close;
+ case 2:
+ mes "[Jelly]";
+ mes "Those Porings are weirding me out.";
+ mes "Would you kill 3 for me?";
+ setquest 70000; // Adds the quest to your Quest Window.
+ close;
+ }
+ } else if(checkquest(70000,HUNTING) == 2) {
+ // All monsters killed.
+ mes "[Jelly]";
+ mes "Awesome! Thank you!";
+ getexp 10000,0;
+ dispbottom "You have been rewarded with 10,000 Base Exp.";
+ completequest 70000; // Sets quest status to "complete".
+ close;
+ } else if(checkquest(70000) == 1) {
+ // Quest is active.
+ mes "[Jelly]";
+ mes "Keep going, almost there!";
+ close;
+ } else if(checkquest(70000) == 2) {
+ // Quest finished.
+ mes "[Jelly]";
+ mes "Thanks again for doing that for me!";
+ close;
+ }
+}