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Diffstat (limited to 'doc/sample/npc_test_duplicate.txt')
-rw-r--r-- | doc/sample/npc_test_duplicate.txt | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/doc/sample/npc_test_duplicate.txt b/doc/sample/npc_test_duplicate.txt new file mode 100644 index 00000000..55d64bc7 --- /dev/null +++ b/doc/sample/npc_test_duplicate.txt @@ -0,0 +1,33 @@ +//===== Hercules Script ======================================= +//= Sample: Duplicate Test +//===== By: ================================================== +//= Hercules Dev Team +//===== Current Version: ===================================== +//= 20140320 +//===== Description: ========================================= +//= An example of how duplicate NPCs are handled: +//= NPC variables are shared between all duplicates. +//= In this sample, to get the NPC coordinate, has to trigger OnTouch +//= Duplicates always override the source NPC's trigger area (even 0x0). +//= 'OnInit' loads the main npc last, for some reason. (check with debugmes) +//============================================================ + +- script Test Script -1,1,1,{ + mes "Hi."; + mes "My coords are "+ .map$ +", "+ .x +"/" +.y ; + close; + +OnInit: + getmapxy(.map$, .x, .y, 1); + debugmes strnpcinfo(0); + end; + +OnTouch: + getmapxy(.map$, .x, .y, 1); + emotion e_scissors; + end; +} + +prontera,150,175,4 duplicate(Test Script) Test1 4_PORING +prontera,155,175,4 duplicate(Test Script) Test2 4_PORING,2,2 +prontera,160,175,4 duplicate(Test Script) Test3 4_PORING,3,3 |