diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/castle_db.conf | 15 | ||||
-rw-r--r-- | db/constants.conf | 907 | ||||
-rw-r--r-- | db/mob_avail.txt | 15 | ||||
-rw-r--r-- | db/mob_db2.conf | 80 | ||||
-rw-r--r-- | db/mob_skill_db2.conf | 10 | ||||
-rw-r--r-- | db/pet_db2.conf | 43 | ||||
-rw-r--r-- | db/re/item_chain.conf | 51 | ||||
-rw-r--r-- | db/re/item_combo_db.conf | 43 | ||||
-rw-r--r-- | db/re/item_combo_db.txt | 5 | ||||
-rw-r--r-- | db/re/item_db.conf | 42 | ||||
-rw-r--r-- | db/re/item_lapineddukddak.conf | 44 | ||||
-rw-r--r-- | db/re/mob_db.conf | 15 | ||||
-rw-r--r-- | db/re/mob_skill_db.conf | 30 | ||||
-rw-r--r-- | db/re/pet_db.conf | 70 | ||||
-rw-r--r-- | db/re/skill_db.conf | 5 | ||||
-rw-r--r-- | db/sc_config.conf | 3741 | ||||
-rw-r--r-- | db/sc_config.txt | 508 |
17 files changed, 4946 insertions, 678 deletions
diff --git a/db/castle_db.conf b/db/castle_db.conf index fe4d07fe..fc2b2d31 100644 --- a/db/castle_db.conf +++ b/db/castle_db.conf @@ -9,8 +9,8 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2019 Hercules Dev Team -//= Copyright (C) 2019 Asheraf +//= Copyright (C) 2019-2020 Hercules Dev Team +//= Copyright (C) 2019 Asheraf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -37,8 +37,17 @@ castle_db: ( CastleID: (int) Unique ID of the castle. Must remain unique across all map-servers. MapName: (string) Map name to be considered as the castle map. CastleName: (string) Name of the castle (used by scripts and guardian name tags) - OnGuildBreakEventName: (string) NPC unique name to invoke ::OnGuildBreak on, when a occupied + OnGuildBreakEventName: (string) NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break. + // ================ Optional fields =============================== + SiegeType: (string, default to SIEGE_TYPE_FE) define siege type + EnableClientWarp: (bool, default to false) enable or disable client teleport features + ClientWarp: { + Position: (int, int) x, y position of warp request + ZenyCost: (int) The zeny cost of warp + ZenyCostSiegeTime: (int) The zeny cost of warp durring woe + } }, **************************************************************************/ + ) diff --git a/db/constants.conf b/db/constants.conf index 2c0fb424..5d040c0a 100644 --- a/db/constants.conf +++ b/db/constants.conf @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2016 Hercules Dev Team +//= Copyright (C) 2016-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -29,12 +29,24 @@ constants_db: { /************* Entry structure (short) ************************************ - Identifier: value // (int) + Identifier: value // (integer literal) ************* Entry structure (full) ************************************* Identifier: { - Value: value // (int) + Value: value // (integer literal) Deprecated: true // (boolean) Defaults to false. } + ************* Supported integer literals ********************************* + decimal: 1337 // no prefix + hexadecimal: 0x1337 // prefix: 0x + octal: 0o1337 // prefix: 0o + binary: 0b101101 // prefix: 0b + + Underscores can also be used as visual separators for digit grouping purposes: + 2_147_483_647 + 0x7FFF_FFFF + + Keep in mind that number literals cannot start or end with a separator and no + more than one separator can be used in a row (so 12_3___456 is illegal). **************************************************************************/ comment__: "Weekdays" @@ -428,17 +440,20 @@ constants_db: { mf_nogstorage: 60 comment__: "Cell Properties" - cell_walkable: 0 - cell_shootable: 1 - cell_water: 2 - cell_npc: 3 - cell_basilica: 4 - cell_landprotector: 5 - cell_novending: 6 - cell_nochat: 7 + cell_walkable: 0 + cell_shootable: 1 + cell_water: 2 + cell_npc: 3 + cell_basilica: 4 + cell_landprotector: 5 + cell_novending: 6 + cell_nochat: 7 + cell_icewall: 8 + cell_noicewall: 9 + cell_noskill: 10 comment__: "Cell checks" - //cell_gettype: 0 + cell_gettype: 0 cell_chkwall: 1 cell_chkwater: 2 cell_chkcliff: 3 @@ -446,12 +461,15 @@ constants_db: { cell_chkreach: 5 cell_chknopass: 6 cell_chknoreach: 7 - //cell_chkstack: 8 + cell_chkstack: 8 cell_chknpc: 9 cell_chkbasilica: 10 cell_chklandprotector: 11 cell_chknovending: 12 cell_chknochat: 13 + cell_chkicewall: 14 + cell_chknoicewall: 15 + cell_chknoskill: 16 comment__: "Bonuses / Parameter IDs" bMaxHP: 6 @@ -1393,7 +1411,7 @@ constants_db: { SC_TUNAPARTY: 649 SC_SHRIMP: 650 SC_FRESHSHRIMP: 651 - + SC_DAILYSENDMAILCNT: 653 // Summer 2 Costume @@ -1402,7 +1420,112 @@ constants_db: { // Clan System SC_CLAN_INFO: 654 - comment__: "petstat" + SC_SIT: 655 + SC_MOON: 656 + SC_TING: 657 + SC_DEVIL1: 658 + SC_RIDING: 659 + SC_FALCON: 660 + SC_WUGRIDER: 661 + SC_POSTDELAY: 662 + SC_ON_PUSH_CART: 663 + SC_RESIST_PROPERTY_WATER: 664 + SC_RESIST_PROPERTY_GROUND: 665 + SC_RESIST_PROPERTY_FIRE: 666 + SC_RESIST_PROPERTY_WIND: 667 + SC_CLIENT_ONLY_EQUIP_ARROW: 668 + SC_MADOGEAR: 669 + SC_POPECOOKIE: 670 + SC_VITALIZE_POTION: 671 + SC_SKF_MATK: 672 + SC_SKF_ATK: 673 + SC_SKF_ASPD: 674 + SC_SKF_CAST: 675 + SC_ALMIGHTY: 676 + + comment__: "Emotes" + e_gasp: 0 + e_what: 1 + e_ho: 2 + e_lv: 3 + e_swt: 4 + e_ic: 5 + e_an: 6 + e_ag: 7 + e_cash: 8 + e_dots: 9 + e_scissors: 10 + e_rock: 11 + e_paper: 12 + e_korea: 13 + e_lv2: 14 + e_thx: 15 + e_wah: 16 + e_sry: 17 + e_heh: 18 + e_swt2: 19 + e_hmm: 20 + e_no1: 21 + e_no: 22 + e_omg: 23 + e_oh: 24 + e_X: 25 + e_hlp: 26 + e_go: 27 + e_sob: 28 + e_gg: 29 + e_kis: 30 + e_kis2: 31 + e_pif: 32 + e_ok: 33 + e_mute: 34 + e_indonesia: 35 + e_bzz: 36 + e_rice: 37 + e_awsm: 38 + e_meh: 39 + e_shy: 40 + e_pat: 41 + e_mp: 42 + e_slur: 43 + e_com: 44 + e_yawn: 45 + e_grat: 46 + e_hp: 47 + e_philippines: 48 + e_malaysia: 49 + e_singapore: 50 + e_brazil: 51 + e_flash: 52 + e_spin: 53 + e_sigh: 54 + e_dum: 55 + e_loud: 56 + e_otl: 57 + e_dice1: 58 + e_dice2: 59 + e_dice3: 60 + e_dice4: 61 + e_dice5: 62 + e_dice6: 63 + e_india: 64 + e_luv: 65 + e_russia: 66 + e_virgin: 67 + e_mobile: 68 + e_mail: 69 + e_chinese: 70 + e_antenna1: 71 + e_antenna2: 72 + e_antenna3: 73 + e_hum: 74 + e_abs: 75 + e_oops: 76 + e_spit: 77 + e_ene: 78 + e_panic: 79 + e_whisp: 80 + comment__: "petstat - deprecated, use *getpetinfo" PET_CLASS: { Value: 1 @@ -1410,11 +1533,11 @@ constants_db: { } PET_NAME: { Value: 2 - Deprecated: true + Deprecated: true } PET_LEVEL: { Value: 3 - Deprecated: true + Deprecated: true } PET_HUNGRY: { Value: 4 @@ -3490,6 +3613,100 @@ constants_db: { 4_M_AC_RUMIN: 10246 4_M_HIGH_WIZARD: 10247 4_SYSTEM_BOX: 10248 + 4_STEELBOX: 10249 + 4_WOODBOX: 10250 + 4_M_POPFESTA: 10251 + 4_BONFIRE: 10252 + 4_PCCOUNT: 10253 + 4_LAVAGOLEM: 10254 + 4_F_IA: 10255 + 4_LOCKE: 10256 + 4_LIL_LIF: 10257 + 4_LIL_LIF2: 10258 + 4_F_DRAGONHAT: 10259 + 4_M_DRAGONHAT: 10260 + JP_NPC02: 10261 + JP_NPC03: 10262 + JP_NPC04: 10263 + JP_NPC05: 10264 + JP_NPC06: 10265 + JP_NPC07: 10266 + JP_NPC08: 10267 + JP_NPC09: 10268 + JP_NPC10: 10269 + 4_FIRERING: 10270 + 4_SCATLETON: 10271 + 4_JP_AB_NPC_001: 10272 + 4_JP_AB_NPC_002: 10273 + 4_JP_AB_NPC_003: 10274 + 4_JP_AB_NPC_004: 10275 + 4_JP_AB_NPC_005: 10276 + 4_JP_AB_NPC_006: 10277 + 4_JP_AB_NPC_007: 10278 + 4_JP_AB_NPC_008: 10279 + 4_JJAK: 10280 + 4_M_SNOWMAN_B: 10281 + 4_M_SNOWMAN_R: 10282 + 4_M_SNOWMAN_G: 10283 + WARPEFFECTNPC: 10284 + 4_HEN: 10285 + 4_F_DANGDANG: 10286 + 4_M_DANGDANG: 10287 + 4_F_DANGDANG1: 10288 + 4_LEAFCAT: 10289 + 4_NASARIAN: 10290 + 4_NASARIAN_EM: 10291 + 4_TEDDY_BEAR_W: 10292 + 4_TEDDY_BEAR_B: 10293 + 4_TEDDY_BEAR_B_L: 10294 + 4_M_SOULREAPER: 10295 + 4_F_SE_SUN: 10296 + 4_M_SE_MOON: 10297 + 4_M_SE_STAR: 10298 + 4_EP17_KAYA: 10299 + 4_EP17_AS: 10300 + 4_EP17_ELYUMINA: 10301 + 4_EP17_MORNING: 10302 + 4_EP17_MIGUEL: 10303 + 4_EP17_NIHIL_K: 10304 + 4_EP17_MIGUEL_D: 10305 + 4_ED_SCHMIDT: 10306 + 4_ED_OSCAR: 10307 + 4_ED_ORB: 10308 + 4_ED_FENCE: 10309 + 4_M_ANDREA: 10310 + 4_M_ANDREA_D: 10311 + 4_F_ANES: 10312 + 4_F_ANES_D: 10313 + 4_M_SILVANO: 10314 + 4_M_SILVANO_D: 10315 + 4_F_CECILIA: 10316 + 4_F_CECILIA_D: 10317 + 4_M_MD_SEYREN: 10318 + 4_M_MD_EREMES: 10319 + 4_M_MD_HARWORD: 10320 + 4_F_MD_MAGALETA: 10321 + 4_F_MD_SHECIL: 10322 + 4_F_MD_KATRINN: 10323 + 4_M_MD_SEYREN_H: 10324 + 4_M_MD_EREMES_H: 10325 + 4_M_MD_HARWORD_H: 10326 + 4_F_MD_MAGALETA_H: 10327 + 4_F_MD_SHECIL_H: 10328 + 4_F_MD_KATRINN_H: 10329 + 4_M_MD_SEYREN_D: 10330 + 4_M_MD_EREMES_D: 10331 + 4_M_MD_HARWORD_D: 10332 + 4_F_MD_MAGALETA_D: 10333 + 4_F_MD_SHECIL_D: 10334 + 4_F_MD_KATRINN_D: 10335 + 4_F_MD_YGNIZEM: 10336 + 4_F_ERENE: 10337 + 4_M_EINCPTMINER: 10338 + 4_F_EINRESERCHER: 10339 + 4_F_REINDEER: 10340 + 4_PIGOCTO: 10341 + 4_JP_16TH: 10343 comment__: "Mercenary IDs" MER_LIF: 6001 @@ -3745,6 +3962,7 @@ constants_db: { SEX_MALE: 1 SEX_ANY: 2 + comment__: "HatEffect Constants" HAT_EF_BLOSSOM_FLUTTERING: 1 HAT_EF_MERMAID_LONGING: 2 @@ -3886,8 +4104,659 @@ constants_db: { comment__: "inventory expansion" INVENTORY_INCREASE_STEP: 10 - // for disable warning - ITMCHAIN_ORE: 1 + comment__: "Status Effect Icons" + SI_BLANK: -1 + SI_PROVOKE: 0 + SI_ENDURE: 1 + SI_TWOHANDQUICKEN: 2 + SI_CONCENTRATION: 3 + SI_HIDING: 4 + SI_CLOAKING: 5 + SI_ENCHANTPOISON: 6 + SI_POISONREACT: 7 + SI_QUAGMIRE: 8 + SI_ANGELUS: 9 + SI_BLESSING: 10 + SI_CRUCIS: 11 + SI_INC_AGI: 12 + SI_DEC_AGI: 13 + SI_SLOWPOISON: 14 + SI_IMPOSITIO: 15 + SI_SUFFRAGIUM: 16 + SI_ASPERSIO: 17 + SI_BENEDICTIO: 18 + SI_KYRIE: 19 + SI_MAGNIFICAT: 20 + SI_GLORIA: 21 + SI_LEXAETERNA: 22 + SI_ADRENALINE: 23 + SI_WEAPONPERFECT: 24 + SI_OVERTHRUST: 25 + SI_MAXIMIZE: 26 + SI_RIDING: 27 + SI_FALCON: 28 + SI_TRICKDEAD: 29 + SI_SHOUT: 30 + SI_ENERGYCOAT: 31 + SI_BROKENARMOR: 32 + SI_BROKENWEAPON: 33 + SI_ILLUSION: 34 + SI_WEIGHTOVER50: 35 + SI_WEIGHTOVER90: 36 + SI_ATTHASTE_POTION1: 37 + SI_ATTHASTE_POTION2: 38 + SI_ATTHASTE_POTION3: 39 + SI_ATTHASTE_INFINITY: 40 + SI_MOVHASTE_POTION: 41 + SI_MOVHASTE_INFINITY: 42 + SI_ANKLESNARE: 45 + SI_POSTDELAY: 46 + SI_NOEQUIPWEAPON: 50 + SI_NOEQUIPSHIELD: 51 + SI_NOEQUIPARMOR: 52 + SI_NOEQUIPHELM: 53 + SI_PROTECTWEAPON: 54 + SI_PROTECTSHIELD: 55 + SI_PROTECTARMOR: 56 + SI_PROTECTHELM: 57 + SI_AUTOGUARD: 58 + SI_REFLECTSHIELD: 59 + SI_PROVIDENCE: 61 + SI_DEFENDER: 62 + SI_AUTOSPELL: 65 + SI_SPEARQUICKEN: 68 + SI_EXPLOSIONSPIRITS: 86 + SI_STEELBODY: 87 + SI_EXTREMITYFIST: 88 + SI_PROPERTYFIRE: 90 + SI_PROPERTYWATER: 91 + SI_PROPERTYWIND: 92 + SI_PROPERTYGROUND: 93 + SI_STOP: 95 + SI_PROPERTYUNDEAD: 97 + SI_AURABLADE: 103 + SI_PARRYING: 104 + SI_LKCONCENTRATION: 105 + SI_TENSIONRELAX: 106 + SI_BERSERK: 107 + SI_ASSUMPTIO: 110 + SI_GROUNDMAGIC: 112 + SI_MAGICPOWER: 113 + SI_EDP: 114 + SI_TRUESIGHT: 115 + SI_WINDWALK: 116 + SI_MELTDOWN: 117 + SI_CARTBOOST: 118 + SI_SWORDREJECT: 120 + SI_MARIONETTE_MASTER: 121 + SI_MARIONETTE: 122 + SI_MOON: 123 + SI_BLOODING: 124 + SI_JOINTBEAT: 125 + SI_PROTECTEXP: 130 + SI_AUTOBERSERK: 132 + SI_RUN: 133 + SI_TING: 134 + SI_STORMKICK_ON: 135 + SI_STORMKICK_READY: 136 + SI_DOWNKICK_ON: 137 + SI_DOWNKICK_READY: 138 + SI_TURNKICK_ON: 139 + SI_TURNKICK_READY: 140 + SI_COUNTER_ON: 141 + SI_COUNTER_READY: 142 + SI_DODGE_ON: 143 + SI_DODGE_READY: 144 + SI_STRUP: 145 + SI_PROPERTYDARK: 146 + SI_ADRENALINE2: 147 + SI_PROPERTYTELEKINESIS: 148 + SI_SOULLINK: 149 + SI_PLUSATTACKPOWER: 150 + SI_PLUSMAGICPOWER: 151 + SI_DEVIL1: 152 + SI_KAITE: 153 + SI_KAIZEL: 156 + SI_KAAHI: 157 + SI_KAUPE: 158 + SI_SMA_READY: 159 + SI_SKE: 160 + SI_ONEHANDQUICKEN: 161 + SI_SG_SUN_WARM: 165 + SI_SUN_COMFORT: 169 + SI_MOON_COMFORT: 170 + SI_STAR_COMFORT: 171 + SI_PRESERVE: 181 + SI_INCSTR: 182 + SI_CLAIRVOYANCE: 184 + SI_MOVESLOW_POTION: 185 + SI_DOUBLECASTING: 186 + SI_OVERTHRUSTMAX: 188 + SI_TAROTCARD: 191 + SI_CR_SHRINK: 197 + SI_WZ_SIGHTBLASTER: 198 + SI_DC_WINKCHARM: 199 + SI_RG_CCONFINE_M: 200 + SI_RG_CCONFINE_S: 201 + SI_GS_MADNESSCANCEL: 203 + SI_GS_GATLINGFEVER: 204 + SI_EARTHSCROLL: 205 + SI_NJ_UTSUSEMI: 206 + SI_NJ_BUNSINJYUTSU: 207 + SI_NJ_NEN: 208 + SI_GS_ADJUSTMENT: 209 + SI_GS_ACCURACY: 210 + SI_NJ_SUITON: 211 + SI_FOOD_STR: 241 + SI_FOOD_AGI: 242 + SI_FOOD_VIT: 243 + SI_FOOD_DEX: 244 + SI_FOOD_INT: 245 + SI_FOOD_LUK: 246 + SI_FOOD_BASICAVOIDANCE: 247 + SI_FOOD_BASICHIT: 248 + SI_FOOD_CRITICALSUCCESSVALUE: 249 + SI_CASH_PLUSEXP: 250 + SI_CASH_DEATHPENALTY: 251 + SI_CASH_RECEIVEITEM: 252 + SI_CASH_BOSS_ALARM: 253 + SI_FOOD_STR_CASH: 271 + SI_FOOD_AGI_CASH: 272 + SI_FOOD_VIT_CASH: 273 + SI_FOOD_DEX_CASH: 274 + SI_FOOD_INT_CASH: 275 + SI_FOOD_LUK_CASH: 276 + SI_MER_FLEE: 277 + SI_MER_ATK: 278 + SI_MER_HP: 279 + SI_MER_SP: 280 + SI_MER_HIT: 281 + SI_SLOWCAST: 282 + SI_CRITICALWOUND: 286 + SI_MOVHASTE_HORSE: 289 + SI_PROTECT_DEF: 290 + SI_PROTECT_MDEF: 291 + SI_HEALPLUS: 292 + SI_S_LIFEPOTION: 293 + SI_L_LIFEPOTION: 294 + SI_CRITICALPERCENT: 295 + SI_PLUSAVOIDVALUE: 296 + SI_ATKER_ASPD: 297 + SI_TARGET_ASPD: 298 + SI_ATKER_MOVESPEED: 299 + SI_ATKER_BLOOD: 300 + SI_TARGET_BLOOD: 301 + SI_ARMOR_PROPERTY: 302 + SI_HELLPOWER: 304 + SI_STEAMPACK: 305 + SI_INVINCIBLE: 311 + SI_CASH_PLUSONLYJOBEXP: 312 + SI_PARTYFLEE: 313 + SI_ANGEL_PROTECT: 314 + SI_ENCHANTBLADE: 316 + SI_DEATHBOUND: 317 + SI_REFRESH: 318 + SI_GIANTGROWTH: 319 + SI_STONEHARDSKIN: 320 + SI_VITALITYACTIVATION: 321 + SI_FIGHTINGSPIRIT: 322 + SI_ABUNDANCE: 323 + SI_REUSE_MILLENNIUMSHIELD: 324 + SI_REUSE_CRUSHSTRIKE: 325 + SI_REUSE_REFRESH: 326 + SI_REUSE_STORMBLAST: 327 + SI_VENOMIMPRESS: 328 + SI_EPICLESIS: 329 + SI_ORATIO: 330 + SI_LAUDAAGNUS: 331 + SI_LAUDARAMUS: 332 + SI_CLOAKINGEXCEED: 333 + SI_HALLUCINATIONWALK: 334 + SI_HALLUCINATIONWALK_POSTDELAY: 335 + SI_RENOVATIO: 336 + SI_WEAPONBLOCKING: 337 + SI_WEAPONBLOCKING_POSTDELAY: 338 + SI_ROLLINGCUTTER: 339 + SI_EXPIATIO: 340 + SI_POISONINGWEAPON: 341 + SI_TOXIN: 342 + SI_PARALYSE: 343 + SI_VENOMBLEED: 344 + SI_MAGICMUSHROOM: 345 + SI_DEATHHURT: 346 + SI_PYREXIA: 347 + SI_OBLIVIONCURSE: 348 + SI_LEECHESEND: 349 + SI_DUPLELIGHT: 350 + SI_FROSTMISTY: 351 + SI_FEARBREEZE: 352 + SI_ELECTRICSHOCKER: 353 + SI_MARSHOFABYSS: 354 + SI_RECOGNIZEDSPELL: 355 + SI_STASIS: 356 + SI_WUGRIDER: 357 + SI_WUGDASH: 358 + SI_WUGBITE: 359 + SI_CAMOUFLAGE: 360 + SI_ACCELERATION: 361 + SI_HOVERING: 362 + SI_SPHERE_1: 363 + SI_SPHERE_2: 364 + SI_SPHERE_3: 365 + SI_SPHERE_4: 366 + SI_SPHERE_5: 367 + SI_MVPCARD_TAOGUNKA: 368 + SI_MVPCARD_MISTRESS: 369 + SI_MVPCARD_ORCHERO: 370 + SI_MVPCARD_ORCLORD: 371 + SI_OVERHEAT_LIMITPOINT: 372 + SI_OVERHEAT: 373 + SI_SHAPESHIFT: 374 + SI_INFRAREDSCAN: 375 + SI_MAGNETICFIELD: 376 + SI_NEUTRALBARRIER: 377 + SI_NEUTRALBARRIER_MASTER: 378 + SI_STEALTHFIELD: 379 + SI_STEALTHFIELD_MASTER: 380 + SI_MANU_ATK: 381 + SI_MANU_DEF: 382 + SI_SPL_ATK: 383 + SI_SPL_DEF: 384 + SI_REPRODUCE: 385 + SI_MANU_MATK: 386 + SI_SPL_MATK: 387 + SI_STR_SCROLL: 388 + SI_INT_SCROLL: 389 + SI_LG_REFLECTDAMAGE: 390 + SI_FORCEOFVANGUARD: 391 + SI_BUCHEDENOEL: 392 + SI_AUTOSHADOWSPELL: 393 + SI_SHADOWFORM: 394 + SI_RAID: 395 + SI_SHIELDSPELL_DEF: 396 + SI_SHIELDSPELL_MDEF: 397 + SI_SHIELDSPELL_REF: 398 + SI_BODYPAINT: 399 + SI_EXEEDBREAK: 400 + SI_ADORAMUS: 401 + SI_PRESTIGE: 402 + SI_INVISIBILITY: 403 + SI_DEADLYINFECT: 404 + SI_BANDING: 405 + SI_EARTHDRIVE: 406 + SI_INSPIRATION: 407 + SI_ENERVATION: 408 + SI_GROOMY: 409 + SI_RAISINGDRAGON: 410 + SI_IGNORANCE: 411 + SI_LAZINESS: 412 + SI_LIGHTNINGWALK: 413 + SI_ACARAJE: 414 + SI_UNLUCKY: 415 + SI_CURSEDCIRCLE_ATKER: 416 + SI_CURSEDCIRCLE_TARGET: 417 + SI_WEAKNESS: 418 + SI_CRESCENTELBOW: 419 + SI_NOEQUIPACCESSARY: 420 + SI_STRIPACCESSARY: 421 + SI_MANHOLE: 422 + SI_POPECOOKIE: 423 + SI_FALLENEMPIRE: 424 + SI_GENTLETOUCH_ENERGYGAIN: 425 + SI_GENTLETOUCH_CHANGE: 426 + SI_GENTLETOUCH_REVITALIZE: 427 + SI_BLOODYLUST: 428 + SI_SWINGDANCE: 429 + SI_SYMPHONYOFLOVERS: 430 + SI_PROPERTYWALK: 431 + SI_SPELLFIST: 432 + SI_NETHERWORLD: 433 + SI_SIREN: 434 + SI_DEEPSLEEP: 435 + SI_SIRCLEOFNATURE: 436 + SI_COLD: 437 + SI_GLOOMYDAY: 438 + SI_SONG_OF_MANA: 439 + SI_CLOUDKILL: 440 + SI_DANCEWITHWUG: 441 + SI_RUSHWINDMILL: 442 + SI_ECHOSONG: 443 + SI_HARMONIZE: 444 + SI_STRIKING: 445 + SI_MOONLITSERENADE: 447 + SI_SATURDAYNIGHTFEVER: 448 + SI_SITDOWN_FORCE: 449 + SI_ANALYZE: 450 + SI_LERADSDEW: 451 + SI_MELODYOFSINK: 452 + SI_WARCRYOFBEYOND: 453 + SI_UNLIMITEDHUMMINGVOICE: 454 + SI_SPELLBOOK1: 455 + SI_SPELLBOOK2: 456 + SI_SPELLBOOK3: 457 + SI_FREEZE_SP: 458 + SI_GN_TRAINING_SWORD: 459 + SI_GN_REMODELING_CART: 460 + SI_CARTSBOOST: 461 + SI_FIXEDCASTINGTM_REDUCE: 462 + SI_THORNTRAP: 463 + SI_BLOODSUCKER: 464 + SI_SPORE_EXPLOSION: 465 + SI_DEMONIC_FIRE: 466 + SI_FIRE_EXPANSION_SMOKE_POWDER: 467 + SI_FIRE_EXPANSION_TEAR_GAS: 468 + SI_BLOCKING_PLAY: 469 + SI_MANDRAGORA: 470 + SI_ACTIVATE: 471 + SI_SECRAMENT: 472 + SI_ASSUMPTIO2: 473 + SI_TK_SEVENWIND: 474 + SI_LIMIT_ODINS_RECALL: 475 + SI_STOMACHACHE: 476 + SI_MYSTERIOUS_POWDER: 477 + SI_MELON_BOMB: 478 + SI_BANANA_BOMB_SITDOWN_POSTDELAY: 479 + SI_PROMOTE_HEALTH_RESERCH: 480 + SI_ENERGY_DRINK_RESERCH: 481 + SI_EXTRACT_WHITE_POTION_Z: 482 + SI_VITATA_500: 483 + SI_EXTRACT_SALAMINE_JUICE: 484 + SI_BOOST500: 485 + SI_FULL_SWING_K: 486 + SI_MANA_PLUS: 487 + SI_MUSTLE_M: 488 + SI_LIFE_FORCE_F: 489 + SI_VACUUM_EXTREME: 490 + SI_SAVAGE_STEAK: 491 + SI_COCKTAIL_WARG_BLOOD: 492 + SI_MINOR_BBQ: 493 + SI_SIROMA_ICE_TEA: 494 + SI_DROCERA_HERB_STEAMED: 495 + SI_PUTTI_TAILS_NOODLES: 496 + SI_BANANA_BOMB: 497 + SI_SUMMON_AGNI: 498 + SI_SPELLBOOK4: 499 + SI_SPELLBOOK5: 500 + SI_SPELLBOOK6: 501 + SI_SPELLBOOK7: 502 + SI_ELEMENTAL_AGGRESSIVE: 503 + SI_RETURN_TO_ELDICASTES: 504 + SI_BANDING_DEFENCE: 505 + SI_SKELSCROLL: 506 + SI_DISTRUCTIONSCROLL: 507 + SI_ROYALSCROLL: 508 + SI_IMMUNITYSCROLL: 509 + SI_MYSTICSCROLL: 510 + SI_BATTLESCROLL: 511 + SI_ARMORSCROLL: 512 + SI_FREYJASCROLL: 513 + SI_SOULSCROLL: 514 + SI_CIRCLE_OF_FIRE: 515 + SI_CIRCLE_OF_FIRE_OPTION: 516 + SI_FIRE_CLOAK: 517 + SI_FIRE_CLOAK_OPTION: 518 + SI_WATER_SCREEN: 519 + SI_WATER_SCREEN_OPTION: 520 + SI_WATER_DROP: 521 + SI_WATER_DROP_OPTION: 522 + SI_WIND_STEP: 523 + SI_WIND_STEP_OPTION: 524 + SI_WIND_CURTAIN: 525 + SI_WIND_CURTAIN_OPTION: 526 + SI_WATER_BARRIER: 527 + SI_ZEPHYR: 528 + SI_SOLID_SKIN: 529 + SI_SOLID_SKIN_OPTION: 530 + SI_STONE_SHIELD: 531 + SI_STONE_SHIELD_OPTION: 532 + SI_POWER_OF_GAIA: 533 + SI_PYROTECHNIC: 539 + SI_PYROTECHNIC_OPTION: 540 + SI_HEATER: 541 + SI_HEATER_OPTION: 542 + SI_TROPIC: 543 + SI_TROPIC_OPTION: 544 + SI_AQUAPLAY: 545 + SI_AQUAPLAY_OPTION: 546 + SI_COOLER: 547 + SI_COOLER_OPTION: 548 + SI_CHILLY_AIR: 549 + SI_CHILLY_AIR_OPTION: 550 + SI_GUST: 551 + SI_GUST_OPTION: 552 + SI_BLAST: 553 + SI_BLAST_OPTION: 554 + SI_WILD_STORM: 555 + SI_WILD_STORM_OPTION: 556 + SI_PETROLOGY: 557 + SI_PETROLOGY_OPTION: 558 + SI_CURSED_SOIL: 559 + SI_CURSED_SOIL_OPTION: 560 + SI_UPHEAVAL: 561 + SI_UPHEAVAL_OPTION: 562 + SI_TIDAL_WEAPON: 563 + SI_TIDAL_WEAPON_OPTION: 564 + SI_ROCK_CRUSHER: 565 + SI_ROCK_CRUSHER_ATK: 566 + SI_FIRE_INSIGNIA: 567 + SI_WATER_INSIGNIA: 568 + SI_WIND_INSIGNIA: 569 + SI_EARTH_INSIGNIA: 570 + SI_EQUIPED_FLOOR: 571 + SI_GUARDIAN_RECALL: 572 + SI_MORA_BUFF: 573 + SI_REUSE_LIMIT_G: 574 + SI_REUSE_LIMIT_H: 575 + SI_NEEDLE_OF_PARALYZE: 576 + SI_PAIN_KILLER: 577 + SI_G_LIFEPOTION: 578 + SI_VITALIZE_POTION: 579 + SI_LIGHT_OF_REGENE: 580 + SI_OVERED_BOOST: 581 + SI_SILENT_BREEZE: 582 + SI_ODINS_POWER: 583 + SI_STYLE_CHANGE: 584 + SI_SONIC_CLAW_POSTDELAY: 585 + SI_SILVERVEIN_RUSH_POSTDELAY: 596 + SI_MIDNIGHT_FRENZY_POSTDELAY: 597 + SI_GOLDENE_FERSE: 598 + SI_ANGRIFFS_MODUS: 599 + SI_TINDER_BREAKER: 600 + SI_TINDER_BREAKER_POSTDELAY: 601 + SI_CBC: 602 + SI_CBC_POSTDELAY: 603 + SI_EQC: 604 + SI_MAGMA_FLOW: 605 + SI_GRANITIC_ARMOR: 606 + SI_PYROCLASTIC: 607 + SI_VOLCANIC_ASH: 608 + SI_SPIRITS_SAVEINFO1: 609 + SI_SPIRITS_SAVEINFO2: 610 + SI_MAGIC_CANDY: 611 + SI_SEARCH_STORE_INFO: 612 + SI_ALL_RIDING: 613 + SI_ALL_RIDING_REUSE_LIMIT: 614 + SI_MACRO: 615 + SI_MACRO_POSTDELAY: 616 + SI_BEER_BOTTLE_CAP: 617 + SI_OVERLAPEXPUP: 618 + SI_PC_IZ_DUN05: 619 + SI_CRUSHSTRIKE: 620 + SI_MONSTER_TRANSFORM: 621 + SI_SIT: 622 + SI_ONAIR: 623 + SI_MTF_ASPD: 624 + SI_MTF_RANGEATK: 625 + SI_MTF_MATK: 626 + SI_MTF_MLEATKED: 627 + SI_MTF_CRIDAMAGE: 628 + SI_REUSE_LIMIT_MTF: 629 + SI_MACRO_PERMIT: 630 + SI_MACRO_PLAY: 631 + SI_SKF_CAST: 632 + SI_SKF_ASPD: 633 + SI_SKF_ATK: 634 + SI_SKF_MATK: 635 + SI_REWARD_PLUSONLYJOBEXP: 636 + SI_HANDICAPSTATE_NORECOVER: 637 + SI_SET_NUM_DEF: 638 + SI_SET_NUM_MDEF: 639 + SI_SET_PER_DEF: 640 + SI_SET_PER_MDEF: 641 + SI_PARTYBOOKING_SEARCH_DEALY: 642 + SI_PARTYBOOKING_REGISTER_DEALY: 643 + SI_PERIOD_TIME_CHECK_DETECT_SKILL: 644 + SI_KO_JYUMONJIKIRI: 645 + SI_MEIKYOUSISUI: 646 + SI_ATTHASTE_CASH: 647 + SI_EQUIPPED_DIVINE_ARMOR: 648 + SI_EQUIPPED_HOLY_ARMOR: 649 + SI_2011RWC: 650 + SI_KYOUGAKU: 651 + SI_IZAYOI: 652 + SI_ZENKAI: 653 + SI_KG_KAGEHUMI: 654 + SI_KYOMU: 655 + SI_KAGEMUSYA: 656 + SI_ZANGETSU: 657 + SI_PHI_DEMON: 658 + SI_GENSOU: 659 + SI_AKAITSUKI: 660 + SI_TETANY: 661 + SI_GM_BATTLE: 662 + SI_GM_BATTLE2: 663 + SI_2011RWC_SCROLL: 664 + SI_ACTIVE_MONSTER_TRANSFORM: 665 + SI_MYSTICPOWDER: 666 + SI_ECLAGE_RECALL: 667 + SI_ENTRY_QUEUE_APPLY_DELAY: 668 + SI_REUSE_LIMIT_ECL: 669 + SI_M_LIFEPOTION: 670 + SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT: 671 + SI_UNKNOWN_NAME: 672 + SI_ON_PUSH_CART: 673 + SI_HAT_EFFECT: 674 + SI_FLOWER_LEAF: 675 + SI_RAY_OF_PROTECTION: 676 + SI_GLASTHEIM_ATK: 677 + SI_GLASTHEIM_DEF: 678 + SI_GLASTHEIM_HEAL: 679 + SI_GLASTHEIM_HIDDEN: 680 + SI_GLASTHEIM_STATE: 681 + SI_GLASTHEIM_ITEMDEF: 682 + SI_GLASTHEIM_HPSP: 683 + SI_HOMUN_SKILL_POSTDELAY: 684 + SI_ALMIGHTY: 685 + SI_GVG_GIANT: 686 + SI_GVG_GOLEM: 687 + SI_GVG_STUN: 688 + SI_GVG_STONE: 689 + SI_GVG_FREEZ: 690 + SI_GVG_SLEEP: 691 + SI_GVG_CURSE: 692 + SI_GVG_SILENCE: 693 + SI_GVG_BLIND: 694 + SI_CLIENT_ONLY_EQUIP_ARROW: 695 + SI_CLAN_INFO: 696 + SI_JP_EVENT01: 697 + SI_JP_EVENT02: 698 + SI_JP_EVENT03: 699 + SI_JP_EVENT04: 700 + SI_TELEPORT_FIXEDCASTINGDELAY: 701 + SI_GEFFEN_MAGIC1: 702 + SI_GEFFEN_MAGIC2: 703 + SI_GEFFEN_MAGIC3: 704 + SI_QUEST_BUFF1: 705 + SI_QUEST_BUFF2: 706 + SI_QUEST_BUFF3: 707 + SI_REUSE_LIMIT_RECALL: 708 + SI_SAVEPOSITION: 709 + SI_HANDICAPSTATE_ICEEXPLO: 710 + SI_FENRIR_CARD: 711 + SI_REUSE_LIMIT_ASPD_POTION: 712 + SI_MAXPAIN: 713 + SI_PC_STOP: 714 + SI_FRIGG_SONG: 715 + SI_OFFERTORIUM: 716 + SI_TELEKINESIS_INTENSE: 717 + SI_MOONSTAR: 718 + SI_STRANGELIGHTS: 719 + SI_FULL_THROTTLE: 720 + SI_REBOUND: 721 + SI_UNLIMIT: 722 + SI_KINGS_GRACE: 723 + SI_ITEM_ATKMAX: 724 + SI_ITEM_ATKMIN: 725 + SI_ITEM_MATKMAX: 726 + SI_ITEM_MATKMIN: 727 + SI_SUPER_STAR: 728 + SI_HIGH_RANKER: 729 + SI_DARKCROW: 730 + SI_2013_VALENTINE1: 731 + SI_2013_VALENTINE2: 732 + SI_2013_VALENTINE3: 733 + SI_ILLUSIONDOPING: 734 + SI_CHILL: 736 + SI_BURNT: 737 + SI_FLASHCOMBO: 740 + SI_CUP_OF_BOZA: 751 + SI_B_TRAP: 752 + SI_E_CHAIN: 753 + SI_E_QD_SHOT_READY: 754 + SI_C_MARKER: 755 + SI_H_MINE: 756 + SI_H_MINE_SPLASH: 757 + SI_P_ALTER: 758 + SI_HEAT_BARREL: 759 + SI_ANTI_M_BLAST: 760 + SI_SLUGSHOT: 761 + SI_SWORDCLAN: 762 + SI_ARCWANDCLAN: 763 + SI_GOLDENMACECLAN: 764 + SI_CROSSBOWCLAN: 765 + SI_PACKING_ENVELOPE1: 766 + SI_PACKING_ENVELOPE2: 767 + SI_PACKING_ENVELOPE3: 768 + SI_PACKING_ENVELOPE4: 769 + SI_PACKING_ENVELOPE5: 770 + SI_PACKING_ENVELOPE6: 771 + SI_PACKING_ENVELOPE7: 772 + SI_PACKING_ENVELOPE8: 773 + SI_PACKING_ENVELOPE9: 774 + SI_PACKING_ENVELOPE10: 775 + SI_GLASTHEIM_TRANS: 776 + SI_HEAT_BARREL_AFTER: 778 + SI_DECORATION_OF_MUSIC: 779 + SI_MTF_MHP: 793 + SI_MTF_MSP: 794 + SI_MTF_PUMPKIN: 795 + SI_MTF_HITFLEE: 796 + SI_FLOWERSMOKE: 822 + SI_FSTONE: 823 + SI_DAILYSENDMAILCNT: 824 + SI_LJOSALFAR: 826 + SI_HAPPINESS_STAR: 849 + SI_DRESS_UP: 856 + SI_MAPLE_FALLS: 857 + SI_MERMAID_LONGING: 863 + SI_MAGICAL_FEATHER: 864 + SI_TIME_ACCESSORY: 872 + SI_SU_STOOP: 893 + SI_CATNIPPOWDER: 894 + SI_BLOSSOM_FLUTTERING: 895 + SI_SV_ROOTTWIST: 896 + SI_RESIST_PROPERTY_WATER: 908 + SI_RESIST_PROPERTY_GROUND: 909 + SI_RESIST_PROPERTY_FIRE: 910 + SI_RESIST_PROPERTY_WIND: 911 + SI_BITESCAR: 917 + SI_ARCLOUSEDASH: 918 + SI_TUNAPARTY: 919 + SI_SHRIMP: 920 + SI_FRESHSHRIMP: 921 + SI_SUHIDE: 933 + SI_SPRITEMABLE: 937 + SI_MADOGEAR: 1149 /* ==================================================== */ /** evol constants **/ diff --git a/db/mob_avail.txt b/db/mob_avail.txt deleted file mode 100644 index 8f216af7..00000000 --- a/db/mob_avail.txt +++ /dev/null @@ -1,15 +0,0 @@ -// Mob Availability and Alias Database -// -// Structure of Database: -// MobID,SpriteID{,Equipment} -// -// 01. MobID Mob ID to change. -// 02. SpriteID Mob ID which will be sent to the client instead of MobID. -// If 0, the mob becomes unavailable for use. -// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). -// -// To disguise a mob as a player: -// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color -// -// SpriteID is a job class value. -// Weapon and Shield uses Item ID, while Head uses View ID. diff --git a/db/mob_db2.conf b/db/mob_db2.conf index e21cc2a2..f0c059fc 100644 --- a/db/mob_db2.conf +++ b/db/mob_db2.conf @@ -1,15 +1,42 @@ +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2015-2020 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Mobs Database +//========================================================================= + mob_db: ( -// Mobs Database -// -/****************************************************************************** - ************* Entry structure ************************************************ - ****************************************************************************** +/************************************************************************** + ************* Entry structure ******************************************** + ************************************************************************** { - // =================== Mandatory fields =============================== + // ================ Mandatory fields ============================== Id: ID (int) SpriteName: "SPRITE_NAME" (string) Name: "Mob name" (string) - // =================== Optional fields ================================ + // ================ Optional fields =============================== JName: "Mob name" (string) Lv: level (int, defaults to 1) Hp: health (int, defaults to 1) @@ -30,25 +57,26 @@ mob_db: ( } ViewRange: view range (int, defaults to 1) ChaseRange: chase range (int, defaults to 1) - Size: size (int, defaults to 1) - Race: race (int, defaults to 0) - Element: (type, level) + Size: size (string, defaults to "Size_Small") + Race: race (string, defaults to "RC_Formless") + Element: (type, level) (string/int, defaults to "Ele_Neutral"/1) Mode: { - CanMove: true/false (bool) - Looter: true/false (bool) - Aggressive: true/false (bool) - Assist: true/false (bool) - CastSensorIdle:true/false (bool) - Boss: true/false (bool) - Plant: true/false (bool) - CanAttack: true/false (bool) - Detector: true/false (bool) - CastSensorChase: true/false (bool) - ChangeChase: true/false (bool) - Angry: true/false (bool) - ChangeTargetMelee: true/false (bool) - ChangeTargetChase: true/false (bool) - TargetWeak: true/false (bool) + CanMove: true/false (bool, defaults to false) + Looter: true/false (bool, defaults to false) + Aggressive: true/false (bool, defaults to false) + Assist: true/false (bool, defaults to false) + CastSensorIdle:true/false (bool, defaults to false) + Boss: true/false (bool, defaults to false) + Plant: true/false (bool, defaults to false) + CanAttack: true/false (bool, defaults to false) + Detector: true/false (bool, defaults to false) + CastSensorChase: true/false (bool, defaults to false) + ChangeChase: true/false (bool, defaults to false) + Angry: true/false (bool, defaults to false) + ChangeTargetMelee: true/false (bool, defaults to false) + ChangeTargetChase: true/false (bool, defaults to false) + TargetWeak: true/false (bool, defaults to false) + NoKnockback: true/false (bool, defaults to false) } MoveSpeed: move speed (int, defaults to 0) AttackDelay: attack delay (int, defaults to 4000) @@ -67,7 +95,7 @@ mob_db: ( } DamageTakenRate: damage taken rate (int, defaults to 100) }, -******************************************************************************/ +**************************************************************************/ ) diff --git a/db/mob_skill_db2.conf b/db/mob_skill_db2.conf index 77d35361..de4b014f 100644 --- a/db/mob_skill_db2.conf +++ b/db/mob_skill_db2.conf @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2018 Hercules Dev Team +//= Copyright (C) 2018-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -36,20 +36,20 @@ mob_skill_db:( <Skill_Constant>: { ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob. SkillLevel: (int, defaults to 1) - SkillState: (int, defaults to 0) - SkillTarget: (int, defaults to 0) + SkillState: (string, defaults to "MSS_ANY") + SkillTarget: (string, defaults to "MST_TARGET") Rate: (int, defaults to 1) CastTime: (int, defaults to 0) Delay: (int, defaults to 0) Cancelable: (boolean, defaults to false) - CastCondition: (int, defaults to 0) + CastCondition: (string, defaults to "MSC_ALWAYS") ConditionData: (int, defaults to 0) val0: (int, defaults to 0) val1: (int, defaults to 0) val2: (int, defaults to 0) val3: (int, defaults to 0) val4: (int, defaults to 0) - Emotion: (int, defaults to 0) + Emotion: (int, defaults to -1) ChatMsgID: (int, defaults to 0) } } diff --git a/db/pet_db2.conf b/db/pet_db2.conf index 34a6130e..235e41c0 100644 --- a/db/pet_db2.conf +++ b/db/pet_db2.conf @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2018 Hercules Dev Team +//= Copyright (C) 2018-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -34,30 +34,39 @@ pet_db:( { // ================ Mandatory fields ============================== Id: ID (int) - SpriteName: "Sprite_Name" (string) Name: "Pet Name" (string) + EggItem: "Egg Item Constant" (string) // ================ Optional fields =============================== - TamingItem: Taming Item (string, defaults to 0) - EggItem: Egg Id (string, defaults to 0) - AccessoryItem: Equipment Id (string, defaults to 0) - FoodItem: Food Id (string, defaults to 0) - FoodEffectiveness: hunger points (int, defaults to 0) - HungerDelay: hunger time (int, defaults to 0) + TamingItem: "Taming Item Constant" (string, defaults to 0) + FoodItem: "Food Item Constant" (string, defaults to "Pet_Food" (ID=537)) + AccessoryItem: "Equipment Item Constant" (string, defaults to 0) + FoodEffectiveness: hunger points (int, defaults to 80) + HungerDelay: hunger time (int, defaults to 60) + HungerDecrement: hunger points (int, defaults to 1) Intimacy: { - Initial: start intimacy (int, defaults to 0) - FeedIncrement: feeding intimacy (int, defaults to 0) - OverFeedDecrement: overfeeding intimacy (int, defaults to 0) - OwnerDeathDecrement: owner die intimacy (int, defaults to 0) + Initial: start intimacy (int, defaults to 250) + FeedIncrement: feeding intimacy (int, defaults to 10) + OverFeedDecrement: overfeeding intimacy (int, defaults to 100) + OwnerDeathDecrement: owner die intimacy (int, defaults to 20) + StarvingDelay: starving time (int, defaults to 20) + StarvingDecrement: starving intimacy (int, defaults to 20) } - CaptureRate: capture rate (int, defaults to 0) - Speed: speed (int, defaults to 0) + CaptureRate: capture rate (int, defaults to 1000) + Speed: speed (int, defaults to 150) SpecialPerformance: true/false (boolean, defaults to false) TalkWithEmotes: convert talk (boolean, defaults to false) - AttackRate: attack rate (int, defaults to 0) - DefendRate: Defence attack (int, defaults to 0) - ChangeTargetRate: change target (int, defaults to 0) + AttackRate: attack rate (int, defaults to 300) + DefendRate: Defence attack (int, defaults to 300) + ChangeTargetRate: change target (int, defaults to 800) + AutoFeed: true/false (boolean, defaults to false) PetScript: <" Pet Script (can also be multi-line) "> EquipScript: <" Equip Script (can also be multi-line) "> + Evolve: { + EggID: { (string, Evolved Pet EggID) + Name: Amount (items required to perform evolution) + ... + } + } }, **************************************************************************/ // entries in this file will override the ones in /(pre-)re/pet_db.conf diff --git a/db/re/item_chain.conf b/db/re/item_chain.conf index 9d0026e4..77a9a598 100644 --- a/db/re/item_chain.conf +++ b/db/re/item_chain.conf @@ -1,21 +1,42 @@ -//==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ -//================= More Information ================= +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2020 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//================= More Information ====================================== // http://herc.ws/board/topic/1244-official-item-grouppackagechain -//==================================================== -// Structure of file: -/* +//========================================================================= - ITMCHAIN_<Name>: { - <Item_Name>: <chance> - } - -*/ +/************************************************************************** + ************* Entry structure ******************************************** + ************************************************************************** +ITMCHAIN_<Name>: { + <Item_Name>: <chance> + // ... +} +**************************************************************************/ +// Hercules expects those 3 to always exist: +ITMCHAIN_ORE: {} +ITMCHAIN_SIEGFRIED: {} +ITMCHAIN_NEO_INSURANCE: {} diff --git a/db/re/item_combo_db.conf b/db/re/item_combo_db.conf new file mode 100644 index 00000000..cb4b0af5 --- /dev/null +++ b/db/re/item_combo_db.conf @@ -0,0 +1,43 @@ +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2019 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//================= Description =========================================== +// Configurations file for status effects +//========================================================================= + +combo_db: ( +/************************************************************************** + ************* Entry structure ******************************************** + ************************************************************************** +{ + // ================ Mandatory fields =============================== + Items: ["item_list"] (string, array) list of items + Script: <" + Script + (it can be multi-line) + "> +} +**************************************************************************/ +) diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt deleted file mode 100644 index 2f4fa6ac..00000000 --- a/db/re/item_combo_db.txt +++ /dev/null @@ -1,5 +0,0 @@ -// Item Combos Database -// -// Structure of Database: -// ID:ID:ID:ID,{ Script } - diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 4dc9d48e..c971ebd8 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2014-2015 Hercules Dev Team +//= Copyright (C) 2014-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -28,17 +28,15 @@ //========================================================================= item_db: ( -// Items Database -// -/****************************************************************************** - ************* Entry structure ************************************************ - ****************************************************************************** +/************************************************************************** +************* Entry structure ******************************************** +************************************************************************** { - // =================== Mandatory fields =============================== + // ================ Mandatory fields ============================== Id: ID (int) AegisName: "Aegis_Name" (string) Name: "Item Name" (string) - // =================== Optional fields ================================ + // ================ Optional fields =============================== Type: Item Type (string, defaults to "IT_ETC") Buy: Buy Price (int, defaults to Sell * 2) Sell: Sell Price (int, defaults to Buy / 2) @@ -49,7 +47,21 @@ item_db: ( Range: Attack Range (int, defaults to 0) MinRange: Minimal Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) - Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) + Job: { (defaults to all job) + All: true/false (boolean, defaults to false) + Viro: true/false (boolean, defaults to false) + CaveUkar: true/false (boolean, defaults to false) + FireKralog: true/false (boolean, defaults to false) + LightRaijin: true/false (boolean, defaults to false) + SeaTritan: true/false (boolean, defaults to false) + FrostKralog: true/false (boolean, defaults to false) + DarkRaijin: true/false (boolean, defaults to false) + ArgaesViro: true/false (boolean, defaults to false) + TonoriViro: true/false (boolean, defaults to false) + LakeTritan: true/false (boolean, defaults to false) + MountainUkar: true/false (boolean, defaults to false) + } + Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (bitmask array, string or int, defaults to "ITEMUPPER_ALL") Gender: Gender (string, defaults to "SEX_ANY") Loc: Equip location (bitmask array, string or int, required value for equipment) @@ -96,13 +108,13 @@ item_db: ( override: GroupID (int, defaults to 100) nodrop: true/false (boolean, defaults to false) notrade: true/false (boolean, defaults to false) - partneroverride: true/false (boolean, defaults to false) - noselltonpc: true/false (boolean, defaults to false) - nocart: true/false (boolean, defaults to false) nostorage: true/false (boolean, defaults to false) - nogstorage: true/false (boolean, defaults to false) + nocart: true/false (boolean, defaults to false) + noselltonpc: true/false (boolean, defaults to false) nomail: true/false (boolean, defaults to false) noauction: true/false (boolean, defaults to false) + nogstorage: true/false (boolean, defaults to false) + partneroverride: true/false (boolean, defaults to false) } Nouse: { (defaults to no restrictions) override: GroupID (int, defaults to 100) @@ -119,6 +131,8 @@ item_db: ( OnDropScript: <" OnDrop Script (can also be multi-line) "> OnTakeScript: <" OnTake Script (can also be multi-line) "> OnInsertCardScript: <" OnInsert card Script (can also be multi-line) "> + OnRentalStartScript: <" On item renting script, gets called after item is created in inventory (can also be multi-line) "> + OnRentalEndScript: <" On item rent end/expire script, gets called after item is removed from inventory (can also be multi-line) "> AllowCards: { idNUM: amount (NUM is id number, amount is amount) } @@ -126,7 +140,7 @@ item_db: ( idNUM: something (NUM is id number) } }, -******************************************************************************/ +**************************************************************************/ /* 501 699 = Usable Items 700 999 = Generic Items diff --git a/db/re/item_lapineddukddak.conf b/db/re/item_lapineddukddak.conf new file mode 100644 index 00000000..c8f22eca --- /dev/null +++ b/db/re/item_lapineddukddak.conf @@ -0,0 +1,44 @@ +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2018-2019 Hercules Dev Team +//= Copyright (C) 2018-2019 Asheraf +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= + +/************************************************************************** + ************* Entry structure ******************************************** + ************************************************************************** +<Box_Item_Const>: { + NeedCount: (int, defaults to 0) The required amount of unique items + NeedRefineMin: (int, defaults to 0) The minimum refine for each of the items + NeedRefineMax: (int, defaults to 0) The maximum refine for each of the items + SourceItems: { A list of allowed items to be converted with specific amount for each item + <Item_Const>: <amount> (string, int) + ... + } + Script: <" + Script (it can be multi-line) + Executes on success + "> +} diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf index ca0ef908..c627e2c3 100644 --- a/db/re/mob_db.conf +++ b/db/re/mob_db.conf @@ -106,6 +106,21 @@ mob_db: ( SkillAttacks: { SkillName: 10000 } + ViewData: { + SpriteId: sprite id (int, defaults to Id) + WeaponId: weapon id (int, defaults to 0) + ShieldId: shield id (int, defaults to 0) + RobeId: garment id (int, defaults to 0) + HeadTopId: top headgear id (int, defaults to 0) + HeadMidId: middle headgear id (int, defaults to 0) + HeadLowId: lower headgear id (int, defaults to 0) + HairStyleId: hair style id (int, defaults to 0) + BodyStyleId: clothes id (int, defaults to 0) + HairColorId: hair color id (int, defaults to 0) + BodyColorId: clothes color id (int, defaults to 0) + Gender: gender (string, defaults to "SEX_FEMALE") + Options: options (int, defaults to 0) + } }, ******************************************************************************/ diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf index 7e4c18e8..9c550159 100644 --- a/db/re/mob_skill_db.conf +++ b/db/re/mob_skill_db.conf @@ -35,22 +35,22 @@ mob_skill_db:( <Monster_Constant>: { <Skill_Constant>: { ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob. - SkillLevel: (int, defaults to 1) - SkillState: (int, defaults to 0) - SkillTarget: (int, defaults to 0) - Rate: (int, defaults to 1) Rate refers to the chance of the skill being casted when the condition is fulfilled.(10000 = 100%) - CastTime: (int, defaults to 0) CastTime is the time in milliseconds that has to be pass to casting skill - Delay: (int, defaults to 0) Delay is the time in milliseconds that has to be pass before recasting the same skill. - Cancelable: (boolean, defaults to false) - CastCondition: (int, defaults to 0) + SkillLevel: (int, defaults to 1) + SkillState: (string, defaults to "MSS_ANY") + SkillTarget: (string, defaults to "MST_TARGET") + Rate: (int, defaults to 1) Rate refers to the chance of the skill being casted when the condition is fulfilled.(10000 = 100%) + CastTime: (int, defaults to 0) CastTime is the time in milliseconds that has to be pass to casting skill + Delay: (int, defaults to 0) Delay is the time in milliseconds that has to be pass before recasting the same skill. + Cancelable: (boolean, defaults to false) + CastCondition: (string, defaults to "MSC_ALWAYS") ConditionData: (int, defaults to 0) - val0: (int, defaults to 0) Value 0 - val1: (int, defaults to 0) - val2: (int, defaults to 0) - val3: (int, defaults to 0) - val4: (int, defaults to 0) - Emotion: (int, defaults to 0) - ChatMsgID: (int, defaults to 0) + val0: (int, defaults to 0) + val1: (int, defaults to 0) + val2: (int, defaults to 0) + val3: (int, defaults to 0) + val4: (int, defaults to 0) + Emotion: (int, defaults to -1) + ChatMsgID: (int, defaults to 0) } } diff --git a/db/re/pet_db.conf b/db/re/pet_db.conf index 25535bf1..fcd1fcff 100644 --- a/db/re/pet_db.conf +++ b/db/re/pet_db.conf @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2018 Hercules Dev Team +//= Copyright (C) 2018-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -32,39 +32,41 @@ pet_db:( ************* Entry structure ******************************************** ************************************************************************** { - // ================ Mandatory fields ============================== - Id: ID (int) - SpriteName: "Sprite_Name" (string) - Name: "Pet Name" (string) - // ================ Optional fields =============================== - TamingItem: Taming Item (string, defaults to 0) - EggItem: Egg Id (string, defaults to 0) - AccessoryItem: Equipment Id (string, defaults to 0) - FoodItem: Food Id (string, defaults to 0) - FoodEffectiveness: hunger points (int, defaults to 0) - HungerDelay: hunger time (int, defaults to 0) - Intimacy: { - Initial: start intimacy (int, defaults to 0) - FeedIncrement: feeding intimacy (int, defaults to 0) - OverFeedDecrement: overfeeding intimacy (int, defaults to 0) - OwnerDeathDecrement: owner die intimacy (int, defaults to 0) - } - CaptureRate: capture rate (int, defaults to 0) - Speed: speed (int, defaults to 0) - SpecialPerformance: true/false (boolean, defaults to false) - TalkWithEmotes: convert talk (boolean, defaults to false) - AttackRate: attack rate (int, defaults to 0) - DefendRate: Defence attack (int, defaults to 0) - ChangeTargetRate: change target (int, defaults to 0) - Evolve: { - EggID: { (string, Evolved Pet EggID) - Name: Amount (items required to perform evolution) - ... - } - } - AutoFeed: true/false (boolean, defaults to false) - PetScript: <" Pet Script (can also be multi-line) "> - EquipScript: <" Equip Script (can also be multi-line) "> + // ================ Mandatory fields ============================== + Id: ID (int) + Name: "Pet Name" (string) + EggItem: "Egg Item Constant" (string) + // ================ Optional fields =============================== + TamingItem: "Taming Item Constant" (string, defaults to 0) + FoodItem: "Food Item Constant" (string, defaults to "Pet_Food" (ID=537)) + AccessoryItem: "Equipment Item Constant" (string, defaults to 0) + FoodEffectiveness: hunger points (int, defaults to 80) + HungerDelay: hunger time (int, defaults to 60) + HungerDecrement: hunger points (int, defaults to 1) + Intimacy: { + Initial: start intimacy (int, defaults to 250) + FeedIncrement: feeding intimacy (int, defaults to 10) + OverFeedDecrement: overfeeding intimacy (int, defaults to 100) + OwnerDeathDecrement: owner die intimacy (int, defaults to 20) + StarvingDelay: starving time (int, defaults to 20) + StarvingDecrement: starving intimacy (int, defaults to 20) + } + CaptureRate: capture rate (int, defaults to 1000) + Speed: speed (int, defaults to 150) + SpecialPerformance: true/false (boolean, defaults to false) + TalkWithEmotes: convert talk (boolean, defaults to false) + AttackRate: attack rate (int, defaults to 300) + DefendRate: Defence attack (int, defaults to 300) + ChangeTargetRate: change target (int, defaults to 800) + AutoFeed: true/false (boolean, defaults to false) + PetScript: <" Pet Script (can also be multi-line) "> + EquipScript: <" Equip Script (can also be multi-line) "> + Evolve: { + EggID: { (string, Evolved Pet EggID) + Name: Amount (items required to perform evolution) + ... + } + } }, **************************************************************************/ diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 6749fcd3..e2339732 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -28253,7 +28253,7 @@ skill_db: ( Lv7: 20 Lv8: 22 Lv9: 24 - Lv10: 26 + Lv10: 25 } CastTime: 1000 AfterCastActDelay: 1000 @@ -28308,7 +28308,7 @@ skill_db: ( Lv7: 20 Lv8: 22 Lv9: 24 - Lv10: 26 + Lv10: 25 } CastTime: 1000 AfterCastActDelay: 1000 @@ -38662,3 +38662,4 @@ skill_db: ( } }, ) + diff --git a/db/sc_config.conf b/db/sc_config.conf new file mode 100644 index 00000000..217fa3b2 --- /dev/null +++ b/db/sc_config.conf @@ -0,0 +1,3741 @@ +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2019-2020 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//================= Description =========================================== +// Configurations file for status effects +//========================================================================= + +/************************************************************************** + ************* Entry structure ******************************************** + ************************************************************************** +SC_TYPE: { + // ================ Optional fields =============================== + Visible: (bool) SC can be visible for all players + Flags: { + NoDeathReset: (bool) SC cannot be removed by death. + NoSave: (bool) SC cannot be saved. + NoDispelReset: (bool) SC cannot be reset by dispell. + NoClearanceReset: (bool) SC cannot be reset by clearance. + Buff: (bool) SC considered as buff and be removed by Hermode and etc. + Debuff: (bool) SC considered as debuff and be removed by Gospel and etc. + NoMadoReset: (bool) SC cannot be reset when MADO Gear is taken off. + NoAllReset: (bool) SC cannot be reset by 'sc_end SC_ALL' and status change clear. + NoBoss: (bool) SC cannot be applied to boss monsters. + } + Icon: (string, defaults to SI_BLANK) The status icon attached to the SC +} +**************************************************************************/ +SC_PROVOKE: { + Flags: { + Debuff: true + NoBoss: true + } + Icon: "SI_PROVOKE" +} +SC_ENDURE: { + Flags: { + NoDeathReset: true + NoDispelReset: true + Buff: true + } + Icon: "SI_ENDURE" +} +SC_HIDING: { + Flags: { + NoDispelReset: true + } + Icon: "SI_HIDING" +} +SC_CLOAKING: { + Flags: { + NoSave: true + NoDispelReset: true + } + Icon: "SI_CLOAKING" +} +SC_TWOHANDQUICKEN: { + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_TWOHANDQUICKEN" +} +SC_CONCENTRATION: { + Flags: { + Buff: true + } + Icon: "SI_CONCENTRATION" +} +SC_ENCHANTPOISON: { + Flags: { + Buff: true + } + Icon: "SI_ENCHANTPOISON" +} +SC_POISONREACT: { + Flags: { + Buff: true + } + Icon: "SI_POISONREACT" +} +SC_QUAGMIRE: { + Flags: { + NoSave: true + NoClearanceReset: true + Debuff: true + } + Icon: "SI_QUAGMIRE" +} +SC_ANGELUS: { + Flags: { + Buff: true + } + Icon: "SI_ANGELUS" +} +SC_BLESSING: { + Flags: { + Buff: true + NoMadoReset: true + NoBoss: true + } + Icon: "SI_BLESSING" +} +SC_INC_AGI: { + Flags: { + Buff: true + NoMadoReset: true + } + Icon: "SI_EVOL_INCAGI" +} +SC_DEC_AGI: { + Flags: { + NoSave: true + Debuff: true + NoBoss: true + } + Icon: "SI_DEC_AGI" +} +SC_SLOWPOISON: { + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_SLOWPOISON" +} +SC_IMPOSITIO: { + Flags: { + Buff: true + } + Icon: "SI_IMPOSITIO" +} +SC_SUFFRAGIUM: { + Flags: { + Buff: true + } + Icon: "SI_SUFFRAGIUM" +} +SC_ASPERSIO: { + Flags: { + Buff: true + NoMadoReset: true + } + Icon: "SI_ASPERSIO" +} +SC_BENEDICTIO: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_BENEDICTIO" +} +SC_KYRIE: { + Flags: { + Buff: true + } + Icon: "SI_KYRIE" +} +SC_MAGNIFICAT: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_MAGNIFICAT" +} +SC_GLORIA: { + Flags: { + Buff: true + } + Icon: "SI_GLORIA" +} +SC_LEXAETERNA: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_LEXAETERNA" +} +SC_ADRENALINE: { + Flags: { + Buff: true + } + Icon: "SI_ADRENALINE" +} +SC_WEAPONPERFECT: { + Flags: { + Buff: true + } + Icon: "SI_WEAPONPERFECT" +} +SC_OVERTHRUST: { + Flags: { + Buff: true + } + Icon: "SI_OVERTHRUST" +} +SC_MAXIMIZEPOWER: { + Flags: { + Buff: true + } + Icon: "SI_MAXIMIZE" +} +SC_TRICKDEAD: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_TRICKDEAD" +} +SC_SHOUT: { + Flags: { + Buff: true + } + Icon: "SI_SHOUT" +} +SC_ENERGYCOAT: { + Flags: { + Buff: true + } + Icon: "SI_ENERGYCOAT" +} +SC_ATTHASTE_POTION1: { + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_ATTHASTE_POTION1" +} +SC_ATTHASTE_POTION2: { + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_ATTHASTE_POTION2" +} +SC_ATTHASTE_POTION3: { + Flags: { + Buff: true + } + Icon: "SI_ATTHASTE_POTION3" +} +SC_MOVHASTE_POTION: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MOVHASTE_POTION" +} +SC_BARRIER: { + Flags: { + Buff: true + } +} +SC_NOEQUIPWEAPON: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_NOEQUIPWEAPON" +} +SC_NOEQUIPSHIELD: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_NOEQUIPSHIELD" +} +SC_NOEQUIPARMOR: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_NOEQUIPARMOR" +} +SC_NOEQUIPHELM: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_NOEQUIPHELM" +} +SC_PROTECTWEAPON: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROTECTWEAPON" +} +SC_PROTECTSHIELD: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROTECTSHIELD" +} +SC_PROTECTARMOR: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROTECTARMOR" +} +SC_PROTECTHELM: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROTECTHELM" +} +SC_AUTOGUARD: { + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_AUTOGUARD" +} +SC_REFLECTSHIELD: { + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_REFLECTSHIELD" +} +SC_DEVOTION: { + Flags: { + NoSave: true + Buff: true + } +} +SC_PROVIDENCE: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_PROVIDENCE" +} +SC_DEFENDER: { + Flags: { + Buff: true + } + Icon: "SI_DEFENDER" +} +SC_MAGICROD: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } +} +SC_AUTOSPELL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + Buff: true + } + Icon: "SI_AUTOSPELL" +} +SC_SPEARQUICKEN: { + Flags: { + Buff: true + } + Icon: "SI_SPEARQUICKEN" +} +SC_BLADESTOP: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } +} +SC_EXPLOSIONSPIRITS: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_EXPLOSIONSPIRITS" +} +SC_STEELBODY: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_STEELBODY" +} +SC_PROPERTYFIRE: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROPERTYFIRE" +} +SC_PROPERTYWATER: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROPERTYWATER" +} +SC_PROPERTYWIND: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROPERTYWIND" +} +SC_PROPERTYGROUND: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROPERTYGROUND" +} +SC_STOP: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_STOP" +} +SC_PROPERTYUNDEAD: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROPERTYUNDEAD" +} +SC_AURABLADE: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_AURABLADE" +} +SC_PARRYING: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PARRYING" +} +SC_LKCONCENTRATION: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_LKCONCENTRATION" +} +SC_TENSIONRELAX: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_TENSIONRELAX" +} +SC_BERSERK: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_BERSERK" +} +SC_SACRIFICE: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } +} +SC_GOSPEL: { + Flags: { + NoSave: true + Debuff: true + } +} +SC_SAFETYWALL: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } +} +SC_PNEUMA: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } +} +SC_ASSUMPTIO: { + Flags: { + Buff: true + } + Icon: "SI_ASSUMPTIO" +} +SC_BASILICA: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } +} +SC_VOLCANO: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_GROUNDMAGIC" +} +SC_DELUGE: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_GROUNDMAGIC" +} +SC_VIOLENTGALE: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_GROUNDMAGIC" +} +SC_MAGICPOWER: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_MAGICPOWER" +} +SC_EDP: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + Buff: true + } + Icon: "SI_EDP" +} +SC_TRUESIGHT: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_TRUESIGHT" +} +SC_WINDWALK: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_WINDWALK" +} +SC_MELTDOWN: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + Buff: true + } + Icon: "SI_MELTDOWN" +} +SC_CARTBOOST: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + Buff: true + } + Icon: "SI_CARTBOOST" +} +SC_BLOODING: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_BLOODING" +} +SC_JOINTBEAT: { + Flags: { + NoSave: true + NoClearanceReset: true + Debuff: true + } + Icon: "SI_JOINTBEAT" +} +SC_MINDBREAKER: { + Flags: { + NoSave: true + Buff: true + } +} +SC_MEMORIZE: { + Flags: { + NoSave: true + Buff: true + } +} +SC_FOGWALL: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + NoBoss: true + } +} +SC_SPIDERWEB: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Debuff: true + } +} +SC_SUB_WEAPONPROPERTY: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + Buff: true + } +} +SC_RUN: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_RUN" +} +SC_STRUP: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_STRUP" +} +SC_PROPERTYDARK: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROPERTYDARK" +} +SC_ADRENALINE2: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_ADRENALINE2" +} +SC_PROPERTYTELEKINESIS: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROPERTYTELEKINESIS" +} +SC_SOULLINK: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SOULLINK" +} +SC_PLUSATTACKPOWER: { + Flags: { + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_PLUSATTACKPOWER" +} +SC_PLUSMAGICPOWER: { + Flags: { + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_PLUSMAGICPOWER" +} +SC_KAITE: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_KAITE" +} +SC_KAAHI: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_KAAHI" +} +SC_KAUPE: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_KAUPE" +} +SC_ONEHANDQUICKEN: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_ONEHANDQUICKEN" +} +SC_PRESERVE: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_PRESERVE" +} +SC_CHASEWALK: { + Flags: { + NoDispelReset: true + } +} +SC_CHASEWALK2: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_INCSTR" +} +SC_MOVESLOW_POTION: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MOVESLOW_POTION" +} +SC_DOUBLECASTING: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_DOUBLECASTING" +} +SC_GRAVITATION: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + NoBoss: true + } +} +SC_OVERTHRUSTMAX: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_OVERTHRUSTMAX" +} +SC_TAROTCARD: { + Flags: { + NoSave: true + NoClearanceReset: true + Debuff: true + } + Icon: "SI_TAROTCARD" +} +SC_CR_SHRINK: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + Buff: true + } + Icon: "SI_CR_SHRINK" +} +SC_WZ_SIGHTBLASTER: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + Buff: true + } + Icon: "SI_WZ_SIGHTBLASTER" +} +SC_RG_CCONFINE_M: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_RG_CCONFINE_M" +} +SC_RG_CCONFINE_S: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_RG_CCONFINE_S" +} +SC_NJ_UTSUSEMI: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_NJ_UTSUSEMI" +} +SC_NJ_BUNSINJYUTSU: { + Flags: { + NoSave: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_NJ_BUNSINJYUTSU" +} +SC_NJ_SUITON: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Debuff: true + NoBoss: true + } + Icon: "SI_NJ_SUITON" +} +SC_FOOD_STR: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_STR" +} +SC_FOOD_AGI: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_AGI" +} +SC_FOOD_VIT: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_VIT" +} +SC_FOOD_DEX: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_DEX" +} +SC_FOOD_INT: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_INT" +} +SC_FOOD_LUK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_LUK" +} +SC_FOOD_BASICAVOIDANCE: { + Flags: { + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_BASICAVOIDANCE" +} +SC_FOOD_BASICHIT: { + Flags: { + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_BASICHIT" +} +SC_FOOD_CRITICALSUCCESSVALUE: { + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_FOOD_CRITICALSUCCESSVALUE" +} +SC_CASH_PLUSEXP: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_CASH_PLUSEXP" +} +SC_CASH_DEATHPENALTY: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_CASH_DEATHPENALTY" +} +SC_CASH_RECEIVEITEM: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_CASH_RECEIVEITEM" +} +SC_CASH_BOSS_ALARM: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_CASH_BOSS_ALARM" +} +SC_FOOD_STR_CASH: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_STR_CASH" +} +SC_FOOD_AGI_CASH: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_AGI_CASH" +} +SC_FOOD_VIT_CASH: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_VIT_CASH" +} +SC_FOOD_DEX_CASH: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_DEX_CASH" +} +SC_FOOD_INT_CASH: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_INT_CASH" +} +SC_FOOD_LUK_CASH: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_FOOD_LUK_CASH" +} +SC_SAVAGE_STEAK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_SAVAGE_STEAK" +} +SC_COCKTAIL_WARG_BLOOD: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_COCKTAIL_WARG_BLOOD" +} +SC_MINOR_BBQ: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_MINOR_BBQ" +} +SC_SIROMA_ICE_TEA: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_SIROMA_ICE_TEA" +} +SC_DROCERA_HERB_STEAMED: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_DROCERA_HERB_STEAMED" +} +SC_PUTTI_TAILS_NOODLES: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_PUTTI_TAILS_NOODLES" +} +SC_MELON_BOMB: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_MELON_BOMB" +} +SC_BANANA_BOMB_SITDOWN_POSTDELAY: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_BANANA_BOMB_SITDOWN_POSTDELAY" +} +SC_BANANA_BOMB: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_BANANA_BOMB" +} +SC_PROMOTE_HEALTH_RESERCH: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_PROMOTE_HEALTH_RESERCH" +} +SC_ENERGY_DRINK_RESERCH: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_ENERGY_DRINK_RESERCH" +} +SC_EXTRACT_WHITE_POTION_Z: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_VITATA_500: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_EXTRACT_SALAMINE_JUICE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_BOOST500: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_FULL_SWING_K: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_MANA_PLUS: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_MUSTLE_M: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_LIFE_FORCE_F: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_MER_FLEE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MER_FLEE" +} +SC_MER_ATK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MER_ATK" +} +SC_MER_HP: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MER_HP" +} +SC_MER_SP: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MER_SP" +} +SC_MER_HIT: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MER_HIT" +} +SC_SLOWCAST: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SLOWCAST" +} +SC_CRITICALWOUND: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + Buff: true + } + Icon: "SI_CRITICALWOUND" +} +SC_MOVHASTE_HORSE: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MOVHASTE_HORSE" +} +SC_PROTECT_DEF: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROTECT_DEF" +} +SC_PROTECT_MDEF: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_PROTECT_MDEF" +} +SC_HEALPLUS: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_HEALPLUS" +} +SC_S_LIFEPOTION: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_S_LIFEPOTION" +} +SC_L_LIFEPOTION: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_L_LIFEPOTION" +} +SC_CRITICALPERCENT: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_CRITICALPERCENT" +} +SC_PLUSAVOIDVALUE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_PLUSAVOIDVALUE" +} +SC_ATKER_ASPD: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_ATKER_ASPD" +} +SC_TARGET_ASPD: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_TARGET_ASPD" +} +SC_ATKER_MOVESPEED: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_ATKER_MOVESPEED" +} +SC_ATKER_BLOOD: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_ATKER_BLOOD" +} +SC_TARGET_BLOOD: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_TARGET_BLOOD" +} +SC_ARMOR_PROPERTY: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_ARMOR_PROPERTY" +} +SC_HELLPOWER: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_HELLPOWER" +} +SC_STEAMPACK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Debuff: true + NoMadoReset: true + } + Icon: "SI_STEAMPACK" +} +SC_CASH_PLUSONLYJOBEXP: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_CASH_PLUSONLYJOBEXP" +} +SC_PARTYFLEE: { + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_PARTYFLEE" +} +SC_ANGEL_PROTECT: { + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_ANGEL_PROTECT" +} +SC_ENCHANTBLADE: { + Flags: { + Buff: true + } + Icon: "SI_ENCHANTBLADE" +} +SC_DEATHBOUND: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_DEATHBOUND" +} +SC_REFRESH: { + Flags: { + NoSave: true + NoDispelReset: true + Buff: true + } + Icon: "SI_REFRESH" +} +SC_GIANTGROWTH: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_GIANTGROWTH" +} +SC_STONEHARDSKIN: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + Buff: true + } + Icon: "SI_STONEHARDSKIN" +} +SC_VITALITYACTIVATION: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_VITALITYACTIVATION" +} +SC_FIGHTINGSPIRIT: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_FIGHTINGSPIRIT" +} +SC_ABUNDANCE: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_ABUNDANCE" +} +SC_EPICLESIS: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_EPICLESIS" +} +SC_ORATIO: { + Visible: true + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_ORATIO" +} +SC_LAUDAAGNUS: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_LAUDAAGNUS" +} +SC_LAUDARAMUS: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_LAUDARAMUS" +} +SC_CLOAKINGEXCEED: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_CLOAKINGEXCEED" +} +SC_HALLUCINATIONWALK: { + Visible: true + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_HALLUCINATIONWALK" +} +SC_HALLUCINATIONWALK_POSTDELAY: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_HALLUCINATIONWALK_POSTDELAY" +} +SC_RENOVATIO: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_RENOVATIO" +} +SC_WEAPONBLOCKING: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_WEAPONBLOCKING" +} +SC_ROLLINGCUTTER: { + Visible: true + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_ROLLINGCUTTER" +} +SC_EXPIATIO: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_EXPIATIO" +} +SC_POISONINGWEAPON: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_POISONINGWEAPON" +} +SC_TOXIN: { + Flags: { + NoDispelReset: true + Buff: true + NoBoss: true + } + Icon: "SI_TOXIN" +} +SC_PARALYSE: { + Flags: { + NoDispelReset: true + Buff: true + NoBoss: true + } + Icon: "SI_PARALYSE" +} +SC_VENOMBLEED: { + Flags: { + NoDispelReset: true + Buff: true + NoBoss: true + } + Icon: "SI_VENOMBLEED" +} +SC_MAGICMUSHROOM: { + Flags: { + NoDispelReset: true + Buff: true + NoBoss: true + } + Icon: "SI_MAGICMUSHROOM" +} +SC_DEATHHURT: { + Flags: { + NoDispelReset: true + Buff: true + NoBoss: true + } + Icon: "SI_DEATHHURT" +} +SC_PYREXIA: { + Flags: { + NoDispelReset: true + Buff: true + NoBoss: true + } + Icon: "SI_PYREXIA" +} +SC_OBLIVIONCURSE: { + Flags: { + NoDispelReset: true + Buff: true + NoBoss: true + } + Icon: "SI_OBLIVIONCURSE" +} +SC_LEECHESEND: { + Flags: { + NoDispelReset: true + Buff: true + NoBoss: true + } + Icon: "SI_LEECHESEND" +} +SC_DUPLELIGHT: { + Visible: true + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_DUPLELIGHT" +} +SC_FEARBREEZE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_FEARBREEZE" +} +SC_ELECTRICSHOCKER: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoBoss: true + } + Icon: "SI_ELECTRICSHOCKER" +} +SC_MARSHOFABYSS: { + Flags: { + NoDispelReset: true + Buff: true + NoBoss: true + } + Icon: "SI_MARSHOFABYSS" +} +SC_RECOGNIZEDSPELL: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_RECOGNIZEDSPELL" +} +SC_WUGDASH: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_WUGDASH" +} +SC_WUGBITE: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoBoss: true + } +} +SC_CAMOUFLAGE: { + Visible: true + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_CAMOUFLAGE" +} +SC_ACCELERATION: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_ACCELERATION" +} +SC_HOVERING: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_HOVERING" +} +SC_SUMMON1: { + Visible: true + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_SPHERE_1" +} +SC_SUMMON2: { + Visible: true + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_SPHERE_2" +} +SC_SUMMON3: { + Visible: true + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_SPHERE_3" +} +SC_SUMMON4: { + Visible: true + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_SPHERE_4" +} +SC_SUMMON5: { + Visible: true + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_SPHERE_5" +} +SC_MVPCARD_TAOGUNKA: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + Debuff: true + } + Icon: "SI_MVPCARD_TAOGUNKA" +} +SC_MVPCARD_MISTRESS: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + Debuff: true + } + Icon: "SI_MVPCARD_MISTRESS" +} +SC_MVPCARD_ORCHERO: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + Debuff: true + } + Icon: "SI_MVPCARD_ORCHERO" +} +SC_MVPCARD_ORCLORD: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + Debuff: true + } + Icon: "SI_MVPCARD_ORCLORD" +} +SC_OVERHEAT_LIMITPOINT: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_OVERHEAT_LIMITPOINT" +} +SC_OVERHEAT: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_OVERHEAT" +} +SC_SHAPESHIFT: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SHAPESHIFT" +} +SC_INFRAREDSCAN: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_INFRAREDSCAN" +} +SC_MAGNETICFIELD: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoBoss: true + } + Icon: "SI_MAGNETICFIELD" +} +SC_NEUTRALBARRIER: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_NEUTRALBARRIER" +} +SC_NEUTRALBARRIER_MASTER: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_NEUTRALBARRIER_MASTER" +} +SC_STEALTHFIELD_MASTER: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_STEALTHFIELD_MASTER" +} +SC_MANU_ATK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MANU_ATK" +} +SC_MANU_DEF: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MANU_DEF" +} +SC_SPL_ATK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SPL_ATK" +} +SC_SPL_DEF: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SPL_DEF" +} +SC__REPRODUCE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_REPRODUCE" +} +SC_MANU_MATK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MANU_MATK" +} +SC_SPL_MATK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SPL_MATK" +} +SC_STR_SCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + Debuff: true + } + Icon: "SI_STR_SCROLL" +} +SC_INT_SCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + Debuff: true + } + Icon: "SI_INT_SCROLL" +} +SC_FORCEOFVANGUARD: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_FORCEOFVANGUARD" +} +SC_BUCHEDENOEL: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + Debuff: true + } + Icon: "SI_BUCHEDENOEL" +} +SC__AUTOSHADOWSPELL: { + Flags: { + Buff: true + } + Icon: "SI_AUTOSHADOWSPELL" +} +SC__SHADOWFORM: { + Visible: true + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SHADOWFORM" +} +SC_RAID: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } +} +SC_SHIELDSPELL_DEF: { + Flags: { + Buff: true + } + Icon: "SI_SHIELDSPELL_DEF" +} +SC_SHIELDSPELL_MDEF: { + Flags: { + Buff: true + } + Icon: "SI_SHIELDSPELL_MDEF" +} +SC_SHIELDSPELL_REF: { + Flags: { + Buff: true + } + Icon: "SI_SHIELDSPELL_REF" +} +SC__BODYPAINT: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_BODYPAINT" +} +SC_EXEEDBREAK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_EXEEDBREAK" +} +SC_ADORAMUS: { + Flags: { + Buff: true + NoBoss: true + } + Icon: "SI_ADORAMUS" +} +SC_PRESTIGE: { + Flags: { + Buff: true + } + Icon: "SI_PRESTIGE" +} +SC__INVISIBILITY: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_INVISIBILITY" +} +SC__DEADLYINFECT: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_DEADLYINFECT" +} +SC_BANDING: { + Visible: true + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_BANDING" +} +SC_BANDING_DEFENCE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_BANDING_DEFENCE" +} +SC_EARTHDRIVE: { + Flags: { + NoDispelReset: true + Buff: true + } + Icon: "SI_EARTHDRIVE" +} +SC_INSPIRATION: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_INSPIRATION" +} +SC__ENERVATION: { + Flags: { + Buff: true + NoBoss: true + } + Icon: "SI_ENERVATION" +} +SC__GROOMY: { + Flags: { + Buff: true + NoBoss: true + } + Icon: "SI_GROOMY" +} +SC_RAISINGDRAGON: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_RAISINGDRAGON" +} +SC__IGNORANCE: { + Flags: { + Buff: true + NoBoss: true + } + Icon: "SI_IGNORANCE" +} +SC__LAZINESS: { + Flags: { + Buff: true + NoBoss: true + } + Icon: "SI_LAZINESS" +} +SC_LIGHTNINGWALK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_LIGHTNINGWALK" +} +SC_ACARAJE: { + Flags: { + NoClearanceReset: true + Buff: true + } + Icon: "SI_ACARAJE" +} +SC__UNLUCKY: { + Flags: { + Buff: true + NoBoss: true + } + Icon: "SI_UNLUCKY" +} +SC_CURSEDCIRCLE_ATKER: { + Visible: true + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_CURSEDCIRCLE_ATKER" +} +SC_CURSEDCIRCLE_TARGET: { + Visible: true + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_CURSEDCIRCLE_TARGET" +} +SC__WEAKNESS: { + Flags: { + Buff: true + NoBoss: true + } + Icon: "SI_WEAKNESS" +} +SC_CRESCENTELBOW: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_CRESCENTELBOW" +} +SC__STRIPACCESSARY: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_STRIPACCESSARY" +} +SC__MANHOLE: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_MANHOLE" +} +SC__BLOODYLUST: { + Flags: { + Debuff: true + } +} +SC_SWING: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SWINGDANCE" +} +SC_SYMPHONY_LOVE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SYMPHONYOFLOVERS" +} +SC_PROPERTYWALK: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_PROPERTYWALK" +} +SC_SPELLFIST: { + Flags: { + Buff: true + } + Icon: "SI_SPELLFIST" +} +SC_NETHERWORLD: { + Flags: { + Buff: true + NoBoss: true + } + Icon: "SI_NETHERWORLD" +} +SC_SIREN: { + Flags: { + Buff: true + } + Icon: "SI_SIREN" +} +SC_DEEP_SLEEP: { + Visible: true + Flags: { + NoSave: true + Debuff: true + NoBoss: true + } + Icon: "SI_DEEPSLEEP" +} +SC_SIRCLEOFNATURE: { + Flags: { + Buff: true + } + Icon: "SI_SIRCLEOFNATURE" +} +SC_GLOOMYDAY: { + Flags: { + Buff: true + } + Icon: "SI_GLOOMYDAY" +} +SC_GLOOMYDAY_SK: { + Flags: { + Buff: true + } +} +SC_SONG_OF_MANA: { + Flags: { + Buff: true + } + Icon: "SI_SONG_OF_MANA" +} +SC_DANCE_WITH_WUG: { + Flags: { + Buff: true + } + Icon: "SI_DANCEWITHWUG" +} +SC_RUSH_WINDMILL: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_RUSHWINDMILL" +} +SC_ECHOSONG: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_ECHOSONG" +} +SC_HARMONIZE: { + Flags: { + Buff: true + } + Icon: "SI_HARMONIZE" +} +SC_MOONLIT_SERENADE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MOONLITSERENADE" +} +SC_SATURDAY_NIGHT_FEVER: { + Flags: { + Buff: true + } + Icon: "SI_SATURDAYNIGHTFEVER" +} +SC_SITDOWN_FORCE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } +} +SC_ANALYZE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_ANALYZE" +} +SC_LERADS_DEW: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_LERADSDEW" +} +SC_MELODYOFSINK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_MELODYOFSINK" +} +SC_BEYOND_OF_WARCRY: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_WARCRYOFBEYOND" +} +SC_UNLIMITED_HUMMING_VOICE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_UNLIMITEDHUMMINGVOICE" +} +SC_WARMER: { + Flags: { + NoSave: true + } +} +SC_VENOMIMPRESS: { + Visible: true + Flags: { + NoDispelReset: true + } + Icon: "SI_VENOMIMPRESS" +} +SC_FROSTMISTY: { + Visible: true + Flags: { + Debuff: true + NoBoss: true + } + Icon: "SI_FROSTMISTY" +} +SC_STOMACHACHE: { + Flags: { + Debuff: true + } + Icon: "SI_STOMACHACHE" +} +SC_MYSTERIOUS_POWDER: { + Flags: { + Debuff: true + } + Icon: "SI_MYSTERIOUS_POWDER" +} +SC_WATER_BARRIER: { + Flags: { + NoSave: true + } + Icon: "SI_WATER_BARRIER" +} +SC_ZEPHYR: { + Flags: { + NoSave: true + } + Icon: "SI_ZEPHYR" +} +SC_POWER_OF_GAIA: { + Flags: { + NoSave: true + } + Icon: "SI_POWER_OF_GAIA" +} +SC_FIRE_INSIGNIA: { + Flags: { + NoSave: true + } + Icon: "SI_FIRE_INSIGNIA" +} +SC_WATER_INSIGNIA: { + Flags: { + NoSave: true + } + Icon: "SI_WATER_INSIGNIA" +} +SC_WIND_INSIGNIA: { + Flags: { + NoSave: true + } + Icon: "SI_WIND_INSIGNIA" +} +SC_EARTH_INSIGNIA: { + Flags: { + NoSave: true + } + Icon: "SI_EARTH_INSIGNIA" +} +SC_MORA_BUFF: { + Flags: { + NoSave: true + } + Icon: "SI_MORA_BUFF" +} +SC_NEEDLE_OF_PARALYZE: { + Flags: { + NoDeathReset: true + NoBoss: true + } + Icon: "SI_NEEDLE_OF_PARALYZE" +} +SC_PAIN_KILLER: { + Flags: { + NoDeathReset: true + } + Icon: "SI_PAIN_KILLER" +} +SC_G_LIFEPOTION: { + Flags: { + NoDispelReset: true + NoMadoReset: true + } + Icon: "SI_G_LIFEPOTION" +} +SC_LIGHT_OF_REGENE: { + Flags: { + NoDeathReset: true + } + Icon: "SI_LIGHT_OF_REGENE" +} +SC_MAGIC_CANDY: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + NoMadoReset: true + } + Icon: "SI_MAGIC_CANDY" +} +SC_MONSTER_TRANSFORM: { + Visible: true + Flags: { + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_MONSTER_TRANSFORM" +} +SC_MTF_ASPD: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_MTF_RANGEATK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_MTF_MATK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_MTF_MLEATKED: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_MTF_CRIDAMAGE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_FULL_THROTTLE: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_FULL_THROTTLE" +} +SC_REBOUND: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_REBOUND" +} +SC_TELEKINESIS_INTENSE: { + Flags: { + NoSave: true + Buff: true + } + Icon: "SI_TELEKINESIS_INTENSE" +} +SC_SKELSCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoMadoReset: true + } +} +SC_DISTRUCTIONSCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoMadoReset: true + } +} +SC_ROYALSCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoMadoReset: true + } +} +SC_IMMUNITYSCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoMadoReset: true + } +} +SC_MYSTICSCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoMadoReset: true + } +} +SC_BATTLESCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoMadoReset: true + } +} +SC_ARMORSCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoMadoReset: true + } +} +SC_FREYJASCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoMadoReset: true + } +} +SC_SOULSCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoMadoReset: true + } +} +SC_QUEST_BUFF1: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_QUEST_BUFF1" +} +SC_QUEST_BUFF2: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_QUEST_BUFF2" +} +SC_QUEST_BUFF3: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_QUEST_BUFF3" +} +SC_GEFFEN_MAGIC1: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_GEFFEN_MAGIC1" +} +SC_GEFFEN_MAGIC2: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_GEFFEN_MAGIC2" +} +SC_GEFFEN_MAGIC3: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_GEFFEN_MAGIC3" +} +SC_OVERLAPEXPUP: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_OVERLAPEXPUP" +} +SC_M_LIFEPOTION: { + Flags: { + NoDispelReset: true + NoMadoReset: true + } + Icon: "SI_M_LIFEPOTION" +} +SC_LEADERSHIP: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } +} +SC_GLORYWOUNDS: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } +} +SC_SOULCOLD: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } +} +SC_HAWKEYES: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } +} +SC_GDSKILL_REGENERATION: { + Flags: { + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_ORCISH: { + Flags: { + NoSave: true + } +} +SC_WEIGHTOVER50: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_WEIGHTOVER50" +} +SC_WEIGHTOVER90: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_WEIGHTOVER90" +} +SC_WEDDING: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_XMAS: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_SUMMER: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_NOCHAT: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } +} +SC_FUSION: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_EARTHSCROLL: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_EARTHSCROLL" +} +SC_STORMKICK_READY: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_STORMKICK_ON" +} +SC_DOWNKICK_READY: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_DOWNKICK_ON" +} +SC_COUNTERKICK_READY: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_COUNTER_ON" +} +SC_TURNKICK_READY: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_TURNKICK_ON" +} +SC_DODGE_READY: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_DODGE_ON" +} +SC_JAILED: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } +} +SC_AUTOTRADE: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_DANCING: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + } +} +SC_WHISTLE: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_ASSNCROS: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_POEMBRAGI: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_APPLEIDUN: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_HUMMING: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_DONTFORGETME: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_FORTUNE: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_SERVICEFORYOU: { + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } +} +SC_INCHIT: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + } + Icon: "SI_EVOL_INCHIT" +} +SC_PUSH_CART: { + Visible: true + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_ON_PUSH_CART" +} +SC_COLD: { + Visible: true + Flags: { + NoBoss: true + } + Icon: "SI_COLD" +} +SC_BLOOD_SUCKER: { + Visible: true + Flags: { + } + Icon: "SI_BLOODSUCKER" +} +SC_MOONSTAR: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_MOONSTAR" +} +SC_SUPER_STAR: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_SUPER_STAR" +} +SC_STRANGELIGHTS: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_STRANGELIGHTS" +} +SC_DECORATION_OF_MUSIC: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_DECORATION_OF_MUSIC" +} +SC_LJOSALFAR: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_LJOSALFAR" +} +SC_MERMAID_LONGING: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_MERMAID_LONGING" +} +SC_HAT_EFFECT: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_HAT_EFFECT" +} +SC_FLOWERSMOKE: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_FLOWERSMOKE" +} +SC_FSTONE: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_FSTONE" +} +SC_HAPPINESS_STAR: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_HAPPINESS_STAR" +} +SC_MAPLE_FALLS: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_MAPLE_FALLS" +} +SC_TIME_ACCESSORY: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_TIME_ACCESSORY" +} +SC_MAGICAL_FEATHER: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_MAGICAL_FEATHER" +} +SC_BLOSSOM_FLUTTERING: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_BLOSSOM_FLUTTERING" +} +SC_SPRITEMABLE: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_SPRITEMABLE" +} +SC_BITESCAR: { + Flags: { + NoDispelReset: true + NoBoss: true + } + Icon: "SI_BITESCAR" +} +SC_CLAN_INFO: { + Visible: true + Flags: { + NoDeathReset: true + NoSave: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_CLAN_INFO" +} +SC_ALL_RIDING: { + Visible: true + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoAllReset: true + } + Icon: "SI_ALL_RIDING" +} +SC_DAILYSENDMAILCNT: { + Visible: true + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoMadoReset: true + NoAllReset: true + } + Icon: "SI_DAILYSENDMAILCNT" +} +SC_ATTHASTE_INFINITY: { + Icon: "SI_ATTHASTE_INFINITY" +} +SC_PYROCLASTIC: { + Icon: "SI_PYROCLASTIC" +} +SC_VACUUM_EXTREME: { + Icon: "SI_VACUUM_EXTREME" +} +SC_MOON_COMFORT: { + Icon: "SI_MOON_COMFORT" +} +SC_OFFERTORIUM: { + Icon: "SI_OFFERTORIUM" +} +SC_WIND_STEP: { + Icon: "SI_WIND_STEP" +} +SC_STEALTHFIELD: { + Icon: "SI_STEALTHFIELD" +} +SC_INVINCIBLE: { + Icon: "SI_INVINCIBLE" +} +SC_CURSED_SOIL: { + Icon: "SI_CURSED_SOIL" +} +SC_RIDING: { + Icon: "SI_RIDING" +} +SC_GRANITIC_ARMOR: { + Icon: "SI_GRANITIC_ARMOR" +} +SC_CURSED_SOIL_OPTION: { + Icon: "SI_CURSED_SOIL_OPTION" +} +SC_MOVHASTE_INFINITY: { + Icon: "SI_MOVHASTE_INFINITY" +} +SC_GOLDENE_FERSE: { + Icon: "SI_GOLDENE_FERSE" +} +SC_GS_ACCURACY: { + Icon: "SI_GS_ACCURACY" +} +SC_GENSOU: { + Icon: "SI_GENSOU" +} +SC_MAGMA_FLOW: { + Icon: "SI_MAGMA_FLOW" +} +SC_SHRIMP: { + Icon: "SI_SHRIMP" +} +SC_SPELLBOOK1: { + Icon: "SI_SPELLBOOK1" +} +SC_UNLIMIT: { + Icon: "SI_UNLIMIT" +} +SC_AQUAPLAY_OPTION: { + Icon: "SI_AQUAPLAY_OPTION" +} +SC_GS_GATLINGFEVER: { + Icon: "SI_GS_GATLINGFEVER" +} +SC_ROCK_CRUSHER_ATK: { + Icon: "SI_ROCK_CRUSHER_ATK" +} +SC_HEATER_OPTION: { + Icon: "SI_HEATER_OPTION" +} +SC_FALLENEMPIRE: { + Icon: "SI_FALLENEMPIRE" +} +SC_MANDRAGORA: { + Icon: "SI_MANDRAGORA" +} +SC_ANKLESNARE: { + Icon: "SI_ANKLESNARE" +} +SC_KAIZEL: { + Icon: "SI_KAIZEL" +} +SC_DC_WINKCHARM: { + Icon: "SI_DC_WINKCHARM" +} +SC_WUGRIDER: { + Icon: "SI_WUGRIDER" +} +SC_SPELLBOOK7: { + Icon: "SI_SPELLBOOK7" +} +SC_CATNIPPOWDER: { + Icon: "SI_CATNIPPOWDER" +} +SC_TIDAL_WEAPON_OPTION: { + Icon: "SI_TIDAL_WEAPON_OPTION" +} +SC_ANGRIFFS_MODUS: { + Icon: "SI_ANGRIFFS_MODUS" +} +SC_AUTOBERSERK: { + Icon: "SI_AUTOBERSERK" +} +SC_CRUCIS: { + Icon: "SI_CRUCIS" +} +SC_SECRAMENT: { + Icon: "SI_SECRAMENT" +} +SC_CRUSHSTRIKE: { + Icon: "SI_CRUSHSTRIKE" +} +SC_SPELLBOOK3: { + Icon: "SI_SPELLBOOK3" +} +SC_BLAST: { + Icon: "SI_BLAST" +} +SC_IZAYOI: { + Icon: "SI_IZAYOI" +} +SC_ODINS_POWER: { + Icon: "SI_ODINS_POWER" +} +SC_TING: { + Icon: "SI_TING" +} +SC_SIT: { + Icon: "SI_SIT" +} +SC_GS_MADNESSCANCEL: { + Icon: "SI_GS_MADNESSCANCEL" +} +SC_SV_ROOTTWIST: { + Icon: "SI_SV_ROOTTWIST" +} +SC_COOLER: { + Icon: "SI_COOLER" +} +SC_WIND_STEP_OPTION: { + Icon: "SI_WIND_STEP_OPTION" +} +SC_RESIST_PROPERTY_GROUND: { + Icon: "SI_RESIST_PROPERTY_GROUND" +} +SC_ILLUSIONDOPING: { + Icon: "SI_ILLUSIONDOPING" +} +SC_KO_JYUMONJIKIRI: { + Icon: "SI_KO_JYUMONJIKIRI" +} +SC_PHI_DEMON: { + Icon: "SI_PHI_DEMON" +} +SC_KYOUGAKU: { + Icon: "SI_KYOUGAKU" +} +SC_KAGEMUSYA: { + Icon: "SI_KAGEMUSYA" +} +SC_SPELLBOOK6: { + Icon: "SI_SPELLBOOK6" +} +SC_BLAST_OPTION: { + Icon: "SI_BLAST_OPTION" +} +SC_DARKCROW: { + Icon: "SI_DARKCROW" +} +SC_PYROTECHNIC: { + Icon: "SI_PYROTECHNIC" +} +SC_STAR_COMFORT: { + Icon: "SI_STAR_COMFORT" +} +SC_LG_REFLECTDAMAGE: { + Icon: "SI_LG_REFLECTDAMAGE" +} +SC_GENTLETOUCH_REVITALIZE: { + Icon: "SI_GENTLETOUCH_REVITALIZE" +} +SC_HEATER: { + Icon: "SI_HEATER" +} +SC_CIRCLE_OF_FIRE_OPTION: { + Icon: "SI_CIRCLE_OF_FIRE_OPTION" +} +SC_ROCK_CRUSHER: { + Icon: "SI_ROCK_CRUSHER" +} +SC_MOON: { + Icon: "SI_MOON" +} +SC_PETROLOGY: { + Icon: "SI_PETROLOGY" +} +SC_SUN_COMFORT: { + Icon: "SI_SUN_COMFORT" +} +SC_TROPIC_OPTION: { + Icon: "SI_TROPIC_OPTION" +} +SC_ARCLOUSEDASH: { + Icon: "SI_ARCLOUSEDASH" +} +SC_STRIKING: { + Icon: "SI_STRIKING" +} +SC_AQUAPLAY: { + Icon: "SI_AQUAPLAY" +} +SC_WATER_DROP: { + Icon: "SI_WATER_DROP" +} +SC_GM_BATTLE2: { + Icon: "SI_GM_BATTLE2" +} +SC_BROKENWEAPON: { + Icon: "SI_BROKENWEAPON" +} +SC_CUP_OF_BOZA: { + Icon: "SI_CUP_OF_BOZA" +} +SC_FRIGG_SONG: { + Icon: "SI_FRIGG_SONG" +} +SC_POSTDELAY: { + Icon: "SI_POSTDELAY" +} +SC_BROKENARMOR: { + Icon: "SI_BROKENARMOR" +} +SC_DRESS_UP: { + Icon: "SI_DRESS_UP" +} +SC_2011RWC: { + Icon: "SI_2011RWC" +} +SC_WATER_SCREEN_OPTION: { + Icon: "SI_WATER_SCREEN_OPTION" +} +SC_FIRE_CLOAK: { + Icon: "SI_FIRE_CLOAK" +} +SC_FALCON: { + Icon: "SI_FALCON" +} +SC_ZENKAI: { + Icon: "SI_ZENKAI" +} +SC_CLAIRVOYANCE: { + Icon: "SI_CLAIRVOYANCE" +} +SC_STONE_SHIELD: { + Icon: "SI_STONE_SHIELD" +} +SC_FIRE_EXPANSION_TEAR_GAS: { + Icon: "SI_FIRE_EXPANSION_TEAR_GAS" +} +SC_ZANGETSU: { + Icon: "SI_ZANGETSU" +} +SC_RESIST_PROPERTY_WIND: { + Icon: "SI_RESIST_PROPERTY_WIND" +} +SC_FLASHCOMBO: { + Icon: "SI_FLASHCOMBO" +} +SC_GUST_OPTION: { + Icon: "SI_GUST_OPTION" +} +SC_GENTLETOUCH_ENERGYGAIN: { + Icon: "SI_GENTLETOUCH_ENERGYGAIN" +} +SC_PYROTECHNIC_OPTION: { + Icon: "SI_PYROTECHNIC_OPTION" +} +SC_CIRCLE_OF_FIRE: { + Icon: "SI_CIRCLE_OF_FIRE" +} +SC_DEVIL1: { + Icon: "SI_DEVIL1" +} +SC_GS_ADJUSTMENT: { + Icon: "SI_GS_ADJUSTMENT" +} +SC_SPELLBOOK5: { + Icon: "SI_SPELLBOOK5" +} +SC_UPHEAVAL_OPTION: { + Icon: "SI_UPHEAVAL_OPTION" +} +SC_SUHIDE: { + Icon: "SI_SUHIDE" +} +SC_NJ_NEN: { + Icon: "SI_NJ_NEN" +} +SC_VOLCANIC_ASH: { + Icon: "SI_VOLCANIC_ASH" +} +SC_KYOMU: { + Icon: "SI_KYOMU" +} +SC_WILD_STORM: { + Icon: "SI_WILD_STORM" +} +SC_PETROLOGY_OPTION: { + Icon: "SI_PETROLOGY_OPTION" +} +SC_SPELLBOOK2: { + Icon: "SI_SPELLBOOK2" +} +SC_MYSTICPOWDER: { + Icon: "SI_MYSTICPOWDER" +} +SC_RESIST_PROPERTY_FIRE: { + Icon: "SI_RESIST_PROPERTY_FIRE" +} +SC_COOLER_OPTION: { + Icon: "SI_COOLER_OPTION" +} +SC_TROPIC: { + Icon: "SI_TROPIC" +} +SC_UPHEAVAL: { + Icon: "SI_UPHEAVAL" +} +SC_GENTLETOUCH_CHANGE: { + Icon: "SI_GENTLETOUCH_CHANGE" +} +SC_WATER_DROP_OPTION: { + Icon: "SI_WATER_DROP_OPTION" +} +SC_CHILLY_AIR_OPTION: { + Icon: "SI_CHILLY_AIR_OPTION" +} +SC_FENRIR_CARD: { + Icon: "SI_FENRIR_CARD" +} +SC_CLIENT_ONLY_EQUIP_ARROW: { + Icon: "SI_CLIENT_ONLY_EQUIP_ARROW" +} +SC_STASIS: { + Icon: "SI_STASIS" +} +SC_KINGS_GRACE: { + Icon: "SI_KINGS_GRACE" +} +SC_OVERED_BOOST: { + Icon: "SI_OVERED_BOOST" +} +SC_AKAITSUKI: { + Icon: "SI_AKAITSUKI" +} +SC_MARIONETTE: { + Icon: "SI_MARIONETTE" +} +SC_WIND_CURTAIN: { + Icon: "SI_WIND_CURTAIN" +} +SC_ON_PUSH_CART: { + Icon: "SI_ON_PUSH_CART" +} +SC_SPELLBOOK4: { + Icon: "SI_SPELLBOOK4" +} +SC_ILLUSION: { + Icon: "SI_ILLUSION" +} +SC_WIND_CURTAIN_OPTION: { + Icon: "SI_WIND_CURTAIN_OPTION" +} +SC_SU_STOOP: { + Icon: "SI_SU_STOOP" +} +SC_SOLID_SKIN_OPTION: { + Icon: "SI_SOLID_SKIN_OPTION" +} +SC_TUNAPARTY: { + Icon: "SI_TUNAPARTY" +} +SC_RESIST_PROPERTY_WATER: { + Icon: "SI_RESIST_PROPERTY_WATER" +} +SC_KG_KAGEHUMI: { + Icon: "SI_KG_KAGEHUMI" +} +SC_SMA_READY: { + Icon: "SI_SMA_READY" +} +SC_FIRE_CLOAK_OPTION: { + Icon: "SI_FIRE_CLOAK_OPTION" +} +SC_WATER_SCREEN: { + Icon: "SI_WATER_SCREEN" +} +SC_GM_BATTLE: { + Icon: "SI_GM_BATTLE" +} +SC_GUST: { + Icon: "SI_GUST" +} +SC_SOLID_SKIN: { + Icon: "SI_SOLID_SKIN" +} +SC_CHILLY_AIR: { + Icon: "SI_CHILLY_AIR" +} +SC_MEIKYOUSISUI: { + Icon: "SI_MEIKYOUSISUI" +} +SC_FIRE_EXPANSION_SMOKE_POWDER: { + Icon: "SI_FIRE_EXPANSION_SMOKE_POWDER" +} +SC_MARIONETTE_MASTER: { + Icon: "SI_MARIONETTE_MASTER" +} +SC_FRESHSHRIMP: { + Icon: "SI_FRESHSHRIMP" +} +SC_STONE_SHIELD_OPTION: { + Icon: "SI_STONE_SHIELD_OPTION" +} +SC_SWORDREJECT: { + Icon: "SI_SWORDREJECT" +} +SC_WILD_STORM_OPTION: { + Icon: "SI_WILD_STORM_OPTION" +} +SC_BABY: { + Icon: "SI_PROTECTEXP" +} +SC_EXTREMITYFIST2: { + Icon: "SI_EXTREMITYFIST" +} +SC_GN_CARTBOOST: { + Icon: "SI_CARTSBOOST" +} +SC_MIRACLE: { + Icon: "SI_SOULLINK" +} +SC_POISON: { + Icon: "SI_CLOUDKILL" +} +SC_SILENCE: { + Icon: "SI_SILENT_BREEZE" +} +SC_THORNS_TRAP: { + Icon: "SI_THORNTRAP" +} +SC_WARM: { + Icon: "SI_SG_SUN_WARM" +} +SC_COMA: { + Flags: { + NoBoss: true + } +} +SC_RICHMANKIM: { + Flags: { + NoBoss: true + } +} +SC_ROKISWEIL: { + Flags: { + NoBoss: true + } +} +SC_BURNING: { + Flags: { + NoBoss: true + } +} +SC_VACUUM_EXTREME: { + Flags: { + NoBoss: true + } +} +SC_FRESHSHRIMP: { + Flags: { + NoBoss: true + } +} +SC_SV_ROOTTWIST: { + Flags: { + NoBoss: true + } +} +SC_MADOGEAR: { + Visible: true + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + NoAllReset: true + NoBoss: true + } + Icon: "SI_MADOGEAR" +} +SC_POPECOOKIE: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_POPECOOKIE" +} +SC_VITALIZE_POTION: { + Flags: { + NoDispelReset: true + } + Icon: "SI_VITALIZE_POTION" +} +SC_SKF_MATK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SKF_MATK" +} +SC_SKF_ATK: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SKF_ATK" +} +SC_SKF_ASPD: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SKF_ASPD" +} +SC_SKF_CAST: { + Flags: { + NoDispelReset: true + NoClearanceReset: true + Buff: true + } + Icon: "SI_SKF_CAST" +} +SC_ALMIGHTY: { + Flags: { + NoDeathReset: true + NoDispelReset: true + NoClearanceReset: true + } + Icon: "SI_ALMIGHTY" +} + +// evol effects +SC_PHYSICAL_SHIELD: { + Visible: true + Flags: { + NoSave: true + } + Icon: "SI_PHYSICAL_SHIELD" +} diff --git a/db/sc_config.txt b/db/sc_config.txt deleted file mode 100644 index 2155aef3..00000000 --- a/db/sc_config.txt +++ /dev/null @@ -1,508 +0,0 @@ -// Status Change configuration database -// -// Structure of Database: -// SC_NAME, flag -// -// flag 1 - SC cannot be removed by death. -// 2 - SC cannot be saved. -// 4 - SC cannot be reset by dispell. -// 8 - SC cannot be reset by clearance. -// 16 - SC considered as buff and be removed by Hermode and etc. -// 32 - SC considered as debuff and be removed by Gospel and etc. -// 64 - SC cannot be reset when MADO Gear is taken off. -// 128 - SC cannot be reset by 'sc_end SC_ALL' and status change clear. -// 256 - SC can be visible for all players -// Example: -// SC_ENDURE, 21 //SC_ENDURE: cannot be removed by death and dispell and cosidered as buff. (16 + 4 + 1 = 21) - -SC_PROVOKE, 32 -SC_ENDURE, 21 -SC_HIDING, 4 -SC_CLOAKING, 6 -SC_TWOHANDQUICKEN, 24 -SC_CONCENTRATION, 16 -SC_ENCHANTPOISON, 16 -SC_POISONREACT, 16 -SC_QUAGMIRE, 42 -SC_ANGELUS, 16 -SC_BLESSING, 80 -SC_INC_AGI, 80 -SC_DEC_AGI, 34 -SC_SLOWPOISON, 24 -SC_IMPOSITIO, 16 -SC_SUFFRAGIUM, 16 -SC_ASPERSIO, 80 -SC_BENEDICTIO, 26 -SC_KYRIE, 16 -SC_MAGNIFICAT, 18 -SC_GLORIA, 16 -SC_LEXAETERNA, 18 -SC_ADRENALINE, 16 -SC_WEAPONPERFECT, 16 -SC_OVERTHRUST, 16 -SC_MAXIMIZEPOWER, 16 -SC_TRICKDEAD, 26 -SC_SHOUT, 16 -SC_ENERGYCOAT, 16 -SC_ATTHASTE_POTION1, 24 -SC_ATTHASTE_POTION2, 24 -SC_ATTHASTE_POTION3, 16 -SC_MOVHASTE_POTION, 26 -//SC_POSTDELAY, 29 -SC_BARRIER, 16 -SC_NOEQUIPWEAPON, 30 -SC_NOEQUIPSHIELD, 30 -SC_NOEQUIPARMOR, 30 -SC_NOEQUIPHELM, 30 -SC_PROTECTWEAPON, 28 -SC_PROTECTSHIELD, 28 -SC_PROTECTARMOR, 28 -SC_PROTECTHELM, 28 -SC_AUTOGUARD, 24 -SC_REFLECTSHIELD, 24 -SC_DEVOTION, 18 -SC_PROVIDENCE, 18 -SC_DEFENDER, 16 -SC_MAGICROD, 26 -//SC_WEAPONPROPERTY, 24 -SC_AUTOSPELL, 21 -//SC_SPECIALZONE, 26 -//SC_MASK, 26 -SC_SPEARQUICKEN, 16 -SC_BLADESTOP, 26 -SC_EXPLOSIONSPIRITS, 26 -SC_STEELBODY, 18 -SC_PROPERTYFIRE, 29 -SC_PROPERTYWATER, 29 -SC_PROPERTYWIND, 29 -SC_PROPERTYGROUND, 29 -SC_STOP, 26 -SC_PROPERTYUNDEAD, 26 -//SC_STATUSONE, 26 -SC_AURABLADE, 18 -SC_PARRYING, 26 -SC_LKCONCENTRATION, 18 -SC_TENSIONRELAX, 26 -SC_BERSERK, 18 -SC_SACRIFICE, 26 -SC_GOSPEL, 34 -SC_SAFETYWALL, 28 -SC_PNEUMA, 28 -SC_ASSUMPTIO, 16 -SC_BASILICA, 26 -//SC_GROUNDMAGIC, 26 // is divided to SC_VOLCANO, 0xSC_DELUGE, 0xSC_VIOLENTGALE -SC_VOLCANO, 26 -SC_DELUGE, 26 -SC_VIOLENTGALE, 26 -SC_MAGICPOWER, 18 -SC_EDP, 23 -SC_TRUESIGHT, 18 -SC_WINDWALK, 18 -SC_MELTDOWN, 23 -SC_CARTBOOST, 23 -SC_BLOODING, 26 -SC_JOINTBEAT, 42 -SC_MINDBREAKER, 18 -SC_MEMORIZE, 18 -SC_FOGWALL, 26 -SC_SPIDERWEB, 47 -SC_SUB_WEAPONPROPERTY, 23 -SC_RUN, 26 -SC_STRUP, 26 -SC_PROPERTYDARK, 26 -SC_ADRENALINE2, 18 -SC_PROPERTYTELEKINESIS, 26 -SC_SOULLINK, 26 -SC_PLUSATTACKPOWER, 88 -SC_PLUSMAGICPOWER, 88 -SC_KAITE, 26 -SC_KAAHI, 26 -SC_KAUPE, 26 -SC_ONEHANDQUICKEN, 26 -//SC_GDSKILL_POSTDELAY, 29 -SC_PRESERVE, 18 -SC_CHASEWALK, 4 -SC_CHASEWALK2, 26 -SC_MOVESLOW_POTION, 26 -SC_DOUBLECASTING, 26 -SC_GRAVITATION, 26 -SC_OVERTHRUSTMAX, 18 -SC_TAROTCARD, 42 -SC_CR_SHRINK, 23 -SC_WZ_SIGHTBLASTER, 23 -SC_RG_CCONFINE_M, 31 -SC_RG_CCONFINE_S, 31 -SC_NJ_UTSUSEMI, 26 -SC_NJ_BUNSINJYUTSU, 26 -SC_NJ_SUITON, 47 -//SC_MENTAL, 26 -//SC_EXPMEMORY, 26 -//SC_PERFORMANCE, 26 -//SC_GAIN, 26 -//SC_DRIFT, 26 -//SC_WALLSHIFT, 26 -//SC_REINCARNATION, 26 -//SC_DENERGY, 26 -//SC_DAURA, 26 -//SC_DFREEZER, 26 -//SC_DPUNISH, 26 -//SC_DBARRIER, 26 -//SC_DWARNING, 26 -//SC_MOUSEWHEEL, 30 -//SC_DACCEL, 26 -//SC_DBLOCK, 26 -SC_FOOD_STR, 92 -SC_FOOD_AGI, 92 -SC_FOOD_VIT, 92 -SC_FOOD_DEX, 92 -SC_FOOD_INT, 92 -SC_FOOD_LUK, 92 -SC_FOOD_BASICAVOIDANCE, 88 -SC_FOOD_BASICHIT, 88 -SC_FOOD_CRITICALSUCCESSVALUE, 24 -SC_CASH_PLUSEXP, 93 -SC_CASH_DEATHPENALTY, 93 -SC_CASH_RECEIVEITEM, 93 -SC_CASH_BOSS_ALARM, 94 -//SC_DA_ENERGY, 26 -//SC_DA_FIRSTSLOT, 26 -//SC_DA_HEADDEF, 26 -//SC_DA_SPACE, 30 -//SC_DA_ITEMREBUILD, 30 -//SC_DA_ILLUSION, 26 -//SC_DA_EARPLUG, 30 -//SC_DA_CONTRACT, 29 -//SC_DA_BLACK, 30 -//SC_DA_MAGICCART, 26 -//SC_CRYSTAL, 30 -//SC_DA_REBUILD, 29 -//SC_DA_EDARKNESS, 26 -//SC_DA_EGUARDIAN, 26 -//SC_DA_TIMEOUT, 26 -SC_FOOD_STR_CASH, 93 -SC_FOOD_AGI_CASH, 93 -SC_FOOD_VIT_CASH, 93 -SC_FOOD_DEX_CASH, 93 -SC_FOOD_INT_CASH, 93 -SC_FOOD_LUK_CASH, 93 -SC_SAVAGE_STEAK, 76 -SC_COCKTAIL_WARG_BLOOD, 76 -SC_MINOR_BBQ, 76 -SC_SIROMA_ICE_TEA, 76 -SC_DROCERA_HERB_STEAMED, 76 -SC_PUTTI_TAILS_NOODLES, 76 -SC_MELON_BOMB, 12 -SC_BANANA_BOMB_SITDOWN_POSTDELAY, 12 -SC_BANANA_BOMB, 12 -SC_PROMOTE_HEALTH_RESERCH, 12 -SC_ENERGY_DRINK_RESERCH, 12 -SC_EXTRACT_WHITE_POTION_Z, 12 -SC_VITATA_500, 12 -SC_EXTRACT_SALAMINE_JUICE, 12 -SC_BOOST500, 12 -SC_FULL_SWING_K, 12 -SC_MANA_PLUS, 12 -SC_MUSTLE_M, 12 -SC_LIFE_FORCE_F, 12 -SC_MER_FLEE, 28 -SC_MER_ATK, 28 -SC_MER_HP, 28 -SC_MER_SP, 28 -SC_MER_HIT, 28 -SC_SLOWCAST, 31 -SC_CRITICALWOUND, 23 -SC_MOVHASTE_HORSE, 31 -SC_PROTECT_DEF, 28 -SC_PROTECT_MDEF, 28 -SC_HEALPLUS, 92 -SC_S_LIFEPOTION, 92 -SC_L_LIFEPOTION, 92 -SC_CRITICALPERCENT, 92 -SC_PLUSAVOIDVALUE, 92 -SC_ATKER_ASPD, 28 -SC_TARGET_ASPD, 92 -SC_ATKER_MOVESPEED, 28 -SC_ATKER_BLOOD, 28 -SC_TARGET_BLOOD, 30 -SC_ARMOR_PROPERTY, 29 -//SC_REUSE_LIMIT_A, 29 -SC_HELLPOWER, 29 -SC_STEAMPACK, 108 -//SC_REUSE_LIMIT_B, 29 -//SC_REUSE_LIMIT_C, 29 -//SC_REUSE_LIMIT_D, 29 -//SC_REUSE_LIMIT_E, 29 -//SC_REUSE_LIMIT_F, 29 -SC_CASH_PLUSONLYJOBEXP, 93 -SC_PARTYFLEE, 24 -SC_ANGEL_PROTECT, 24 -//SC_ENDURE_MDEF, 21 -SC_ENCHANTBLADE, 16 -SC_DEATHBOUND, 30 -SC_REFRESH, 22 -SC_GIANTGROWTH, 20 -SC_STONEHARDSKIN, 23 -SC_VITALITYACTIVATION, 20 -SC_FIGHTINGSPIRIT, 20 -SC_ABUNDANCE, 20 -//SC_REUSE_MILLENNIUMSHIELD, 29 -//SC_REUSE_CRUSHSTRIKE, 29 -//SC_REUSE_REFRESH, 29 -//SC_REUSE_STORMBLAST, 29 -SC_EPICLESIS, 29 -SC_ORATIO, 276 -SC_LAUDAAGNUS, 20 -SC_LAUDARAMUS, 20 -SC_CLOAKINGEXCEED, 30 -SC_HALLUCINATIONWALK, 284 -SC_HALLUCINATIONWALK_POSTDELAY, 31 -SC_RENOVATIO, 20 -SC_WEAPONBLOCKING, 28 -//SC_WEAPONBLOCKING_POSTDELAY, 31 -SC_ROLLINGCUTTER, 286 -SC_EXPIATIO, 20 -SC_POISONINGWEAPON, 28 -SC_TOXIN, 20 -SC_PARALYSE, 20 -SC_VENOMBLEED, 20 -SC_MAGICMUSHROOM, 20 -SC_DEATHHURT, 20 -SC_PYREXIA, 20 -SC_OBLIVIONCURSE, 20 -SC_LEECHESEND, 20 -SC_DUPLELIGHT, 276 -SC_FEARBREEZE, 28 -SC_ELECTRICSHOCKER, 30 -SC_MARSHOFABYSS, 20 -SC_RECOGNIZEDSPELL, 20 -//SC_WUGRIDER, 29 -SC_WUGDASH, 30 -SC_WUGBITE, 30 -SC_CAMOUFLAGE, 286 -SC_ACCELERATION, 28 -SC_HOVERING, 28 -SC_SUMMON1, 280 -SC_SUMMON2, 280 -SC_SUMMON3, 280 -SC_SUMMON4, 280 -SC_SUMMON5, 280 -SC_MVPCARD_TAOGUNKA, 60 -SC_MVPCARD_MISTRESS, 60 -SC_MVPCARD_ORCHERO, 60 -SC_MVPCARD_ORCLORD, 60 -SC_OVERHEAT_LIMITPOINT, 28 -SC_OVERHEAT, 28 -SC_SHAPESHIFT, 28 -SC_INFRAREDSCAN, 28 -SC_MAGNETICFIELD, 30 -SC_NEUTRALBARRIER, 30 -SC_NEUTRALBARRIER_MASTER, 30 -SC_STEALTHFIELD_MASTER, 30 -SC_MANU_ATK, 28 -SC_MANU_DEF, 28 -SC_SPL_ATK, 28 -SC_SPL_DEF, 28 -SC__REPRODUCE, 28 -SC_MANU_MATK, 28 -SC_SPL_MATK, 28 -SC_STR_SCROLL, 61 -SC_INT_SCROLL, 61 -SC_FORCEOFVANGUARD, 28 -SC_BUCHEDENOEL, 60 -SC__AUTOSHADOWSPELL, 16 -SC__SHADOWFORM, 286 -SC_RAID, 28 -SC_SHIELDSPELL_DEF, 16 -SC_SHIELDSPELL_MDEF, 16 -SC_SHIELDSPELL_REF, 16 -SC__BODYPAINT, 20 -SC_EXEEDBREAK, 28 -SC_ADORAMUS, 16 -SC_PRESTIGE, 16 -SC__INVISIBILITY, 30 -SC__DEADLYINFECT, 20 -SC_BANDING, 284 -SC_BANDING_DEFENCE, 28 -SC_EARTHDRIVE, 20 -SC_INSPIRATION, 28 -SC__ENERVATION, 16 -SC__GROOMY, 16 -SC_RAISINGDRAGON, 30 -SC__IGNORANCE, 16 -SC__LAZINESS, 16 -SC_LIGHTNINGWALK, 28 -SC_ACARAJE, 24 -SC__UNLUCKY, 16 -SC_CURSEDCIRCLE_ATKER, 284 -SC_CURSEDCIRCLE_TARGET, 284 -SC__WEAKNESS, 16 -SC_CRESCENTELBOW, 28 -//SC_NOEQUIPACCESSARY, 30 -SC__STRIPACCESSARY, 28 -SC__MANHOLE, 94 -//SC_POPECOOKIE, 28 -SC__BLOODYLUST, 32 -SC_SWING, 28 -SC_SYMPHONY_LOVE, 28 -SC_PROPERTYWALK, 18 -SC_SPELLFIST, 16 -SC_NETHERWORLD, 16 -SC_SIREN, 16 -SC_DEEP_SLEEP, 290 -SC_SIRCLEOFNATURE, 16 -SC_GLOOMYDAY, 16 -SC_GLOOMYDAY_SK, 16 -SC_SONG_OF_MANA, 16 -SC_DANCE_WITH_WUG, 16 -SC_RUSH_WINDMILL, 28 -SC_ECHOSONG, 28 -SC_HARMONIZE, 16 -SC_MOONLIT_SERENADE, 28 -SC_SATURDAY_NIGHT_FEVER, 16 -SC_SITDOWN_FORCE, 28 -SC_ANALYZE, 28 -SC_LERADS_DEW, 28 -SC_MELODYOFSINK, 28 -SC_BEYOND_OF_WARCRY, 28 -SC_UNLIMITED_HUMMING_VOICE, 28 -SC_WARMER, 2 -SC_VENOMIMPRESS, 260 -SC_FROSTMISTY, 288 -//SC_ASSUMPTIO2, 16 -//SC_GN_TRAINING_SWORD, 31 -//SC_GN_REMODELING_CART, 31 -SC_STOMACHACHE, 32 -SC_MYSTERIOUS_POWDER, 32 -//SC_ELEMENTAL_AGGRESSIVE, 2 -//SC_ELEMENTAL_WAIT, 2 -//SC_ELEMENTAL_PASSIVE, 2 -//SC_ELEMENTAL_DEFENSIVE, 2 -SC_WATER_BARRIER, 2 -SC_ZEPHYR, 2 -SC_POWER_OF_GAIA, 2 -SC_FIRE_INSIGNIA, 2 -SC_WATER_INSIGNIA, 2 -SC_WIND_INSIGNIA, 2 -SC_EARTH_INSIGNIA, 2 -SC_MORA_BUFF, 2 -//SC_REUSE_LIMIT_G, 29 -//SC_REUSE_LIMIT_H, 29 -SC_NEEDLE_OF_PARALYZE, 1 -SC_PAIN_KILLER, 1 -SC_G_LIFEPOTION, 68 -//SC_VITALIZE_POTION, 4 -SC_LIGHT_OF_REGENE, 1 -//SC_SONIC_CLAW_POSTDELAY, 2 -//SC_SILVERVEIN_RUSH_POSTDELAY, 2 -//SC_MIDNIGHT_FRENZY_POSTDELAY, 2 -//SC_TINDER_BREAKER, 2 -//SC_TINDER_BREAKER_POSTDELAY, 2 -//SC_CBC, 2 -//SC_CBC_POSTDELAY, 2 -//SC_EQC, 2 -SC_MAGIC_CANDY, 92 -//SC_ALL_RIDING_REUSE_LIMIT, 1 -//SC_HANDICAPSTATE_DEEP_SLEEP, 80 -SC_MONSTER_TRANSFORM, 268 -SC_MTF_ASPD, 12 -SC_MTF_RANGEATK, 12 -SC_MTF_MATK, 12 -SC_MTF_MLEATKED,12 -SC_MTF_CRIDAMAGE, 12 -SC_FULL_THROTTLE, 18 -SC_REBOUND, 18 -SC_TELEKINESIS_INTENSE, 18 - -// Geffen Scrolls -SC_SKELSCROLL, 69 -SC_DISTRUCTIONSCROLL, 69 -SC_ROYALSCROLL, 69 -SC_IMMUNITYSCROLL, 69 -SC_MYSTICSCROLL, 69 -SC_BATTLESCROLL, 69 -SC_ARMORSCROLL, 69 -SC_FREYJASCROLL, 69 -SC_SOULSCROLL, 69 - -// Eden Crystal Synthesis -SC_QUEST_BUFF1, 13 -SC_QUEST_BUFF2, 13 -SC_QUEST_BUFF3, 13 - -// Geffen Magic Tournament -SC_GEFFEN_MAGIC1, 14 -SC_GEFFEN_MAGIC2, 14 -SC_GEFFEN_MAGIC3, 14 - -SC_OVERLAPEXPUP, 12 -SC_M_LIFEPOTION, 68 - -// Guild Auras should not be saved -SC_LEADERSHIP,78 -SC_GLORYWOUNDS,78 -SC_SOULCOLD,78 -SC_HAWKEYES,78 -SC_GDSKILL_REGENERATION,78 - -SC_ORCISH, 2 - -// Unremovable -SC_WEIGHTOVER50, 207 -SC_WEIGHTOVER90, 207 -SC_WEDDING, 77 -SC_XMAS, 77 -SC_SUMMER, 77 -SC_NOCHAT, 205 -SC_FUSION, 77 -SC_EARTHSCROLL, 77 -SC_STORMKICK_READY, 77 -SC_DOWNKICK_READY, 77 -SC_COUNTERKICK_READY, 77 -SC_TURNKICK_READY, 77 -SC_DODGE_READY, 77 -SC_JAILED, 205 -SC_AUTOTRADE, 77 -SC_DANCING, 12 -SC_WHISTLE, 79 -SC_ASSNCROS, 79 -SC_POEMBRAGI, 79 -SC_APPLEIDUN, 79 -SC_HUMMING, 79 -SC_DONTFORGETME, 79 -SC_FORTUNE, 79 -SC_SERVICEFORYOU, 79 -SC_INCHIT, 77 -SC_PUSH_CART, 461 -SC_COLD, 256 -SC_BLOOD_SUCKER, 256 - -// Costumes -SC_MOONSTAR, 463 -SC_SUPER_STAR, 463 -SC_STRANGELIGHTS, 463 -SC_DECORATION_OF_MUSIC, 463 -SC_LJOSALFAR, 463 -SC_MERMAID_LONGING, 463 -SC_HAT_EFFECT, 463 -SC_FLOWERSMOKE, 463 -SC_FSTONE, 463 -SC_HAPPINESS_STAR, 463 -SC_MAPLE_FALLS, 463 -SC_TIME_ACCESSORY, 463 -SC_MAGICAL_FEATHER, 463 -SC_BLOSSOM_FLUTTERING, 463 - -// Summoner -SC_SPRITEMABLE, 205 -SC_BITESCAR, 4 - -// Clan System -SC_CLAN_INFO, 463 - -// Cant Clear -SC_ALL_RIDING, 397 - -SC_DAILYSENDMAILCNT, 461 - -// evol effects -SC_PHYSICAL_SHIELD, 258 |