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-rw-r--r--db/re/skill_tree.conf63
1 files changed, 31 insertions, 32 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index 95fc3daa..940ea93a 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -1,24 +1,24 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
- inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
+ inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
- skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt
- SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
- SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
- MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
- SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
+ skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt
+ SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
+ SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
+ MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
+ SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
}
}
@@ -27,10 +27,10 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
Viro: {
skills: {
- EVOL_CRAFTING: 0
- SM_SWORD: 0
- SM_TWOHAND: 0
- AC_OWL: 0
+ EVOL_CRAFTING: 0
+ SM_SWORD: 0
+ SM_TWOHAND: 0
+ AC_OWL: 0
NV_BASIC: 0
NV_FIRSTAID: 0
NV_TRICKDEAD: 0
@@ -92,10 +92,10 @@ Viro: {
CaveUkar: {
skills: {
- EVOL_CRAFTING: 0
- SM_SWORD: 0
- SM_TWOHAND: 0
- AC_OWL: 0
+ EVOL_CRAFTING: 0
+ SM_SWORD: 0
+ SM_TWOHAND: 0
+ AC_OWL: 0
NV_BASIC: 0
NV_FIRSTAID: 0
NV_TRICKDEAD: 0
@@ -157,10 +157,10 @@ CaveUkar: {
FireKralog: {
skills: {
- EVOL_CRAFTING: 0
- SM_SWORD: 0
- SM_TWOHAND: 0
- AC_OWL: 0
+ EVOL_CRAFTING: 0
+ SM_SWORD: 0
+ SM_TWOHAND: 0
+ AC_OWL: 0
NV_BASIC: 0
NV_FIRSTAID: 0
NV_TRICKDEAD: 0
@@ -222,10 +222,10 @@ FireKralog: {
LightRaijin: {
skills: {
- EVOL_CRAFTING: 0
- SM_SWORD: 0
- SM_TWOHAND: 0
- AC_OWL: 0
+ EVOL_CRAFTING: 0
+ SM_SWORD: 0
+ SM_TWOHAND: 0
+ AC_OWL: 0
NV_BASIC: 0
NV_FIRSTAID: 0
NV_TRICKDEAD: 0
@@ -287,10 +287,10 @@ LightRaijin: {
SeaTritan: {
skills: {
- EVOL_CRAFTING: 0
- SM_SWORD: 0
- SM_TWOHAND: 0
- AC_OWL: 0
+ EVOL_CRAFTING: 0
+ SM_SWORD: 0
+ SM_TWOHAND: 0
+ AC_OWL: 0
NV_BASIC: 0
NV_FIRSTAID: 0
NV_TRICKDEAD: 0
@@ -374,4 +374,3 @@ ArgaesViro: {
TonoriViro: {
inherit: ( "Viro" );
}
-