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-rw-r--r--db/re/refine_db.conf30
1 files changed, 15 insertions, 15 deletions
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf
index d715a04f..e21c03c0 100644
--- a/db/re/refine_db.conf
+++ b/db/re/refine_db.conf
@@ -28,36 +28,36 @@
//=========================================================================
/**************************************************************************
-************* Entry structure ********************************************
-**************************************************************************
+ ************* Entry structure ********************************************
+ **************************************************************************
Armors/WeaponLevel1~4: { // Specifies weapon level or armor type.
- // - For armors, values of 100 add 1 armor defense.
- // - For weapons, values of 100 add 1 ATK & MATK.
+ // - For armors, values of 100 add 1 armor defense.
+ // - For weapons, values of 100 add 1 ATK & MATK.
StatsPerLevel: (int) // This value is applied for ever level.
RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
- // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side.
+ // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side.
RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past.
RefineryUISettings: (
{
Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range
- of Low to Max level
+ of Low to Max level
BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking
Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using
- Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or
- 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce
- Success to set the announcement on item refine successful
- Failure to set the announcement on item refine failure
- Always to always announce it
+ Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or
+ 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce
+ Success to set the announcement on item refine successful
+ Failure to set the announcement on item refine failure
+ Always to always announce it
Items: {
AegisName: {
Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_*
- constants are used in here
+ constants are used in here
Cost: (int) (optional) // Amount of zeny required
FailureBehavior: "(string)" (optional) // The expected behvaior on failure for this item, the following strings are used in here
- Destroy (default) sets the item to be destroyed on failure
- Keep keeps the item after failure
- Downgrade downgrades the item by one level on failure
+ Destroy (default) sets the item to be destroyed on failure
+ Keep keeps the item after failure
+ Downgrade downgrades the item by one level on failure
}
}
}