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-rw-r--r--db/re/mob_skill_db.conf30
1 files changed, 15 insertions, 15 deletions
diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf
index 7e4c18e8..9c550159 100644
--- a/db/re/mob_skill_db.conf
+++ b/db/re/mob_skill_db.conf
@@ -35,22 +35,22 @@ mob_skill_db:(
<Monster_Constant>: {
<Skill_Constant>: {
ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
- SkillLevel: (int, defaults to 1)
- SkillState: (int, defaults to 0)
- SkillTarget: (int, defaults to 0)
- Rate: (int, defaults to 1) Rate refers to the chance of the skill being casted when the condition is fulfilled.(10000 = 100%)
- CastTime: (int, defaults to 0) CastTime is the time in milliseconds that has to be pass to casting skill
- Delay: (int, defaults to 0) Delay is the time in milliseconds that has to be pass before recasting the same skill.
- Cancelable: (boolean, defaults to false)
- CastCondition: (int, defaults to 0)
+ SkillLevel: (int, defaults to 1)
+ SkillState: (string, defaults to "MSS_ANY")
+ SkillTarget: (string, defaults to "MST_TARGET")
+ Rate: (int, defaults to 1) Rate refers to the chance of the skill being casted when the condition is fulfilled.(10000 = 100%)
+ CastTime: (int, defaults to 0) CastTime is the time in milliseconds that has to be pass to casting skill
+ Delay: (int, defaults to 0) Delay is the time in milliseconds that has to be pass before recasting the same skill.
+ Cancelable: (boolean, defaults to false)
+ CastCondition: (string, defaults to "MSC_ALWAYS")
ConditionData: (int, defaults to 0)
- val0: (int, defaults to 0) Value 0
- val1: (int, defaults to 0)
- val2: (int, defaults to 0)
- val3: (int, defaults to 0)
- val4: (int, defaults to 0)
- Emotion: (int, defaults to 0)
- ChatMsgID: (int, defaults to 0)
+ val0: (int, defaults to 0)
+ val1: (int, defaults to 0)
+ val2: (int, defaults to 0)
+ val3: (int, defaults to 0)
+ val4: (int, defaults to 0)
+ Emotion: (int, defaults to -1)
+ ChatMsgID: (int, defaults to 0)
}
}