diff options
Diffstat (limited to 'conf/map/battle/monster.conf')
-rw-r--r-- | conf/map/battle/monster.conf | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf index 48e47616..09faec68 100644 --- a/conf/map/battle/monster.conf +++ b/conf/map/battle/monster.conf @@ -71,7 +71,7 @@ monster_max_aspd: 199 // 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they // will obey the normal skill range rules. // Example: 0x140 -> Chase players through warps + use skills in random order. -monster_ai: 0 +monster_ai: 0x001 // How often should a monster rethink its chase? // 0: Every 100ms (MIN_MOBTHINKTIME) @@ -82,7 +82,7 @@ monster_ai: 0 // Regardless of this setting, a monster will always rethink its chase if it has // reached its target. Increase this value if you want to make monsters continue // moving after they lost their target (hide, no line of sight, etc.). -monster_chase_refresh: 3 +monster_chase_refresh: 2 // Should mobs be able to be warped (add as needed)? // 0: Disable. |