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-rw-r--r--conf/map/battle/monster.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index 48e47616..09faec68 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -71,7 +71,7 @@ monster_max_aspd: 199
// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
// will obey the normal skill range rules.
// Example: 0x140 -> Chase players through warps + use skills in random order.
-monster_ai: 0
+monster_ai: 0x001
// How often should a monster rethink its chase?
// 0: Every 100ms (MIN_MOBTHINKTIME)
@@ -82,7 +82,7 @@ monster_ai: 0
// Regardless of this setting, a monster will always rethink its chase if it has
// reached its target. Increase this value if you want to make monsters continue
// moving after they lost their target (hide, no line of sight, etc.).
-monster_chase_refresh: 3
+monster_chase_refresh: 2
// Should mobs be able to be warped (add as needed)?
// 0: Disable.