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-rw-r--r--npc/000-0-0/sailors.txt8
-rw-r--r--npc/000-0/sailors.txt8
-rw-r--r--npc/000-1/ale.txt2
-rw-r--r--npc/000-1/darlin.txt2
-rw-r--r--npc/000-2-1/arpan.txt2
-rw-r--r--npc/000-2-3/nard.txt23
-rw-r--r--npc/001-1/calypsan.txt2
-rw-r--r--npc/001-2-21/julia.txt2
-rw-r--r--npc/001-2-24/nard.txt2
-rw-r--r--npc/functions/asleep.txt2
10 files changed, 37 insertions, 16 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index 859c5654..4023a24a 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -23,11 +23,11 @@ OnTalk:
next;
mesn "Magic Arpan";
- mesq lg("Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Legion of Aemil!", "Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Legion of Aemil!");
+ mesq lg("Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret quest from the Legion of Aemil!", "Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret quest from the Legion of Aemil!");
next;
mesn "Elmo";
- mesq l("This makes sense. Do you think we should inform the capt'n about it?");
+ mesq l("Makes sense. Do you think we should inform the capt'n about it?");
next;
mesn "Magic Arpan";
@@ -35,7 +35,7 @@ OnTalk:
next;
mesn "Elmo";
- mesq lg("Alright, I'm going to her room, keep an eye on her, we still don't know if she's a friend or a foe...", "Alright, I'm going to his room, keep an eye on him, we still don't know if he's a friend or a foe...");
+ mesq lg("Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...");
next;
mesn "Magic Arpan";
@@ -43,7 +43,7 @@ OnTalk:
next;
mesn "Elmo";
- mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition than the ones we have!", "Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition than the ones we have!");
+ mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.");
next;
mesn "Magic Arpan";
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index 7224d087..55588ace 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -17,11 +17,13 @@ OnTouch:
mesn "Narrator";
mes col(l("You are on a raft, adrift in the sea."), 9);
next;
- mes col(l("With hunger, thirst, and sleep as your only companions; you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
+ mes col(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
next;
mes col(l("All of a sudden, you hear voices from above."), 9);
next;
- mes col(l("Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!"), 9);
+ mes col(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9);
+ next;
+ mes col(l("But still, you open your eyes and see a large ship before you!"), 9);
next;
mes col(l("Aboard stand sailors trying to communicate with you."), 9);
next;
@@ -78,7 +80,7 @@ OnTouch:
mesn "Narrator";
mes col(l("The sailors take you aboard their ship."), 9);
next;
- mes col(l("Click on the NPCs around you to continue the introduction."), 9);
+ mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9);
next;
warp "000-0-0.gat", 26, 28;
diff --git a/npc/000-1/ale.txt b/npc/000-1/ale.txt
index 7d3bdf7b..af1e0399 100644
--- a/npc/000-1/ale.txt
+++ b/npc/000-1/ale.txt
@@ -90,7 +90,7 @@ L_Jalad:
L_Plushroom:
mes "";
mesn;
- mesq l("'That', as you call it, is a @@. There are plenty of 'em on this island!", getitemlink(515));
+ mesq l("'That', as you call it, is a @@. There are plenty of 'em here!", getitemlink(515));
next;
mesq l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink(515));
next;
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index e66cee9e..57544533 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -119,7 +119,7 @@ L_GoDown:
if (.@q > 0) goto L_DangerAround;
setcamnpc;
- mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
+ mesq l("Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...");
next;
restorecam;
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index 3ddf4fd2..f48c08e7 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -129,7 +129,7 @@ L_OhWell:
L_Story:
mes "";
- mesq lg("You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.");
+ mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.");
next;
if (.@q_julia == 0) setq ShipQuests_Julia, 1;
mesq lg("Yaya, you should go see her! She'll be happy to see you.");
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index da8b75b7..328a1b8f 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -73,6 +73,7 @@ L_Menu:
L_MenuQuest:
menu
l("What do you need?"), -,
+ l("Wait, you never came here before?"), L_DrasilIsland,
l("Is there a reward?"), L_NeedHead;
mes "";
@@ -87,10 +88,12 @@ L_MenuQuest:
L_NeedHead:
mes "";
mesn;
+ mesq l("Of course there is a reward for your task.");
+ next;
+ mesq l("Hard work always pays off!");
+ next;
L_NeedContent:
- mesq l("Sure, there is a reward for your task.");
- next;
mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
next;
mesq l("What? It's not a good reward?");
@@ -137,6 +140,22 @@ L_SpecialTask:
goto L_MenuQuest;
+LDrasilIsland:
+ mes "";
+ mesn;
+ mesq l("To be honest, no, never.");
+ next;
+ mesq l("But discovering new territories is probably the best thing that can happen to sailors, don't you think?");
+ next;
+ mesq l("I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...");
+ next;
+ mesq l("As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!");
+ next;
+ mesq l("Now, lets get back to business.");
+ next;
+
+ goto L_NeedContent;
+
L_NotYet:
mesn;
mesq l("You still haven't completed your tasks.");
diff --git a/npc/001-1/calypsan.txt b/npc/001-1/calypsan.txt
index bfe38b65..b504dc27 100644
--- a/npc/001-1/calypsan.txt
+++ b/npc/001-1/calypsan.txt
@@ -89,7 +89,7 @@
case 3:
speech 5,
l("Yoiis is not yet ready to make his own dyes."),
- l("But in the future I might be able to help you to create some of your own.");
+ l("But in the future I might be able to help you create some of your own.");
break;
case 4:
break;
diff --git a/npc/001-2-21/julia.txt b/npc/001-2-21/julia.txt
index 1296b097..97b8b33d 100644
--- a/npc/001-2-21/julia.txt
+++ b/npc/001-2-21/julia.txt
@@ -23,7 +23,7 @@ L_Menu:
rif(getskilllv(1) != 9, l("Something is wrong with me, I can't smile nor sit.")), L_BasicSkill,
rif (.@enora == 0, l("Where should I go?")), L_Enora,
lg("I made a mistake, I would like to change my language."), L_ChooseLang,
- l("Is it possible to go back to the island?"), L_Island,
+ l("Is it possible to go back to Drasil Island?"), L_Island,
l("Could you explain to me where I am?"), L_WhereIam,
l("What happened to me?"), L_What,
l("Can I read the rules again?"), L_Rules,
diff --git a/npc/001-2-24/nard.txt b/npc/001-2-24/nard.txt
index 6fd228e9..d5efe9c7 100644
--- a/npc/001-2-24/nard.txt
+++ b/npc/001-2-24/nard.txt
@@ -40,7 +40,7 @@
l("I think that we will stay in port for a great time, though, if you want to visit some nearby we could take you there."),
l("Do you want to go somewhere?");
- switch (select(l("Lost Island."),
+ switch (select(l("Drasil Island."),
l("Nowhere, I'm fine here.")))
{
case 1:
diff --git a/npc/functions/asleep.txt b/npc/functions/asleep.txt
index e67dc21d..b6bdf738 100644
--- a/npc/functions/asleep.txt
+++ b/npc/functions/asleep.txt
@@ -14,7 +14,7 @@ function script asleep {
if (.@rand == 0) npctalk3 l("Zzzzzzzzz...");
else if (.@rand == 1) npctalk3 l("Rrrr... Pchhhh...");
else if (.@rand == 2) npctalk3 l("Ggrmm... Grmmmm...");
- else if (.@rand == 3) npctalk3 l("Hm...");
+ else if (.@rand == 3) npctalk3 l("Hm... Shhhh...");
else emotion 106; // Sleepy
close;