diff options
-rw-r--r-- | npc/000-1/chest.txt | 6 | ||||
-rw-r--r-- | npc/000-1/gugli.txt | 8 | ||||
-rw-r--r-- | npc/000-2-0/julia.txt | 2 | ||||
-rw-r--r-- | npc/000-2-1/alige.txt | 1 | ||||
-rw-r--r-- | npc/000-2-1/chefgado.txt | 6 | ||||
-rw-r--r-- | npc/000-2-1/peter.txt | 3 | ||||
-rw-r--r-- | npc/000-2-3/box.txt | 40 | ||||
-rw-r--r-- | npc/000-2-3/nard.txt | 31 |
8 files changed, 49 insertions, 48 deletions
diff --git a/npc/000-1/chest.txt b/npc/000-1/chest.txt index 724be98e..88ddd196 100644 --- a/npc/000-1/chest.txt +++ b/npc/000-1/chest.txt @@ -25,12 +25,8 @@ l_Give: if (@q > 1) goto l_Close; - set @item, 515; - set @count, 3; - callfunc "InventoryPlace", @item, @count; - setq ShipQuests_Darlin, 2; - set zeny, zeny + 400; + set zeny, zeny + 10; getitem SeaDrops, 1; getitem Aquada, 1; getitem OldBook, 1; diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt index 1f376271..c4a895ca 100644 --- a/npc/000-1/gugli.txt +++ b/npc/000-1/gugli.txt @@ -28,7 +28,7 @@ OnTalk: set @gugli, getq(ShipQuests_Gugli); set @gado, getq(ShipQuests_ChefGado); - if (@gado > 3 && @nard == 3) goto l_AllComplete; + if (@nard > 3) goto l_AllComplete; if (@nard > 1 || @gugli == 2) goto l_TaskCompleted; if (@gugli == 1) goto l_TaskGiven; @@ -137,9 +137,9 @@ l_Couwan: mesq l("May this be a lesson for you."); setq ShipQuests_Couwan, 2; - set zeny, zeny+50; + set zeny, zeny+5; if (countitem("FishBox") > 0) delitem "FishBox", 1; - message strcharinfo(0), l("You receive 50GP!"); + message strcharinfo(0), l("You receive 5GP!"); close; l_Location: @@ -187,6 +187,8 @@ l_TaskDone: if (countitem("CroconutBox") == 1) delitem "CroconutBox", 1; if (countitem("PlushroomBox") == 1) delitem "PlushroomBox", 1; setq ShipQuests_Gugli, 2; + + getexp 50, 0; mesq l("Well done! The ship is now ready to sail again!"); next; diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt index 87ae9b74..6a5b3549 100644 --- a/npc/000-2-0/julia.txt +++ b/npc/000-2-0/julia.txt @@ -210,6 +210,8 @@ l_Regret: mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!"); next; mesq l("Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!"); + set zeny, zeny + 50; + message strcharinfo(0), l("You receive 50GP!"); setq ShipQuests_ChefGado, 5; close; diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt index f8d785b9..823fa674 100644 --- a/npc/000-2-1/alige.txt +++ b/npc/000-2-1/alige.txt @@ -173,6 +173,7 @@ l_GiveReward: setq ShipQuests_Alige, 3; getitem "Piberries", rand(1,3); + close; l_NoReward: diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt index c171e9eb..7fc47fbb 100644 --- a/npc/000-2-1/chefgado.txt +++ b/npc/000-2-1/chefgado.txt @@ -99,9 +99,6 @@ l_QuestAccepted: l_GotAll: mes ""; - set @item, 717; - set @count, 1; - callfunc "InventoryPlace", @item, @count; delitem "PiouLegs", 2; delitem "Croconut", 1; @@ -141,6 +138,9 @@ l_PoisonJulia: mesn; mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!"); + set zeny, zeny + 25; + message strcharinfo(0), l("You receive 25GP!"); + getitem "Bread", 2; setq ShipQuests_ChefGado, 4; close; diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt index 61b09945..0e7f8790 100644 --- a/npc/000-2-1/peter.txt +++ b/npc/000-2-1/peter.txt @@ -272,7 +272,8 @@ l_Reward: mesn; mesq l("Good job!") + " " + l("Here's your reward!"); getexp 100, 0; - set zeny, zeny + 500; + set zeny, zeny + 25; + message strcharinfo(0), l("You receive 25GP!"); setq ShipQuests_Peter, 5; goto l_CleaningClose; diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt index 45df8493..85365600 100644 --- a/npc/000-2-3/box.txt +++ b/npc/000-2-3/box.txt @@ -5,15 +5,18 @@ // Captain Nard dialogs. // Nard does the introduction with a small quest. // This quest is meant to teach the player how to use a weapon,and to bring food to the ship. -// 2 bits array: +// 4 bits array: // ShipQuests // Variable: // ShipQuests_Nard // Values: // 0 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. // 1 Nard spoke and gave access to the outdoor of the ship. -// 2 Completed the quest. -// 3 Opened the chest and finished the introduction. +// 2 Completed the Gugli quest. +// 3 ChefGado Quest accepted. +// 4 ChefGado Quest completed and "Introduction" chapter finalized. +// 5 Reward taken from the box. + 000-2-3.gat,25,24,0 script Box 102;1,{ @@ -29,10 +32,16 @@ l("Take a Bandana."), -, l("Nothing."), l_Quit; - if (@q == 1) goto l_NotYet; - if (@q == 2) goto l_Give; - if (@q > 2) goto l_Already; + if (@q == 0) goto l_NoQuest; + if (@q == 4) goto l_Give; + if (@q > 4) goto l_Already; + + setcamnpc "Nard"; + mes ""; + mesn "Nard"; + mesq l("Please don't touch these hats, they are for crew members only."); +l_NoQuest: mes ""; mesn "Narrator"; mes col(l("Nard looks surprised and stops you."), 9); @@ -64,35 +73,18 @@ mesq l("Now go outside and talk with Gugli, he'll tell you what we need."); next; - set @item, 718; - set @count, 1; - callfunc "InventoryPlace", @item, @count; - setq ShipQuests_Nard, 1; getitem "JohanneKey", 1; close; -l_NotYet: - setcamnpc "Nard"; - mes ""; - mesn "Nard"; - mesq l("Please don't touch these hats, they are for crew members only."); - l_Give: setcamnpc "Nard"; mes ""; mesn "Nard"; - mesq l("Congrats!"); - next; - mesn "Nard"; mesq l("You are now part of the crew. Thanks again for your help."); - set @item, 2900; - set @count, 1; - callfunc "InventoryPlace", @item, @count; - - setq ShipQuests_Nard, 3; + setq ShipQuests_Nard, 5; getitem "Bandana", 1; // Need to add a skill for the crew at this line. diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt index 53859159..2938f7d9 100644 --- a/npc/000-2-3/nard.txt +++ b/npc/000-2-3/nard.txt @@ -5,7 +5,7 @@ // Captain Nard dialogs. // Nard does the introduction with a small quest. // This quest is meant to teach the player how to use a weapon,and to bring food to the ship. -// 2 bits array: +// 4 bits array: // ShipQuests // Variable: // 0 ShipQuests_Nard @@ -14,8 +14,10 @@ // Values: // 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. // 01 Nard spoke and gave access to the outdoor of the ship. -// 02 Completed the quest. -// 03 Opened the chest and finished the introduction. +// 02 Completed the Gugli quest. +// 03 ChefGado Quest accepted. +// 04 ChefGado Quest completed and "Introduction" chapter finalized. +// 05 Reward taken from the box. // 10 Never talked with Gugli. // 11 Gugli gives you the task. // 12 Gave all of the boxes to Gugli. @@ -30,7 +32,8 @@ l_Checker: if (@gado > 3 && @nard == 3) goto l_ChefQuestComplete; if (@nard == 2) goto l_ChefQuestStart; if (@nard == 3) goto l_ChefQuestGiven; - if (@nard == 4) goto l_Already; + if (@nard == 4) goto l_Reward; + if (@nard > 4) goto l_Already; if (@gugli == 2) goto l_Done; if (@nard == 1) goto l_NotYet; @@ -96,10 +99,6 @@ l_NeedContent: mesq l("Now go outside and talk with Gugli, he'll tell you what we need."); next; - set @item, 718; - set @count, 1; - callfunc "InventoryPlace", @item, @count; - setq ShipQuests_Nard, 1; getitem "JohanneKey", 1; @@ -183,15 +182,17 @@ l_ChefQuestComplete: next; mesq l("You are now officially part of my crew! Thanks again for your help."); next; + mesq l("Take your reward from the box next to my desk!"); + next - set @item, 2900; - set @count, 1; - callfunc "InventoryPlace", @item, @count; + menu + l("I will take it! Thank you captain!"), -; setq ShipQuests_Nard, 4; - getitem "Bandana", 1; + // Need to add a skill for the crew at this line. + mes ""; mesn "Narrator"; mes col(l("This is it, the end of the Second Beta Release of Evol Online!"), 9); next; @@ -201,6 +202,12 @@ l_ChefQuestComplete: close; +l_Reward: + mesn; + mesq l("Hey! There's a reward for you in the box next to me!"); + + close; + l_Already: mesn; mesq l("Sorry, I don't need any help right now. Come back later."); |