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-rw-r--r--npc/000-2-0/billybons.txt10
-rw-r--r--npc/000-2-0/julia.txt14
-rw-r--r--npc/000-2-1/arpan.txt8
3 files changed, 16 insertions, 16 deletions
diff --git a/npc/000-2-0/billybons.txt b/npc/000-2-0/billybons.txt
index 9d53cf8f..000c32b0 100644
--- a/npc/000-2-0/billybons.txt
+++ b/npc/000-2-0/billybons.txt
@@ -27,7 +27,7 @@
mesn;
mesq lg("NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!");
- mesq l("You tried to get ride of me, eeh?? But suprise! I'm still here...*hick* Or there....");
+ mesq l("You tried to get rid of me, eeh?? But suprise! I'm still here...*hick* Or there....");
next;
mesn;
@@ -35,11 +35,11 @@
menu
l("What are you talking about? Which guild?"), l_Quit,
- l("You are full of wine my friend..."), -,
+ l("You are full of wine, my friend..."), -,
l("You should go and get some sleep."), l_Quit;
mesn;
- mesq l("If I saw *hick* who you wereee.... *hips* Would not had helped you! ");
+ mesq l("If I saw *hick* who you wereee.... *hips* Would not have helped you! ");
menu
l("But who am I?"), -,
@@ -71,8 +71,8 @@ l_Quit:
mesq l("Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*");
mesq l("I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!");
next;
- mesn l("The sailor is turning his back to you");
+ mesn l("The sailor is turning his back to you.");
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index 3ff1e035..8dc64eba 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -34,9 +34,9 @@
mesn;
mesq l("Hi, nice to see you!");
next;
- mesq l("I'm called Julia, it's me who took care of you during some days, when we found you back on the sea, I'm very happy to see that you seem okay now!");
+ mesq l("I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!");
next;
- mesq l("Could I ask you which is your native language? A sailor said me russian, an other one said me french... I'm a bit lost. I will register you on the ship board list just after that.");
+ mesq l("Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.");
set @s$, "";
goto l_ChooseLang;
@@ -56,7 +56,7 @@
if (@lang < 0 || @lang > 7) close;
setlang @lang;
mesn;
- mesq l("Ok, Done. I'm sure that you got some question for me, feel free to ask them!");
+ mesq l("Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!");
goto l_Menu;
close;
@@ -88,17 +88,17 @@
l_What:
mesn;
- mesq l("We thought that you could help us understand this, all we know is that we found you back on the sea, adrifting one your raft.");
+ mesq l("We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.");
next;
- mesq l("You were in a bad mood and you can be happy that we found you before the sea took you.");
+ mesq l("You were in a bad mood and you should be happy that we found you before the sea took you.");
next;
- mesq l("Also, there was this inscription on your raft, the one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does it make you remember something?");
+ mesq l("Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?");
next;
goto l_EsperiaMenu;
l_EsperiaMenu:
menu
- l("Sorry but I can't tell you anything about it."), l_NoChanges,
+ l("Sorry but I can't tell you anything about that."), l_NoChanges,
l("Nothing, sorry."), l_NoChanges;
l_Close:
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index 68b9dbda..62e95fbc 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -95,7 +95,7 @@ OnTalk:
set @q, geta2(ShipQuests, ShipQuests_Arpan);
mesn;
if (@q > 0) goto l_Menu;
- mes lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking do you remember what happened?");
+ mes lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?");
seta2 ShipQuests, ShipQuests_Arpan, 1;
menu
lg("I only remember I was rescued by you."), l_Story,
@@ -113,7 +113,7 @@ OnEquip:
close;
l_OhWell:
- mes lg("Oh well, we rescued you when you were yaying adrift on sea.");
+ mes lg("Oh well, we rescued you when you were yaying adrift in the sea.");
l_Story:
mes lg("You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.");
@@ -128,7 +128,7 @@ l_Menu:
lg("Could you tell me where I am?"), l_Where,
lg("Where can I find Julia?"), l_Julia,
l("Who are you?"), l_Who,
- rif(geta(ShipQuests, ShipQuests_ArpanMoney) == 0, l("Where are my old cloths?")), l_WhereOldClothes,
+ rif(geta(ShipQuests, ShipQuests_ArpanMoney) == 0, l("Where are my old clothes?")), l_WhereOldClothes,
rif(!@equipped, lg("What should I add after taking these clothes?")), l_WhatCloth,
rif(!@equipped, l("Thank you, I'll take them."), l("Nothing, sorry.")), l_Quit;
close;
@@ -155,7 +155,7 @@ l_Julia:
mes g(l("She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!"),
l("She is on the upper level, yeye can't miss her. She is the only girl in this crew."));
next;
- mes lg("You can go to your right to go on this upper level.");
+ mes lg("You can go to your right to go to the upper level.");
next;
goto l_Menu;