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-rw-r--r--npc/functions/legiontalk.txt15
1 files changed, 8 insertions, 7 deletions
diff --git a/npc/functions/legiontalk.txt b/npc/functions/legiontalk.txt
index 3dc69dae..b1d6df61 100644
--- a/npc/functions/legiontalk.txt
+++ b/npc/functions/legiontalk.txt
@@ -4,17 +4,18 @@
// Qwerty Dragon
// Akko Teru
// Description:
-// Tell a random sentence. || There ought to be a law!
+// Tell a random sentence suited to Aemil's Legion in Artis.
function script legiontalk {
switch (rand(13))
{
case 0:
- speech 4,
- l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
- l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
- l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.");
+ npctalk3 l("Do I look like a tree? I feel like one.");
+ //speech 4,
+ // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
+ // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
+ // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.");
break;
case 1:
npctalk3 l("I'm a little busy right now.");
@@ -35,10 +36,10 @@ function script legiontalk {
npctalk3 l("Can you please go away?");
break;
case 7:
- npctalk3 l("Can't talk right now, i'm on patrol duty.");
+ npctalk3 l("Can't talk right now, I'm on patrol duty.");
break;
case 8:
- npctalk3 l("What you looking at?!");
+ npctalk3 l("What're you looking at?!");
break;
case 9:
npctalk3 l("I can't stay here and talk all day. I have a job to do.");