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authorReid <reidyaro@gmail.com>2012-05-18 02:04:17 +0200
committerReid <reidyaro@gmail.com>2012-05-18 02:04:17 +0200
commit9453cfaa7a36446a311d5aa3518fe50b0e573c74 (patch)
tree8cbfa9e226be6532ae76f0bc1344212efb2e900d /npc
parent0e43f1c398a99fdfe7e968fa655f584578ecd8ae (diff)
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Correct english from note, julia, silvio, mickael and darlin script (Pihro),
Correct astapolos script.
Diffstat (limited to 'npc')
-rw-r--r--npc/000-1/astapolos.txt2
-rw-r--r--npc/000-1/darlin.txt349
-rw-r--r--npc/000-1/mickael.txt76
-rw-r--r--npc/000-1/silvio.txt7
-rw-r--r--npc/000-2-0/julia.txt360
-rw-r--r--npc/000-2-0/note.txt66
6 files changed, 433 insertions, 427 deletions
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index 06b4bf57..d5c9ce97 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -24,7 +24,7 @@
next;
mesq l("Ground,");
next;
- mesq l("I hope that this is answering your question...") + l("Eheh!");
+ mesq l("I hope that this is answering your question...") + " " + l("Eheh!");
close;
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index 688a8d55..7cbb65eb 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -1,176 +1,175 @@
-// Evol scripts.
-// Authors:
-// Reid
-// Description:
-// Darlin discussion from 10meter tall mat.
-// Variable:
-// ShipQuests_Darlin
-// Values:
-// 0 Never speak
-// 1 Speak+Quest
-
-000-1.gat,25,26,0,1 script Darlin 103,{
-
- mesn;
- set @q, geta(ShipQuests, ShipQuests_Darlin);
- if (@q > 0) goto l_QuestGiven;
-
- mesq "Hey! Ehoo!!";
- next;
- mesq "Do you hear me??";
- next;
-
- menu
- l("Yes!"), -,
- l("No!"), l_Quit;
-
- mes "";
- mesn;
- mesq l("Good!!");
- next;
- mesq l("I was here when they rescued you!!");
- next;
- mesq l("Do you feel better??");
- next;
-
- menu
- l("I feel better!"), -,
- l("Why don't you come down to talk?"), l_GoDown;
-
- mes "";
- menu
- l("And you, how are you going?"), -,
- l("But I need to go, bye!"), l_Bye;
-// Et là
-
- mes "";
- mesn;
- mesq l("I'm going fine!!");
- next;
- mesq g(l("So, what's your name lady??"), l("What's your name dude??"));
- next;
-
- menu
- strcharinfo(0) + ".", -,
- l("Maybe you can come down to talk?"), -;
-
- mes "";
- mesn;
- mesq l("What did you said??");
- next;
- mesq l("I don't understand!!");
- next;
-
- menu
- l("I said see you later!!"), l_Bye,
- l("I said... Why don't you come down to talk??"), l_GoDown,
- l("I'm called") + " " + strcharinfo(0) + "!", -;
-
- mes "";
- mesn;
- mesq strcharinfo(0) + "?? " + l("It's a nice name!!");
- next;
- mesq l("So what's up?? What are you doing??");
- next;
-
-l_Menu:
- menu
- l("Maybe you can come down to talk?"), l_GoDown,
- l("I search Gugli, where is he?"), -,
- l("Nothing, but I need to go!"), l_Bye;
-
- setcamnpc "Gugli";
- mes "";
- mesn;
- mesq l("Oh look there!!");
- next;
- mesq l("He is just in bottom of the ship, you can't miss him!!");
- restorecam;
-
- close;
-
-l_GoDown:
- mes "";
- mesn;
- mesq l("I would like!!");
- next;
- mesq l("But I can't, I need to keep an eye on the sea, to warn the crew if there is some pirats around!!");
- next;
- mesq l("I also check if there are some dangerous animals around...");
- next;
-
- menu
- l("Do you seen a danger around?"), -,
- l("Interesting... I let you at your task then!"), l_Bye;
-
- mes "";
- mesn;
-
- if (@q > 0) goto l_DangerAround;
- seta ShipQuests, ShipQuests_Darlin, 1;
-
- mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
- next;
- mesq l("Maybe you can look at this??");
- next;
-
- menu
- l("I will check this!"), l_Bye,
- l("Ok, but Gugli need my help first."), -;
-
- mes "";
- mesn;
- mesq l("It's ok, crew task are much important than curiousity!!");
- next;
- mesq l("Anyway, maybe while searching some food with Gugli you will get the time to look at this!!");
- close;
-
-l_Bye:
- mes "";
- mesn;
- mesq l("Fine, bye!!");
-
-l_Quit:
- close;
-
-l_QuestGiven:
- mesq l("Ehoo") + " " + strcharinfo(0) + "!!";
- next;
- mesq l("Did you find what was this light?!");
- next;
-
- menu
- l("I forgot where it was."), -,
- l("Oh, it was nothing important!"), l_Nothing,
- l("Yes, it's a chest!"), l_Chest;
-
- mes "";
- mesn;
- mesq l("On the edge of this island!!");
- next;
- mesq l("You need to walk to the north!!");
-
- goto l_Menu;
-
-l_Nothing:
- mes "";
- mesn;
- mesq l("Oh, ok!!");
-
- goto l_Menu;
-
-l_Chest:
- mes "";
- mesn;
- mesq l("Excuse me, but what?? Speak higher!!");
- next;
- mesq l("If you find something then it's good!!");
-
- goto l_Menu;
-
-l_DangerAround:
- mesq l("Nothing else than sharks and this weird light!!");
-
- close;
-
+// Evol scripts.
+// Authors:
+// Reid
+// Description:
+// Darlin discussion from 10meter tall mat.
+// Variable:
+// ShipQuests_Darlin
+// Values:
+// 0 Never speak
+// 1 Speak+Quest
+
+000-1.gat,25,26,0,1 script Darlin 103,{
+
+ mesn;
+ set @q, geta(ShipQuests, ShipQuests_Darlin);
+ if (@q > 0) goto l_QuestGiven;
+
+ mesq l("Hey! Ehoo!!");
+ next;
+ mesq l("Do you hear me??");
+ next;
+
+ menu
+ l("Yes!"), -,
+ l("No!"), l_Quit;
+
+ mes "";
+ mesn;
+ mesq l("Good!!");
+ next;
+ mesq l("I was here when they rescued you!!");
+ next;
+ mesq l("Do you feel better??");
+ next;
+
+ menu
+ l("I feel better!"), -,
+ l("Why don't you come down to talk?"), l_GoDown;
+
+ mes "";
+ menu
+ l("And you, how are you doing?"), -,
+ l("But I need to go, bye!"), l_Bye;
+
+ mes "";
+ mesn;
+ mesq l("I'm doing fine!!");
+ next;
+ mesq l("So, what's your name??");
+ next;
+
+ menu
+ strcharinfo(0) + ".", -,
+ l("Maybe you can come down to talk?"), -;
+
+ mes "";
+ mesn;
+ mesq l("What did you say??");
+ next;
+ mesq l("I don't understand!!");
+ next;
+
+ menu
+ l("I said see you later!!"), l_Bye,
+ l("I said... Why don't you come down to talk??"), l_GoDown,
+ l("I'm called") + " " + strcharinfo(0) + "!", -;
+
+ mes "";
+ mesn;
+ mesq strcharinfo(0) + "?? " + l("That's a nice name!!");
+ next;
+ mesq l("So what's up?? What are you doing??");
+ next;
+
+l_Menu:
+ menu
+ l("Maybe you can come down to talk?"), l_GoDown,
+ l("I'm looking for Gugli, where is he?"), -,
+ l("Nothing, I need to go!"), l_Bye;
+
+ setcamnpc "Gugli";
+ mes "";
+ mesn;
+ mesq l("Oh look there!!");
+ next;
+ mesq l("He is right in the bottom of the ship, you can't miss him!!");
+ restorecam;
+
+ close;
+
+l_GoDown:
+ mes "";
+ mesn;
+ mesq l("I would love to!!");
+ next;
+ mesq l("But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!");
+ next;
+ mesq l("I also watch for dangerous animals...");
+ next;
+
+ menu
+ l("Have you seen anything dangerous?"), -,
+ l("Interesting... I'll leave you to your task then!"), l_Bye;
+
+ mes "";
+ mesn;
+
+ if (@q > 0) goto l_DangerAround;
+ seta ShipQuests, ShipQuests_Darlin, 1;
+
+ mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
+ next;
+ mesq l("Maybe you can look at this??");
+ next;
+
+ menu
+ l("I'll look at it."), l_Bye,
+ l("Ok, but Gugli needs my help first."), -;
+
+ mes "";
+ mesn;
+ mesq l("It's ok, crew tasks are much more important than curiosity!!");
+ next;
+ mesq l("Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!");
+ close;
+
+l_Bye:
+ mes "";
+ mesn;
+ mesq l("Fine, bye!!");
+
+l_Quit:
+ close;
+
+l_QuestGiven:
+ mesq l("Ehoo") + " " + strcharinfo(0) + "!!";
+ next;
+ mesq l("Did you find out what the light is?!");
+ next;
+
+ menu
+ l("I forgot where it was."), -,
+ l("Oh, it was nothing important!"), l_Nothing,
+ l("Yes, it's a chest!"), l_Chest;
+
+ mes "";
+ mesn;
+ mesq l("On the edge of this island!!");
+ next;
+ mesq l("You need to walk north!!");
+
+ goto l_Menu;
+
+l_Nothing:
+ mes "";
+ mesn;
+ mesq l("Oh, ok!!");
+
+ goto l_Menu;
+
+l_Chest:
+ mes "";
+ mesn;
+ mesq l("Excuse me, but what did you say?? Speak louder!!");
+ next;
+ mesq l("If you find something then it's good!!");
+
+ goto l_Menu;
+
+l_DangerAround:
+ mesq l("Nothing else other than sharks and an odd light!!");
+
+ close;
+
} \ No newline at end of file
diff --git a/npc/000-1/mickael.txt b/npc/000-1/mickael.txt
index 22c2cf8d..8271c6c4 100644
--- a/npc/000-1/mickael.txt
+++ b/npc/000-1/mickael.txt
@@ -1,40 +1,40 @@
-// Evol scripts.
-// Authors:
-// Reid
-// Description:
-// Mickael, a sailor which gives some information to the player.
-
-000-1.gat,24,32,0,1 script Mickael 106,{
-
- mesn;
- mesq l("Oh, hey you.");
- next;
- mesq l("I hope that you don't mind that we used your raft to build this ramp.");
- next;
- mesq l("We technically don't stop in such place, but Capt'ain let us stay here while he writes the location of this new island on his map!");
- next;
- mesq l("So we are looking to some new merchandise that we could trade on our next destination.");
- next;
+// Evol scripts.
+// Authors:
+// Reid
+// Description:
+// Mickael, a sailor which gives some information to the player.
+
+000-1.gat,24,32,0,1 script Mickael 106,{
+
+ mesn;
+ mesq l("Oh, hey you.");
+ next;
+ mesq l("I hope that you don't mind that we used your raft to build this ramp.");
+ next;
+ mesq l("We usually don't stop in such places, but Capt'ain let us stay here while he writes the location of this new island on his map!");
+ next;
+ mesq l("So we are looking for some new merchandise that we could trade at our next destination.");
+ next;
mesq l("It's yours as well, right?");
- next;
-
- menu
- l("It's right."), -,
- l("Which one?"), l_Artis;
-
- mes "";
- mesn;
- mesq l("If you are looking at us there, we will mostly all be at the Pedro's restaurant and in the INN for Silvio's case...");
-
- close;
-
-l_Artis:
- mes "";
- mesn;
- mesq l("Artis of course!");
- next;
- mesq l("It's where every merchant ship end their travelling, and we won't be the exception!");
-
- close;
-
+ next;
+
+ menu
+ l("That's right."), -,
+ l("Which one?"), l_Artis;
+
+ mes "";
+ mesn;
+ mesq l("If you are looking for us there, mostl all of us will be at the Pedro's restaurant and in the INN for Silvio's case...");
+
+ close;
+
+l_Artis:
+ mes "";
+ mesn;
+ mesq l("Artis of course!");
+ next;
+ mesq l("It's where every merchant ship ends their travelling, and we won't be the exception!");
+
+ close;
+
} \ No newline at end of file
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index 04074990..e8404bc5 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -1,6 +1,8 @@
// Evol scripts.
// Authors:
// Reid
+// Description:
+// Pervert sailor which think that he is supperior at everything.
000-1.gat,42,42,0,1 script Silvio 314,{
@@ -69,6 +71,7 @@
mesq l("Oh really? How could I forgot a topic as important as that?");
next;
mesq l("I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?");
+
close;
l_VeryImportantNoob:
@@ -86,6 +89,7 @@ l_VeryImportantNoob:
mesn;
mesq g(l("Duty is calling me, *hic*, see you later honey."),
l("Duty is calling me, *hic*, see you later dude."));
+
close;
l_Julia:
@@ -95,6 +99,7 @@ l_Julia:
l("Not to kill your dream, but... Julia is mine!"));
next;
mesq l("She said that she will accept my application when Piou have teeth. It's just a matter of time, you see?");
+
close;
l_Piou:
@@ -103,6 +108,7 @@ l_Piou:
mesq "Seriously?!";
next;
mesq "Hurry hurry! Need to verify his teeth!";
+
close;
l_Artis:
@@ -115,6 +121,7 @@ l_Artis:
mesq l("Oh, and Olga from the market place as well!");
next;
mesq l("You should look at them once we arrive at the port, they are worth it, eheh.");
+
close;
l_ForeverAlone:
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index e0956970..e37c8880 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -1,181 +1,181 @@
-// Evol scripts.
-// Authors:
-// Vasily_Makarov
-// 4144
-// Description:
-// Allow change language and some speaking
-//
-// 2 bits Array:
-// ShipQuests
-// Variable:
-// ShipQuests_Julia
-// Values:
-// 0 first touch
-// 1 already touched
-
-000-2-0.gat,27,24,0,0 script Julia 304,2,10,{
-
- mesn;
- mesq g(l("Hello dear!"),
- l("Hello sir!"));
- next;
- mesq l("What do you want today?");
- next;
-
- set @s$, l("I don't want to change my language, sorry.");
-
-l_Menu:
- menu
- lg("I made a mistake, I would like to change my language."), l_ChooseLang,
- l("Could you explain to me where I am?"), l_WhereIam,
- l("What happened to me?"), l_What,
- l("Can I read these rules again?"), l_Rules,
- l("Nothing, sorry."), l_Close;
-
- mes "";
- mesn;
- mesq l("Of course! Tell me which language you speak and I will change the note on the ship board list.");
-
- goto l_ChooseLang;
-
-l_First:
-
- callfunc "CheckClientVersion";
-
- mesn;
- mesq l("Hi, nice to see you!#0");
- next;
- mesq l("I'm Julia, I took care of you a few days ago, when we found you back on the sea.");
- next;
- mesq l(" I'm very happy to see that you seem okay now!");
- next;
- mesq lg("Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.");
- next;
- set @s$, "";
- goto l_ChooseLang;
-
- l_ChooseLang:
- menu
- l("I speak English") + ". (English)", -,
- l("I speak French") + ". (Français)", -,
- l("I speak Russian") + ". (Русский)", -,
- l("I speak Spanish") + ". (Español)", -,
- l("I speak Portuguese") + ". (Português)", -,
- l("I speak German") + ". (Deutsch)", -,
- l("I speak Flemish") + ". (Vloams)", -,
- l("I speak Polish") + ". (Polski)", -,
-
- @s$, l_NoChanges;
- set @lang, @menu-1;
- if (@lang < 0 || @lang > 7) close;
- setlang @lang;
-
- mes "";
- mesn;
- mesq l("Ok, Done.");
- if (@q == 1) goto l_NoRules;
- next;
- mesq l("I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.");
-
- mesq l("Here they are.");
- next;
-
- mesn "Narrator";
- mes col(l("Julia hands you a paper with the rules written on it."), 9);
- next;
- mesq col(l("1, You won't bot, this mean that you won't run any automated tasks (Also included keyboard trick). If your character move, attack or start any other action, it involve that you made this by yourself, and that you are in front of your keyboard, if not, it's considered as botting."), 9);
- next;
- mesq col(l("2, You won't multibox, this mean that you won't clone yourself and start any other client for attacking in group."), 9);
- next;
- mesq col(l("3, You won't exploit Bugs, that means that getting advantage on any other players by weaknesses or mistakes from the client, server or gameplay is considered as cheating."), 9);
- next;
- mesq col(l("4, You won't trashtalk, flood, spam, beg, whine or use rude language on your character name, and while chatting, at the exception that there is a present form of roleplay."), 9);
- next;
- mesq col(l("5, You won't speak any other language else than english around other players which are not part of your community. You are free to speak in french, spanish, mayan or even in ewokese if you wish, if you are alone or with your community."), 9);
- next;
- mesq col(l("6, You will follow the social convention listed on the RFC1855."), 9);
- next;
-
- mesn;
- mesq l("Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one which got the other key and I won't ask yours, so keep it secret and try to don't use the same one in any other room in futur.");
- next;
- mesq l("If you wish to read this page again, there is a copy put up on the left wall.");
- next;
- mesq l("I think that I'm done, do you got a question now?");
- next;
-
- seta ShipQuests, ShipQuests_Julia, 1;
- goto l_Menu;
-
-l_NoRules:
- next;
- mesq l("Do you have an other question for me?");
- next;
-
- goto l_YNMenu;
-
-l_NoChanges:
- mes "";
- mesn;
- mesq l("No problem, do you have an other question for me?");
- next;
-
-l_YNMenu:
- menu
- l("Yes, please!"), l_Menu,
- l("No, thanks."), l_Close;
-
-l_WhereIam:
- mes "";
- mesn;
- mesq l("You're on a ship, we're on our way to the commercial capital of Artis.");
- next;
- mesq l("We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.");
- next;
- mesq l("But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
- next;
- mesq l("Do you have an other question for me?");
- next;
-
- goto l_YNMenu;
-
-l_What:
- mes "";
- mesn;
- mesq l("We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.");
- next;
- mesq lg("You were in a bad mood and you should be happy that we found you before the sea took you.");
- next;
- mesq l("Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?");
- next;
- goto l_EsperiaMenu;
-
-l_EsperiaMenu:
- menu
- l("Sorry but I can't tell you anything about that."), l_NoChanges,
- l("Nothing, sorry."), l_NoChanges;
-
-l_Close:
- mes "";
- mesn;
- mesq l("Bye!");
-
- close;
-
-l_Rules:
- mes "";
- mesn;
- mesq l("Of course, they are on the left wall, go get a look at them.");
- next;
- mesq l("Do you have an other question for me?");
- next;
-
- goto l_YNMenu;
-
-OnTouch:
- set @q, geta(ShipQuests, ShipQuests_Julia);
- if (@q == 0) goto l_First;
-
- close;
-
+// Evol scripts.
+// Authors:
+// Vasily_Makarov
+// 4144
+// Description:
+// Allow change language and some speaking
+//
+// 2 bits Array:
+// ShipQuests
+// Variable:
+// ShipQuests_Julia
+// Values:
+// 0 first touch
+// 1 already touched
+
+000-2-0.gat,27,24,0,0 script Julia 304,2,10,{
+
+ mesn;
+ mesq g(l("Hello dear!"),
+ l("Hello sir!"));
+ next;
+ mesq l("What do you want today?");
+ next;
+
+ set @s$, l("I don't want to change my language, sorry.");
+
+l_Menu:
+ menu
+ lg("I made a mistake, I would like to change my language."), l_ChooseLang,
+ l("Could you explain to me where I am?"), l_WhereIam,
+ l("What happened to me?"), l_What,
+ l("Can I read these rules again?"), l_Rules,
+ l("Nothing, sorry."), l_Close;
+
+ mes "";
+ mesn;
+ mesq l("Of course! Tell me which language you speak and I will change the note on the ship board list.");
+
+ goto l_ChooseLang;
+
+l_First:
+
+ callfunc "CheckClientVersion";
+
+ mesn;
+ mesq l("Hi, nice to see you!#0");
+ next;
+ mesq l("I'm Julia, I took care of you a few days ago, when we found you back on the sea.");
+ next;
+ mesq l(" I'm very happy to see that you seem okay now!");
+ next;
+ mesq lg("Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.");
+ next;
+ set @s$, "";
+ goto l_ChooseLang;
+
+ l_ChooseLang:
+ menu
+ l("I speak English") + ". (English)", -,
+ l("I speak French") + ". (Français)", -,
+ l("I speak Russian") + ". (Русский)", -,
+ l("I speak Spanish") + ". (Español)", -,
+ l("I speak Portuguese") + ". (Português)", -,
+ l("I speak German") + ". (Deutsch)", -,
+ l("I speak Flemish") + ". (Vloams)", -,
+ l("I speak Polish") + ". (Polski)", -,
+
+ @s$, l_NoChanges;
+ set @lang, @menu-1;
+ if (@lang < 0 || @lang > 7) close;
+ setlang @lang;
+
+ mes "";
+ mesn;
+ mesq l("Ok, Done.");
+ if (@q == 1) goto l_NoRules;
+ next;
+ mesq l("I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.");
+
+ mesq l("Here they are.");
+ next;
+
+ mesn "Narrator";
+ mes col(l("Julia hands you a paper with the rules written on it."), 9);
+ next;
+ mesq col(l("1. You won't bot, this means that you won't run any automated tasks (Also included keyboard trick). If your character moves, attacks or starts any other action, it means that you made this by yourself, and that you are in front of your keyboard, if not, it's considered botting."), 9);
+ next;
+ mesq col(l("2, You will not multibox, this mean that you will not have more than one active character logged in and start any other clients for attacking in group."), 9);
+ next;
+ mesq col(l("3, You will not exploit Bugs, that means that taking advantage of other players by weaknesses or mistakes in the client, server, or gameplay is considered as cheating."), 9);
+ next;
+ mesq col(l("4, You won't trashtalk, flood, spam, beg, whine or use rude language in your character name, and while chatting, at the exception that there is a present form of roleplay."), 9);
+ next;
+ mesq col(l("5, You won't speak any other language other than English around other players that are not part of your community. You are free to speak in French, Spanish, Mayan or even in Ewokese if you wish, if you are alone or with your community."), 9);
+ next;
+ mesq col(l("6, You will follow the social convention listed on the RFC1855."), 9);
+ next;
+
+ mesn;
+ mesq l("Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in future.");
+ next;
+ mesq l("If you wish to read this page again, there is a copy up on the left wall.");
+ next;
+ mesq l("I think that I'm done, do you have a question now?");
+ next;
+
+ seta ShipQuests, ShipQuests_Julia, 1;
+ goto l_Menu;
+
+l_NoRules:
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+
+ goto l_YNMenu;
+
+l_NoChanges:
+ mes "";
+ mesn;
+ mesq l("No problem, do you have any other questions for me?");
+ next;
+
+l_YNMenu:
+ menu
+ l("Yes, please!"), l_Menu,
+ l("No, thanks."), l_Close;
+
+l_WhereIam:
+ mes "";
+ mesn;
+ mesq l("You're on a ship, we're on our way to the commercial capital of Artis.");
+ next;
+ mesq l("We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.");
+ next;
+ mesq l("But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+
+ goto l_YNMenu;
+
+l_What:
+ mes "";
+ mesn;
+ mesq l("We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.");
+ next;
+ mesq lg("You were in a bad mood and you should be happy that we found you before the sea took you.");
+ next;
+ mesq l("Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?");
+ next;
+ goto l_EsperiaMenu;
+
+l_EsperiaMenu:
+ menu
+ l("Sorry but I can't tell you anything about that."), l_NoChanges,
+ l("Nothing, sorry."), l_NoChanges;
+
+l_Close:
+ mes "";
+ mesn;
+ mesq l("Bye!");
+
+ close;
+
+l_Rules:
+ mes "";
+ mesn;
+ mesq l("Of course, they are on the left wall, go get a look at them.");
+ next;
+ mesq l("Do you have an other question for me?");
+ next;
+
+ goto l_YNMenu;
+
+OnTouch:
+ set @q, geta(ShipQuests, ShipQuests_Julia);
+ if (@q == 0) goto l_First;
+
+ close;
+
} \ No newline at end of file
diff --git a/npc/000-2-0/note.txt b/npc/000-2-0/note.txt
index 51745e5a..98c2396b 100644
--- a/npc/000-2-0/note.txt
+++ b/npc/000-2-0/note.txt
@@ -1,34 +1,34 @@
-// Evol scripts.
-// Authors:
-// Reid
-// Description:
-// Note which regroup the 6 main rules of Evol Online.
-
-000-2-0.gat,29,25,0 script Note 999,{
-
- mesn "Narrator";
- mes col(l("There is a paper with some rules written on it."), 9);
- next;
- mesq col(l("1. You won't bot, this mean that you won't run any automated tasks (Also included keyboard trick). If your character move, attack or start any other action, it involve that you made this by yourself, and that you are in front of your keyboard, if not, it's considered as botting."), 9);
- next;
- mesq col(l("2, You won't multibox, this mean that you won't clone yourself and start any other client for attacking in group."), 9);
- next;
- mesq col(l("3, You won't exploit Bugs, that means that getting advantage on any other players by weaknesses or mistakes from the client, server or gameplay is considered as cheating."), 9);
- next;
- mesq col(l("4, You won't trashtalk, flood, spam, beg, whine or use rude language on your character name, and while chatting, at the exception that there is a present form of roleplay."), 9);
- next;
- mesq col(l("5, You won't speak any other language else than english around other players which are not part of your community. You are free to speak in french, spanish, mayan or even in ewokese if you wish, if you are alone or with your community."), 9);
- next;
- mesq col(l("6, You will follow the social convention listed on the RFC1855."), 9);
- next;
- mes col(l("Some other strings look like to be added to this page."), 9);
- next;
- mesq col(l("Don't give the password of your room to anybody! Keep it secret and try to don't use the same one in any other room in futur. - Julia"), 9);
- next;
- mesq col(l("Does somebody know a good place to look in Esperia? - M. Arpan"), 9);
- next;
- mes col(l("Some more things are written down but it's not well readable."), 9);
-
- close;
-
+// Evol scripts.
+// Authors:
+// Reid
+// Description:
+// Note which regroup the 6 main rules of Evol Online.
+
+000-2-0.gat,29,25,0 script Note 999,{
+
+ mesn "Narrator";
+ mes col(l("There is a paper with some rules written on it."), 9);
+ next;
+ mesq col(l("1. You won't bot, this means that you won't run any automated tasks (Also included keyboard trick). If your character moves, attacks or starts any other action, it means that you made this by yourself, and that you are in front of your keyboard, if not, it's considered botting."), 9);
+ next;
+ mesq col(l("2, You will not multibox, this mean that you will not have more than one active character logged in and start any other clients for attacking in group."), 9);
+ next;
+ mesq col(l("3, You will not exploit Bugs, that means that taking advantage of other players by weaknesses or mistakes in the client, server, or gameplay is considered as cheating."), 9);
+ next;
+ mesq col(l("4, You won't trashtalk, flood, spam, beg, whine or use rude language in your character name, and while chatting, at the exception that there is a present form of roleplay."), 9);
+ next;
+ mesq col(l("5, You won't speak any other language other than English around other players that are not part of your community. You are free to speak in French, Spanish, Mayan or even in Ewokese if you wish, if you are alone or with your community."), 9);
+ next;
+ mesq col(l("6, You will follow the social convention listed on the RFC1855."), 9);
+ next;
+ mes col(l("Some other strings are added to this page."), 9);
+ next;
+ mesq col(l("Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in future. - Julia"), 9);
+ next;
+ mesq col(l("Does somebody know a good place to look in Esperia? - M. Arpan"), 9);
+ next;
+ mes col(l("Some more things are written down but it's not legible."), 9);
+
+ close;
+
} \ No newline at end of file