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authorReid <reidyaro@gmail.com>2012-05-22 17:55:28 +0200
committerReid <reidyaro@gmail.com>2012-05-22 17:55:28 +0200
commit05a3852525bace6dab82618c0704798c7efb7614 (patch)
tree449d690488eeacc1404c5c38851a8de32dd6eb32 /npc
parent5795442753a8145ba83ed1e735c50e0c01c7964c (diff)
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Correct dialogues typo (WildX).
Diffstat (limited to 'npc')
-rw-r--r--npc/000-0/sailors.txt6
-rw-r--r--npc/000-2-0/billybons.txt2
-rw-r--r--npc/000-2-0/julia.txt8
-rw-r--r--npc/000-2-1/alige.txt2
-rw-r--r--npc/000-2-1/arpan.txt4
-rw-r--r--npc/000-2-3/nard.txt4
-rw-r--r--npc/000-2-3/sailors.txt2
7 files changed, 14 insertions, 14 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index a85d5fa1..9e8ad165 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -29,7 +29,7 @@ OnTouch:
mesq lg("Hey Frenchy!");
next;
- mesn "Elfen Voice";
+ mesn "Elven Voice";
mesq lg("Why Frenchy? It's a Russian!");
next;
@@ -38,8 +38,8 @@ OnTouch:
next;
mesn "Raijin Voice";
- mesq g(l("You stupid, it's an english, look at her head form."),
- l("You stupid, it's an english, look at his head form."));
+ mesq g(l("You stupid, she's english, look at the shape of the head."),
+ l("You stupid, he's english, look at the shape of the head."));
next;
mesq l("Hey you! Do you hear us? Are you okay?");
next;
diff --git a/npc/000-2-0/billybons.txt b/npc/000-2-0/billybons.txt
index 1063d85e..60ebd759 100644
--- a/npc/000-2-0/billybons.txt
+++ b/npc/000-2-0/billybons.txt
@@ -55,7 +55,7 @@
mes "";
mesn;
- mesq l("The giant bogeyman!");
+ mesq l("The giant boogeyman!");
close;
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index e01c7868..db2a06e4 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -45,9 +45,9 @@ l_First:
mesn;
mesq l("Hi, nice to see you!#0");
next;
- mesq l("I'm Julia, I took care of you a few days ago, when we found you back on the sea.");
+ mesq l("My name is Julia, it's me who took care of you, when we found you in the sea.");
next;
- mesq l(" I'm very happy to see that you seem okay now!");
+ mesq l("I'm very happpy to see you're okay now!");
next;
mesq lg("Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.");
next;
@@ -130,7 +130,7 @@ l_WhereIam:
mesn;
mesq l("You're on a ship, we're on our way to the commercial capital of Artis.");
next;
- mesq l("We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.");
+ mesq l("We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.");
next;
mesq l("But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
next;
@@ -144,7 +144,7 @@ l_What:
mesn;
mesq l("We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.");
next;
- mesq lg("You were in a bad mood and you should be happy that we found you before the sea took you.");
+ mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
next;
mesq l("Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?");
next;
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index 841271bc..1aa04837 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -219,7 +219,7 @@ l_Food:
next;
mesq l("I'd like to catch one of them, but they are flying away when I try.");
next;
- mesq l("As you can walk around, it'll be an easy task for you. Impale me one of them!!");
+ mesq l("As you can walk around, it'll be easy for you. Impale one of them for me!!");
next;
mesn "Narrator";
mes col(l("You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it."), 9);
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index e8bb001e..a60f1e01 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -150,7 +150,7 @@ l_OhWell:
l_Story:
mes "";
- mesq lg("You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.");
+ mesq lg("You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.");
next;
mesq lg("Yaya, you should go see her! She willmes be happy to see you.");
next;
@@ -211,7 +211,7 @@ l_WhereOldClothes:
mesn;
mesq lg("We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.");
next;
- mes lg("Oh, now that I remember, we also find some money on your pockets, here they are!");
+ mes lg("Oh, now that I remember, we've also found some money in your pockets, here it is!");
seta ShipQuests, ShipQuests_ArpanMoney, 1;
set zeny, zeny+25;
next;
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 254d152a..37e6230e 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -27,7 +27,7 @@ l_Checker:
mesn;
mesq l("Hello.");
next;
- mesq l("Let me present myself, I'm the Captain Nard, the leader of this ship.");
+ mesq l("Let me introduce myself, I'm Captain Nard, the leader of this ship.");
next;
mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!");
next;
@@ -95,7 +95,7 @@ l_Ok:
next;
mesq l("We made a stop at a little island, before making it to the port of Artis.");
next;
- mesq l("It'll be a good time for you to get some exercise, as the ship is not an appropriate size for that.");
+ mesq l("It'll be a good time for you to do some exercise, the ship isn't big enough for that.");
next;
goto l_SpecialTask;
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index f0d7657b..46593178 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -24,7 +24,7 @@ OnTouch:
mesn "Elmo";
mesq l("I will.");
next;
- mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
+ mesq l("About this Esperia Guild, I'm not sure about them, frankly, there are rumors around that they did monstrous things and that they are hiding a lot of things from us.");
next;
mesn "Captain Nard";