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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2011-12-29 00:04:19 +0100 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2011-12-29 00:04:19 +0100 |
commit | ebc2b545ef01321b42f2c14f65ed3e466733d960 (patch) | |
tree | 363314e558ea0f25004ddb6737245db30815eded /npc | |
parent | 436b3f026b97e21d27fc4b53574b532eba6003be (diff) | |
download | serverdata-ebc2b545ef01321b42f2c14f65ed3e466733d960.tar.gz serverdata-ebc2b545ef01321b42f2c14f65ed3e466733d960.tar.bz2 serverdata-ebc2b545ef01321b42f2c14f65ed3e466733d960.tar.xz serverdata-ebc2b545ef01321b42f2c14f65ed3e466733d960.zip |
Added NPCs for intro
Diffstat (limited to 'npc')
-rw-r--r-- | npc/000-0-0/_import.txt | 1 | ||||
-rw-r--r-- | npc/000-0-0/intro.txt | 56 |
2 files changed, 57 insertions, 0 deletions
diff --git a/npc/000-0-0/_import.txt b/npc/000-0-0/_import.txt index 466e7c8e..76729a69 100644 --- a/npc/000-0-0/_import.txt +++ b/npc/000-0-0/_import.txt @@ -1,3 +1,4 @@ map: 000-0-0.gat npc: npc/000-0-0/_mobs.txt npc: npc/000-0-0/_warps.txt +npc: npc/000-0-0/intro.txt diff --git a/npc/000-0-0/intro.txt b/npc/000-0-0/intro.txt new file mode 100644 index 00000000..ce8f9d07 --- /dev/null +++ b/npc/000-0-0/intro.txt @@ -0,0 +1,56 @@ +// Evol scripts. +// Authors: +// Ablu +// Description: +// Intro scene: Two sailors talking about how the player was found on his +// raft + +000-0-0.gat,21,17,0,1 script Elmo 309,{ +OnTalk: + mesn "Elmo"; + mes g(l("This guy/gal is lucky, that we found him/her before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?#0"), l("This guy/gal is lucky, that we found him/her before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?#1")); + next; + mesn "Magic Arpan"; + mes g(l("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yiyyo was doing so far away from the coast.#0"), l("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yiyyo was doing so far away from the coast.#1")); + next; + mesn "Elmo"; + mes g(l("I wonder too...#0"), l("I wonder too...#1")); + next; + mesn "Magic Arpan"; + mes g(l("Maybe he was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!#0"), l("Maybe he was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!#1")); + next; + mesn "Elmo"; + mes g(l("It makes sense, do you think we should inform the capt'n about it?#0"), l("It makes sense, do you think we should inform the capt'n about it?#1")); + next; + mesn "Magic Arpan"; + mes g(l("Yeye.#0"), l("Yeye.#1")); + next; + mesn "Elmo"; + mes g(l("Ok, I'm going to his room, keep an eye on him/her, we still don't know if he is an enemy or an ally...#0"), l("Ok, I'm going to his room, keep an eye on him/her, we still don't know if he is an enemy or an ally...#1")); + next; + mesn "Magic Arpan"; + mes g(l("It will yaying do.#0"), l("It will yaying do.#1")); + next; + mesn "Elmo"; + mes g(l("Oh, and give him some basic coats, poor guy/gal, the one he/she had was much in worse condition that the ones we have!#0"), l("Oh, and give him some basic coats, poor guy/gal, the one he/she had was much in worse condition that the ones we have!#1")); + next; + mesn "Magic Arpan"; + mes g(l("Yayayaya, for the first time someone is dressed worse then us!#0"), l("Yayayaya, for the first time someone is dressed worse then us!#1")); + next; + mesn "Elmo"; + mes g(l("He he... OK, I'm going to the upper level, to inform the captain.#0"), l("He he... OK, I'm going to the upper level, to inform the captain.#1")); + next; + mesn "Magic Arpan"; + mes g(l("I will give him everything he needs, don't worry.#0"), l("I will give him everything he needs, don't worry.#1")); + next; + mesn "Elmo"; + mes g(l("OK, I think he's waking up, go see him.#0"), l("OK, I think he's waking up, go see him.#1")); + next; + warp "000-2-1.gat", 40, 38; + close; +} + +000-0-0.gat,22,17,0,1 script Magic Arpan 307,{ + doevent "Elmo::OnTalk"; // Elmo will handle dialouge between both npcs + close; +} |