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authorReid <reidyaro@gmail.com>2012-07-03 01:10:21 +0200
committerReid <reidyaro@gmail.com>2012-07-03 01:10:21 +0200
commite305e5a065f70a4f2a9aba327864f1cf8ee65aa5 (patch)
treee8a9ac30cf70f020949e384da5d25dd3f5456d7e /npc
parent3abb22e09612b641ec06e1ce6a7ae9659b181f99 (diff)
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Add CAPS on darlin script.
Diffstat (limited to 'npc')
-rw-r--r--npc/000-1/darlin.txt64
1 files changed, 32 insertions, 32 deletions
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index 7cbb65eb..9097c73e 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -15,9 +15,9 @@
set @q, geta(ShipQuests, ShipQuests_Darlin);
if (@q > 0) goto l_QuestGiven;
- mesq l("Hey! Ehoo!!");
+ mesq l("HEY! EHOO!");
next;
- mesq l("Do you hear me??");
+ mesq l("DO YOU HEAR ME?");
next;
menu
@@ -26,11 +26,11 @@
mes "";
mesn;
- mesq l("Good!!");
+ mesq l("GOOD!");
next;
- mesq l("I was here when they rescued you!!");
+ mesq l("I WAS HERE WHEN THEY RESCUED YOU!");
next;
- mesq l("Do you feel better??");
+ mesq l("DO YOU FEEL BETTER?");
next;
menu
@@ -44,9 +44,9 @@
mes "";
mesn;
- mesq l("I'm doing fine!!");
+ mesq l("I'M DOING FINE!");
next;
- mesq l("So, what's your name??");
+ mesq l("SO, WHAT'S YOUR NAME?");
next;
menu
@@ -55,21 +55,21 @@
mes "";
mesn;
- mesq l("What did you say??");
+ mesq l("WHAT DID YOU SAID?");
next;
- mesq l("I don't understand!!");
+ mesq l("I DON'T UNDERSTAND!");
next;
menu
- l("I said see you later!!"), l_Bye,
- l("I said... Why don't you come down to talk??"), l_GoDown,
+ l("I SAID SEE YOU LATER!"), l_Bye,
+ l("I said... WHY DON'T YOU COME DOWN TO TALK?"), l_GoDown,
l("I'm called") + " " + strcharinfo(0) + "!", -;
mes "";
mesn;
- mesq strcharinfo(0) + "?? " + l("That's a nice name!!");
+ mesq strcharinfo(0) + "? " + l("THAT'S A NICE NAME!");
next;
- mesq l("So what's up?? What are you doing??");
+ mesq l("SO WHAT'S UP? WHAT ARE YOU DOING?");
next;
l_Menu:
@@ -81,9 +81,9 @@ l_Menu:
setcamnpc "Gugli";
mes "";
mesn;
- mesq l("Oh look there!!");
+ mesq l("OH LOOK THERE!");
next;
- mesq l("He is right in the bottom of the ship, you can't miss him!!");
+ mesq l("HE'S RIGHT IN THE BOTTOM OF THE SHIP, YOU CAN'T MISS HIM!!");
restorecam;
close;
@@ -91,11 +91,11 @@ l_Menu:
l_GoDown:
mes "";
mesn;
- mesq l("I would love to!!");
+ mesq l("I WOULD LOVE TO!");
next;
- mesq l("But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!");
+ mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPEN TO BE SOME PIRATES AROUND!");
next;
- mesq l("I also watch for dangerous animals...");
+ mesq l("I ALSO WATCH FOR DANGEROUS ANIMALS...");
next;
menu
@@ -110,7 +110,7 @@ l_GoDown:
mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
next;
- mesq l("Maybe you can look at this??");
+ mesq l("MAYBE YOU CAN LOOK AT THIS?");
next;
menu
@@ -119,56 +119,56 @@ l_GoDown:
mes "";
mesn;
- mesq l("It's ok, crew tasks are much more important than curiosity!!");
+ mesq l("IT'S OK, CREW TASKS ARE MUCH MORE IMPORTANT THAN CURIOSITY!");
next;
- mesq l("Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!");
+ mesq l("ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU'LL HAVE THE TIME TO LOOK AT THIS!");
close;
l_Bye:
mes "";
mesn;
- mesq l("Fine, bye!!");
+ mesq l("FINE, BYE!");
l_Quit:
close;
l_QuestGiven:
- mesq l("Ehoo") + " " + strcharinfo(0) + "!!";
+ mesq l("EHOO") + " " + strcharinfo(0) + "!";
next;
- mesq l("Did you find out what the light is?!");
+ mesq l("DID YOU FIND OUT WHAT THE LIGHT IS?");
next;
menu
l("I forgot where it was."), -,
- l("Oh, it was nothing important!"), l_Nothing,
- l("Yes, it's a chest!"), l_Chest;
+ l("Yes, it's a chest."), l_Chest,
+ l("Oh, it was nothing important!"), l_Nothing;
mes "";
mesn;
- mesq l("On the edge of this island!!");
+ mesq l("ON THE TOP OF THE CLIFF!");
next;
- mesq l("You need to walk north!!");
+ mesq l("YOU NEED TO WALK NORTH!");
goto l_Menu;
l_Nothing:
mes "";
mesn;
- mesq l("Oh, ok!!");
+ mesq l("OH, OK!");
goto l_Menu;
l_Chest:
mes "";
mesn;
- mesq l("Excuse me, but what did you say?? Speak louder!!");
+ mesq l("EXCUSE ME, BUT WHAT DID YOU SAY? SPEAK LOUDER!");
next;
- mesq l("If you find something then it's good!!");
+ mesq l("IF YOU FIND SOMETHING THEN IT'S GOOD!");
goto l_Menu;
l_DangerAround:
- mesq l("Nothing else other than sharks and an odd light!!");
+ mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT.");
close;