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authorAlige <gauvain.dauchy@free.fr>2016-08-06 23:58:22 +0200
committerAlige <gauvain.dauchy@free.fr>2016-08-06 23:58:22 +0200
commit42408b9bbafa88991c91cbbbfbf9a6cf521074a4 (patch)
tree06a9d6e61e81c6c0582228709c320c4fb16ef88d /npc
parent6fd2f28e4dcc53d7740daa834da99d48d6f4610e (diff)
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Fixed typos and reworded some sentences in the barber, edouard and fishing scripts.
Diffstat (limited to 'npc')
-rw-r--r--npc/001-2-41/edouard.txt8
-rw-r--r--npc/functions/barber.txt4
-rw-r--r--npc/functions/fishing.txt14
3 files changed, 13 insertions, 13 deletions
diff --git a/npc/001-2-41/edouard.txt b/npc/001-2-41/edouard.txt
index aba5367c..0631306c 100644
--- a/npc/001-2-41/edouard.txt
+++ b/npc/001-2-41/edouard.txt
@@ -94,11 +94,11 @@ OnInit:
mesn;
}
speech 12,
- l("I am new in this town, just like you are."),
+ l("I am new in this town, just like you."),
l("I came here, looking for a better life."),
- l("And so far, the Merchant Guild helped me to find this appartment so I don't complain!"),
+ l("And so far, the Merchant Guild helped me find this appartment so I can't complain!"),
l("Anyway."),
- l("I'm a barber, you see. I can change your hair style or color to your liking.");
+ l("I'm a barber, you see. I can change your hairstyle or hair color to your current taste.");
Edouard_StoryTold = 1;
@@ -106,7 +106,7 @@ OnInit:
}
OnWrongPlace:
- npctalkonce ("Sit on the chair I will come in a second!");
+ npctalkonce ("Sit on the chair, I will come in a second!");
close;
OnNotSit:
diff --git a/npc/functions/barber.txt b/npc/functions/barber.txt
index 44789f7c..1023430c 100644
--- a/npc/functions/barber.txt
+++ b/npc/functions/barber.txt
@@ -46,7 +46,7 @@ function script BarberChangeStyle {
.@idx = select(l("As you want!"),.@menustr$);
- if (.@idx == .@i + 1) return; // last choice for quit dialog
+ if (.@idx == .@i + 1) return; // last choice to quit dialog
switch (@menu)
{
@@ -61,7 +61,7 @@ function script BarberChangeStyle {
BarberSayStyle 1;
break;
default:
- // and here "- 1" because the first choice is take by the random.
+ // and here "- 1" because the first choice is taken by the random
setlook LOOK_HAIR, (@menu - 1);
setlook LOOK_HAIR_COLOR, getlook (LOOK_HAIR_COLOR);
break;
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt
index 4910c29d..2f019847 100644
--- a/npc/functions/fishing.txt
+++ b/npc/functions/fishing.txt
@@ -11,11 +11,11 @@
// LEFT Fish bite bait
//
// player log on .dir is DOWN, start by choose bait menu
-// player choose bait, script addtimer in npc .dir is UP
-// if player pull before signal npc, bait is lose, set .bait to DOWN goto choose bait
-// if player pull after pull delay max, bait is lose, set .bait to DOWN goto choose bait
+// player chooses bait, script addtimer in npc .dir is UP
+// if player pulls before signal npc, bait is lost, set .bait to DOWN goto choose bait
+// if player pulls after pull delay max, bait is lost, set .bait to DOWN goto choose bait
// npc signal .dir is LEFT
-// player pull between npc signal and pull delay max, got the fish, set .dir to DOWN goto choose bait
+// player pulls between npc signal and pulls delay max, got the fish, set .dir to DOWN goto choose bait
function script fishingspot {
@@ -46,7 +46,7 @@ function script fishing {
if (countitem(FishingRod) < 1)
{
narrator
- l("You don't have a @@.", getitemlink(FishingRod));
+ l("You don't have any @@.", getitemlink(FishingRod));
return -1;
}
@@ -133,7 +133,7 @@ OnChooseBait:
for (.@i = 1; .@i < getarraysize(.@bait_ids); .@i++)
.@bait_names$ = .@bait_names$ + ", " + getitemlink(.@bait_ids[.@i]);
narrator
- l("You don't have any food suitable for bait."),
+ l("You don't have any food to use as bait."),
l("You need at least one of these: ") + .@bait_names$;
return -2;
}
@@ -158,7 +158,7 @@ OnChooseBait:
}
@occupy = true;
- // The player occupy this spot, his bait is ready, he just have to wait the signal.
+ // The player uses this spot, his bait is ready, he just has to wait for the signal.
closedialog;
setnpcdir getarg(0), UP;