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author | Alige <gauvain.dauchy@free.fr> | 2016-06-27 14:01:37 +0200 |
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committer | Alige <gauvain.dauchy@free.fr> | 2016-06-27 14:01:37 +0200 |
commit | 3b0ee3f022e33f4adb152e55a035c89b55091897 (patch) | |
tree | c82603b355b682c52b1f13dd7af63e508c670f28 /npc/items/croconut.txt | |
parent | dca809acf6f9f518955306ad842dfefb73df6e0d (diff) | |
download | serverdata-3b0ee3f022e33f4adb152e55a035c89b55091897.tar.gz serverdata-3b0ee3f022e33f4adb152e55a035c89b55091897.tar.bz2 serverdata-3b0ee3f022e33f4adb152e55a035c89b55091897.tar.xz serverdata-3b0ee3f022e33f4adb152e55a035c89b55091897.zip |
Changed all item IDs by their aegisname in scripts.
Diffstat (limited to 'npc/items/croconut.txt')
-rw-r--r-- | npc/items/croconut.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/items/croconut.txt b/npc/items/croconut.txt index 2f0213c5..eb8b6d65 100644 --- a/npc/items/croconut.txt +++ b/npc/items/croconut.txt @@ -14,28 +14,28 @@ OnUse: mesn "Narrator"; - mes col(l("Do you want to cut this @@?", getitemlink(513)), 9); + mes col(l("Do you want to cut this @@?", getitemlink(Croconut)), 9); next; menu l("Yes."), L_Weapon, l("No."), -; - getitem 513, 1; + getitem Croconut, 1; close; L_Weapon: mes ""; mesn "Narrator"; - mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(513)), 9); + mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9); next; menu - rif(countitem(3500) > 0, l(getitemname(3500))), L_Weak, - rif(countitem(3501) > 0, l(getitemname(3501))), L_Weak, - rif(countitem(3502) > 0, l(getitemname(3502))), L_Good, - rif(countitem(3503) > 0, l(getitemname(3503))), L_Weak, - rif(countitem(3504) > 0, l(getitemname(3504))), L_Good, + rif(countitem(Knife) > 0, l(getitemname(Knife))), L_Weak, + rif(countitem(PiouSlayer) > 0, l(getitemname(PiouSlayer))), L_Weak, + rif(countitem(TrainingGladius) > 0, l(getitemname(TrainingGladius))), L_Good, + rif(countitem(WoodenSword) > 0, l(getitemname(WoodenSword))), L_Weak, + rif(countitem(ArtisBacksword) > 0, l(getitemname(ArtisBacksword))), L_Good, l("Bare Hands"), -; L_TooWeak: @@ -48,25 +48,25 @@ L_TooWeak: if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak; L_TooWeakLost: - mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(513)), 9); + mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9); close; L_TooWeakFail: - mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(513)), 9); + mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9); - getitem 513, 1; + getitem Croconut, 1; close; L_Weak: - mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(513)), 9); + mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9); - getitem 512, 1; + getitem HalfCroconut, 1; close; L_Good: - mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(513)), 9); + mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9); - getitem 512, 2; + getitem HalfCroconut, 2; close; } |