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authorReid <reidyaro@gmail.com>2016-02-13 18:05:23 +0100
committerReid <reidyaro@gmail.com>2016-02-13 18:05:23 +0100
commit5689ae74b9d0ca60b714c076b244257d89f22e0f (patch)
tree7e63ff39a449cf94b0afda3a935de35b88d829b5 /npc/functions
parent98bd50ebfbff30d285e69a900245557af8c4f0c7 (diff)
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Clean up and remove some useless space and newline.
Diffstat (limited to 'npc/functions')
-rw-r--r--npc/functions/doors.txt2
-rw-r--r--npc/functions/fishing.txt1
-rw-r--r--npc/functions/main.txt4
-rw-r--r--npc/functions/npcmovegraph.txt11
4 files changed, 0 insertions, 18 deletions
diff --git a/npc/functions/doors.txt b/npc/functions/doors.txt
index 8b49bf0b..b8171a9d 100644
--- a/npc/functions/doors.txt
+++ b/npc/functions/doors.txt
@@ -39,7 +39,6 @@ function script doorInit {
end;
}
-
function script open_door {
.@door$ = getarg(0);
setnpcdir.@door$, 2;
@@ -49,7 +48,6 @@ function script open_door {
return 0;
}
-
function script close_door {
.@door$ = getarg(0);
setnpcdir .@door$, 4;
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt
index 7ff60c30..e3289daf 100644
--- a/npc/functions/fishing.txt
+++ b/npc/functions/fishing.txt
@@ -4,7 +4,6 @@
// Description:
// Fishing functions.
-
function script fishing {
.@wait_time_min = 5000;
diff --git a/npc/functions/main.txt b/npc/functions/main.txt
index a9edd4a1..3303658c 100644
--- a/npc/functions/main.txt
+++ b/npc/functions/main.txt
@@ -76,7 +76,6 @@ function script strip {
return substr(.@s$, .@start, .@end);
}
-
// Function to show narrator text. Accepts string args.
// If first arg is a number N, then it represents bit flags.
// Bit flags :
@@ -113,7 +112,6 @@ function script narrator {
return;
}
-
// Function to show NPC speech. Accepts string args.
// If first arg is a number N, then it represents bit flags.
// Bit flags :
@@ -151,7 +149,6 @@ function script speech {
return;
}
-
// Show debug message if .debug variable of NPC is set to 1
function script npcdebug {
if (getvariableofnpc(.debug, strnpcinfo(3)))
@@ -159,7 +156,6 @@ function script npcdebug {
return;
}
-
function script abs {
.@n = getarg(0);
return .@n >= 0 ? .@n : -.@n;
diff --git a/npc/functions/npcmovegraph.txt b/npc/functions/npcmovegraph.txt
index a19e2df5..76b9a28c 100644
--- a/npc/functions/npcmovegraph.txt
+++ b/npc/functions/npcmovegraph.txt
@@ -6,7 +6,6 @@
// Variables:
// none
-
function script initmovegraph {
deletearray getvariableofnpc(.movegraphcmd$, strnpcinfo(3));
deletearray getvariableofnpc(.movegraphlabels$, strnpcinfo(3));
@@ -33,7 +32,6 @@ function script initmovegraph {
return;
}
-
function script findmovegraphlabel {
if (!getargcount())
{
@@ -57,7 +55,6 @@ function script findmovegraphlabel {
return -1;
}
-
/* setmovegraphcmd(fromPositionLabel,toPositionLabel[,moveChanceWeight[,moveFlags]],postCommand, ...);
* This function manipulates NPC moving graph. Before calling it, make sure
* `initmovegraph' was called. The function accepts 3-5 parameters (many times):
@@ -91,7 +88,6 @@ function script setmovegraphcmd {
return;
}
-
function script execmovecmd {
explode(.@cmd$, getarg(0), " ");
@@ -200,7 +196,6 @@ function script execmovecmd {
return 0;
}
-
function script getnextmovecmd {
.@cmds$ = getvariableofnpc(.nextcmd$, strnpcinfo(3));
.@firstCmd$ = .@cmds$;
@@ -216,7 +211,6 @@ function script getnextmovecmd {
return strip(.@firstCmd$);
}
-
// getrandompoint(x1,y1,x2,y2)
// -- Get a random walkable point within a map rectangle
// x1, y1 -- top-left corner of rectangle
@@ -274,7 +268,6 @@ L_Found:
return 0;
}
-
function script movetonextpoint {
.@wait = getvariableofnpc(.waitticks, strnpcinfo(3));
if (.@wait > 0)
@@ -360,7 +353,6 @@ function script movetonextpoint {
return;
}
-
// initial actions for npc when using move graphs.
// function can accept 2 arguments:
// 1: action sequence, for example "speed 200; dir 4". Default is "moveon"
@@ -380,7 +372,6 @@ function script firstmove {
return;
}
-
function script npc_pausemove {
stopnpctimer;
.@move_after = 0;
@@ -396,7 +387,6 @@ function script npc_pausemove {
return 0;
}
-
function script npc_resumemove {
startnpctimer;
@@ -410,7 +400,6 @@ function script npc_resumemove {
return 0;
}
-
// npc_turntoxy(x,y)
// turn npc toward an object at position (x,y)
function script npc_turntoxy {