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authorReid <reidyaro@gmail.com>2016-06-20 03:47:40 +0200
committerReid <reidyaro@gmail.com>2016-06-20 03:47:40 +0200
commit36e4485e428d9a6afc0c3c91f975dd4256fe975b (patch)
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parent79859a6ac9420d6d24608cbb83e6577e17e1df17 (diff)
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Add legiontalk with carmie's dialogue.
Diffstat (limited to 'npc/functions/legiontalk.txt')
-rw-r--r--npc/functions/legiontalk.txt58
1 files changed, 58 insertions, 0 deletions
diff --git a/npc/functions/legiontalk.txt b/npc/functions/legiontalk.txt
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+// Evol functions.
+// Authors:
+// Reid
+// Qwerty Dragon
+// Akko Teru
+// Description:
+// Tell a random sentence. || There ought to be a law!
+
+function script legiontalk {
+
+ switch (rand(13))
+ {
+ case 0:
+ speech 4,
+ l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
+ l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
+ l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.");
+ break;
+ case 1:
+ npctalk3 l("I'm a little busy right now.");
+ break;
+ case 2:
+ npctalk3 l("Not in the mood to chat.");
+ break;
+ case 3:
+ npctalk3 l("Move kid.");
+ break;
+ case 4:
+ npctalk3 l("Don't distract me, I have to stay alert.");
+ break;
+ case 5:
+ npctalk3 l("Give me some space.");
+ break;
+ case 6:
+ npctalk3 l("Can you please go away?");
+ break;
+ case 7:
+ npctalk3 l("Can't talk right now, i'm on patrol duty.");
+ break;
+ case 8:
+ npctalk3 l("What you looking at?!");
+ break;
+ case 9:
+ npctalk3 l("I can't stay here and talk all day. I have a job to do.");
+ break;
+ case 10:
+ npctalk3 lg("Keep moving girl.", "Keep moving boy.");
+ break;
+ case 11:
+ npctalk3 l("Out of my way.");
+ break;
+ case 12:
+ emotion 111;
+ break;
+ }
+
+ return;
+}