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authorgumi <mekolat@users.noreply.github.com>2017-08-20 12:25:41 -0400
committergumi <mekolat@users.noreply.github.com>2017-08-22 11:45:09 -0400
commit2c87bb38c881639bed963e7933a1e9d9c2e8e6a3 (patch)
treed9e26c7592316293f333a7384c6f9a92b2afe8bd /npc/functions/legiontalk.txt
parente9c90337a6057b66faad6759ff418e8a5f162cfe (diff)
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fix the npc talk lock mechanism, make some other npcs use it
Diffstat (limited to 'npc/functions/legiontalk.txt')
-rw-r--r--npc/functions/legiontalk.txt33
1 files changed, 17 insertions, 16 deletions
diff --git a/npc/functions/legiontalk.txt b/npc/functions/legiontalk.txt
index 14743783..fbc35e1f 100644
--- a/npc/functions/legiontalk.txt
+++ b/npc/functions/legiontalk.txt
@@ -11,53 +11,54 @@ function script legiontalk {
switch (rand(15))
{
case 0:
- npctalk3 l("Do I look like a tree? I feel like one.");
- //speech S_LAST_NEXT,
+ npctalkonce(l("Do I look like a tree? I feel like one."));
+ //speech(
// l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
// l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
- // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.");
+ // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."));
+ //close;
break;
case 1:
- npctalk3 l("I'm a little busy right now.");
+ npctalkonce(l("I'm a little busy right now."));
break;
case 2:
- npctalk3 l("Not in the mood to chat.");
+ npctalkonce(l("Not in the mood to chat."));
break;
case 3:
- npctalk3 l("My breath smells bad.");
+ npctalkonce(l("My breath smells bad."));
break;
case 4:
- npctalk3 l("Don't distract me, I have to stay alert.");
+ npctalkonce(l("Don't distract me, I have to stay alert."));
break;
case 5:
- npctalk3 l("Give me some space.");
+ npctalkonce(l("Give me some space."));
break;
case 6:
- npctalk3 l("Can you please go away?");
+ npctalkonce(l("Can you please go away?"));
break;
case 7:
- npctalk3 l("Can't talk right now, I'm on patrol duty.");
+ npctalkonce(l("Can't talk right now, I'm on patrol duty."));
break;
case 8:
- npctalk3 l("What're you looking at?!");
+ npctalkonce(l("What're you looking at?!"));
break;
case 9:
- npctalk3 l("I can't stay here and talk all day. I have a job to do.");
+ npctalkonce(l("I can't stay here and talk all day. I have a job to do."));
break;
case 10:
- npctalk3 lg("Keep moving girl.", "Keep moving boy.");
+ npctalkonce(lg("Keep moving girl.", "Keep moving boy."));
break;
case 11:
- npctalk3 lg("So you think you're tough? A warrior must also be loyal and patient.");
+ npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient."));
break;
case 12:
emotion E_LOOKAWAY;
break;
case 13:
- npctalk3 l("Practice! There are no secrets to becoming a warrior.");
+ npctalkonce(l("Practice! There are no secrets to becoming a warrior."));
break;
case 14:
- npctalk3 l("There is no honor in fighting a weak opponent.");
+ npctalkonce(l("There is no honor in fighting a weak opponent."));
break;
}