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author | gumi <mekolat@users.noreply.github.com> | 2017-08-20 12:25:41 -0400 |
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committer | gumi <mekolat@users.noreply.github.com> | 2017-08-22 11:45:09 -0400 |
commit | 2c87bb38c881639bed963e7933a1e9d9c2e8e6a3 (patch) | |
tree | d9e26c7592316293f333a7384c6f9a92b2afe8bd /npc/functions/legiontalk.txt | |
parent | e9c90337a6057b66faad6759ff418e8a5f162cfe (diff) | |
download | serverdata-2c87bb38c881639bed963e7933a1e9d9c2e8e6a3.tar.gz serverdata-2c87bb38c881639bed963e7933a1e9d9c2e8e6a3.tar.bz2 serverdata-2c87bb38c881639bed963e7933a1e9d9c2e8e6a3.tar.xz serverdata-2c87bb38c881639bed963e7933a1e9d9c2e8e6a3.zip |
fix the npc talk lock mechanism, make some other npcs use it
Diffstat (limited to 'npc/functions/legiontalk.txt')
-rw-r--r-- | npc/functions/legiontalk.txt | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/npc/functions/legiontalk.txt b/npc/functions/legiontalk.txt index 14743783..fbc35e1f 100644 --- a/npc/functions/legiontalk.txt +++ b/npc/functions/legiontalk.txt @@ -11,53 +11,54 @@ function script legiontalk { switch (rand(15)) { case 0: - npctalk3 l("Do I look like a tree? I feel like one."); - //speech S_LAST_NEXT, + npctalkonce(l("Do I look like a tree? I feel like one.")); + //speech( // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), - // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."); + // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.")); + //close; break; case 1: - npctalk3 l("I'm a little busy right now."); + npctalkonce(l("I'm a little busy right now.")); break; case 2: - npctalk3 l("Not in the mood to chat."); + npctalkonce(l("Not in the mood to chat.")); break; case 3: - npctalk3 l("My breath smells bad."); + npctalkonce(l("My breath smells bad.")); break; case 4: - npctalk3 l("Don't distract me, I have to stay alert."); + npctalkonce(l("Don't distract me, I have to stay alert.")); break; case 5: - npctalk3 l("Give me some space."); + npctalkonce(l("Give me some space.")); break; case 6: - npctalk3 l("Can you please go away?"); + npctalkonce(l("Can you please go away?")); break; case 7: - npctalk3 l("Can't talk right now, I'm on patrol duty."); + npctalkonce(l("Can't talk right now, I'm on patrol duty.")); break; case 8: - npctalk3 l("What're you looking at?!"); + npctalkonce(l("What're you looking at?!")); break; case 9: - npctalk3 l("I can't stay here and talk all day. I have a job to do."); + npctalkonce(l("I can't stay here and talk all day. I have a job to do.")); break; case 10: - npctalk3 lg("Keep moving girl.", "Keep moving boy."); + npctalkonce(lg("Keep moving girl.", "Keep moving boy.")); break; case 11: - npctalk3 lg("So you think you're tough? A warrior must also be loyal and patient."); + npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient.")); break; case 12: emotion E_LOOKAWAY; break; case 13: - npctalk3 l("Practice! There are no secrets to becoming a warrior."); + npctalkonce(l("Practice! There are no secrets to becoming a warrior.")); break; case 14: - npctalk3 l("There is no honor in fighting a weak opponent."); + npctalkonce(l("There is no honor in fighting a weak opponent.")); break; } |