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author | Alige <gauvain.dauchy@free.fr> | 2016-06-18 04:15:15 +0200 |
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committer | Alige <gauvain.dauchy@free.fr> | 2016-06-18 04:15:15 +0200 |
commit | 2d845a2c17c29347863639dd003acf72358f546d (patch) | |
tree | 5405f280752f4843b51dcae641a663e003c2f67a /npc/functions/asleep.txt | |
parent | 2320eaaf60e7f63a8e075976ecd87e25013226ed (diff) | |
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Introduced the name of the Drasil Island in npc scripts.
Also fixed some english issues in some npc dialogues.
Diffstat (limited to 'npc/functions/asleep.txt')
-rw-r--r-- | npc/functions/asleep.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/asleep.txt b/npc/functions/asleep.txt index e67dc21d..b6bdf738 100644 --- a/npc/functions/asleep.txt +++ b/npc/functions/asleep.txt @@ -14,7 +14,7 @@ function script asleep { if (.@rand == 0) npctalk3 l("Zzzzzzzzz..."); else if (.@rand == 1) npctalk3 l("Rrrr... Pchhhh..."); else if (.@rand == 2) npctalk3 l("Ggrmm... Grmmmm..."); - else if (.@rand == 3) npctalk3 l("Hm..."); + else if (.@rand == 3) npctalk3 l("Hm... Shhhh..."); else emotion 106; // Sleepy close; |