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authorAlige <gauvain.dauchy@free.fr>2016-06-18 04:15:15 +0200
committerAlige <gauvain.dauchy@free.fr>2016-06-18 04:15:15 +0200
commit2d845a2c17c29347863639dd003acf72358f546d (patch)
tree5405f280752f4843b51dcae641a663e003c2f67a /npc/functions/asleep.txt
parent2320eaaf60e7f63a8e075976ecd87e25013226ed (diff)
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Introduced the name of the Drasil Island in npc scripts.
Also fixed some english issues in some npc dialogues.
Diffstat (limited to 'npc/functions/asleep.txt')
-rw-r--r--npc/functions/asleep.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/asleep.txt b/npc/functions/asleep.txt
index e67dc21d..b6bdf738 100644
--- a/npc/functions/asleep.txt
+++ b/npc/functions/asleep.txt
@@ -14,7 +14,7 @@ function script asleep {
if (.@rand == 0) npctalk3 l("Zzzzzzzzz...");
else if (.@rand == 1) npctalk3 l("Rrrr... Pchhhh...");
else if (.@rand == 2) npctalk3 l("Ggrmm... Grmmmm...");
- else if (.@rand == 3) npctalk3 l("Hm...");
+ else if (.@rand == 3) npctalk3 l("Hm... Shhhh...");
else emotion 106; // Sleepy
close;